Overall, Thf's last boosts(outside of the merit 2 categories) was the addition of Assassin and the boost to dagger's base damage. Since the implement of the bonuses for two handed users, thief as a main job has been over shadowed in areas outside of being a Treasure Hunter II + Thief’s Knife + Assassin's Armlets. What I'm asking, what concepts or additions to the job can we look forward too? Majority of our party friendly abilities can easily be done with a sam, war and drk main jobs using Trick Attack with their best damaging weapon skill of choice. Those alone easily overshadow Thief as a main job and in a sense it's identity for a main job.
Would there be possible tweaks to up the damage of daggers even more?
Or add a Dagger Mastery trait that grants a bonus to enmity and adds a bonus to AGI for base damage and dagger weapon skill modifiers when Trick Attack is used successfully? Maybe throw in a job ability that triples the damage dealt per hit when Triple Attack or Assassin's Charge kicks in?
Overall gear offered for thf in end game, is not a broad as other jobs in terms of versatility or relative ease for obtaining. Most noticeable are the AF, relic, Dragon Harness Set, Hecatomb, Homan and Skadi Leather Armor sets. Commonly used armor not in sets many thieves wear as follows, Optical Hat, Rapparee Harness and Scorpion Harness. Will there be plans to implement more thief exclusive sets that'll more or less allow diversity of the options players may use?
In terms of thief's subjob options, its watered down to ninja by the majority of the community. Will there be more or less changes to how thief holds evasion to make it more easily open to accept subjobs that doesn't offer utsusemi and dual weild? Such as a trait to parry if the thief fails to evade or an evasion system similar to the change that made shields the way they are.
As a thief, I look forward to what changes and tweaks you may have in store for us in the future.
Would there be possible tweaks to up the damage of daggers even more?
Or add a Dagger Mastery trait that grants a bonus to enmity and adds a bonus to AGI for base damage and dagger weapon skill modifiers when Trick Attack is used successfully? Maybe throw in a job ability that triples the damage dealt per hit when Triple Attack or Assassin's Charge kicks in?
Overall gear offered for thf in end game, is not a broad as other jobs in terms of versatility or relative ease for obtaining. Most noticeable are the AF, relic, Dragon Harness Set, Hecatomb, Homan and Skadi Leather Armor sets. Commonly used armor not in sets many thieves wear as follows, Optical Hat, Rapparee Harness and Scorpion Harness. Will there be plans to implement more thief exclusive sets that'll more or less allow diversity of the options players may use?
In terms of thief's subjob options, its watered down to ninja by the majority of the community. Will there be more or less changes to how thief holds evasion to make it more easily open to accept subjobs that doesn't offer utsusemi and dual weild? Such as a trait to parry if the thief fails to evade or an evasion system similar to the change that made shields the way they are.
As a thief, I look forward to what changes and tweaks you may have in store for us in the future.
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