Re: Damage Mitigation Revision?
We know that an enemy may do up to 4x their base damage when they have a capped ATK/DEF ratio. This gives those with tons of DEF a fair advantage over those with very little. If you really want to see a MNK tank like a PLD, then we need to see a change to how VIT works.
I suggest adding a direct %damage reduction from defender VIT > attacker STR. For instance, for every 1 VIT the defender has over their attacker's STR, the attacker would have their base damage reduced by 1% (85% cap). THF can stack evasion to obtain an 85% evasion rate, so why not give other jobs the ability to similarly mitigate damage.
This could allow for MNKs to stack VIT and counterstance tank. WAR could tank with MNK sub, medium/heavy armor, and GA. PLD still gets their high def. and shield block %damage reduction along with the new VIT reduction. Some PLD might even tank with GS. This would help out anyone else looking to blood tank. Also it would only start becoming a major factor later in the game when large bonuses to VIT become available and blood tanking becomes more difficult.
This combined with making 1 VIT = 1 DEF while using a shield would really open up many more tanking options. Also this would not replace the current STR/VIT relationship for fSTR. Both would be in effect with fSTR applied first.
MNK Counterstance example:
MNK average damage taken while using counterstance = 400 (100 base DMG x 4)
MNK counter rate while using counterstance = 50% (30% base + 10% from melee gaiters? + 5% from cross-counters + 5% from merits)
MNK damage reduction from capped VIT bonus = 85%
MNK fSTR based damage reduction = -20 base DMG
Total Damage reduction: 1 - [(100 - 20) * 4 * 0.15 * 0.5] / (100 * 4 * 0.5) = 24 / 200 = 1 - 0.12 = 88% damage reduction when compared to counterstance tanking with low VIT
This is clearly overkill, so I'd hope that reaching the cap would not be possible on any merit or xp enemies. A level correction should probably be applied that effectively gives the defender a 2 VIT penalty for every level below the attacker. This would greatly help keep this balanced.
We know that an enemy may do up to 4x their base damage when they have a capped ATK/DEF ratio. This gives those with tons of DEF a fair advantage over those with very little. If you really want to see a MNK tank like a PLD, then we need to see a change to how VIT works.
I suggest adding a direct %damage reduction from defender VIT > attacker STR. For instance, for every 1 VIT the defender has over their attacker's STR, the attacker would have their base damage reduced by 1% (85% cap). THF can stack evasion to obtain an 85% evasion rate, so why not give other jobs the ability to similarly mitigate damage.
This could allow for MNKs to stack VIT and counterstance tank. WAR could tank with MNK sub, medium/heavy armor, and GA. PLD still gets their high def. and shield block %damage reduction along with the new VIT reduction. Some PLD might even tank with GS. This would help out anyone else looking to blood tank. Also it would only start becoming a major factor later in the game when large bonuses to VIT become available and blood tanking becomes more difficult.
This combined with making 1 VIT = 1 DEF while using a shield would really open up many more tanking options. Also this would not replace the current STR/VIT relationship for fSTR. Both would be in effect with fSTR applied first.
MNK Counterstance example:
MNK average damage taken while using counterstance = 400 (100 base DMG x 4)
MNK counter rate while using counterstance = 50% (30% base + 10% from melee gaiters? + 5% from cross-counters + 5% from merits)
MNK damage reduction from capped VIT bonus = 85%
MNK fSTR based damage reduction = -20 base DMG
Total Damage reduction: 1 - [(100 - 20) * 4 * 0.15 * 0.5] / (100 * 4 * 0.5) = 24 / 200 = 1 - 0.12 = 88% damage reduction when compared to counterstance tanking with low VIT
This is clearly overkill, so I'd hope that reaching the cap would not be possible on any merit or xp enemies. A level correction should probably be applied that effectively gives the defender a 2 VIT penalty for every level below the attacker. This would greatly help keep this balanced.
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