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Dual Shock support for PS2 > USB adapter

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  • Dual Shock support for PS2 > USB adapter

    ffxi has great gamepad support, especially with ps2 controllers by way of usb adapters. How about implementing dual shock support for ps2 controllers when used on *PC* with a *USB adapter*. I know it has forcefeeback support for native pc gamepads, but how about ps2 controls :P
    Last edited by favian; 10-23-2007, 01:14 PM.

  • #2
    Re: Dual Shock support for PS2 > USB adapter

    Is one of those occurrences of "ps2" in your post supposed to be "ps3?" I'm guessing that's the case, because otherwise I don't get it at all, but I might be missing something.
    Ellipses on Fenrir
    There is no rush. If you're not willing to take your time, don't be surprised when no one wants to give you much of theirs.
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    . . .

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    • #3
      Re: Dual Shock support for PS2 > USB adapter

      I can't understand what you're suggesting because of the wording of your post. You seemed to interchange terminology abit. ie: "How about implementing dual shock support for ps2 controllers when used on ps2. "

      If you're talking about implementing vibrate functionality when using a PS2 controller on a PC with FFXI then it's already been done. The FFXI Config > Gamepad Config settings should allow you to enable it. If it doesn't register then it's most likely a driver issue with the adapter.

      My wife and I both use PS2 controllers for FFXI on our PCs. Occasionally she'll lose vibrate, but uninstalling and reinstalling the adapter drivers tends to fix it.


      Wii code: 6851 9579 6989 9039

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      • #4
        Re: Dual Shock support for PS2 > USB adapter

        Originally posted by Ellipses View Post
        Is one of those occurrences of "ps2" in your post supposed to be "ps3?" I'm guessing that's the case, because otherwise I don't get it at all, but I might be missing something.
        thanks, i corrected the mistake for clarification.
        ------------------------------------------
        Originally posted by eticket109 View Post
        I can't understand what you're suggesting because of the wording of your post. You seemed to interchange terminology abit. ie: "How about implementing dual shock support for ps2 controllers when used on ps2. "

        If you're talking about implementing vibrate functionality when using a PS2 controller on a PC with FFXI then it's already been done. The FFXI Config > Gamepad Config settings should allow you to enable it. If it doesn't register then it's most likely a driver issue with the adapter.

        My wife and I both use PS2 controllers for FFXI on our PCs. Occasionally she'll lose vibrate, but uninstalling and reinstalling the adapter drivers tends to fix it.
        that's both good news and bad news at the same time. Good news for them, bad news for me since it doesnt seem to be working for me. Can you throw up your installation drivers? I would really appreciate it, so i can reinstall it.
        Last edited by favian; 10-23-2007, 01:16 PM. Reason: Automerged Doublepost

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        • #5
          Re: Dual Shock support for PS2 > USB adapter

          force feed back in FFXI...honestly has not point in it.
          -------------------------------------------------------------------------
          Kain (FFIV): I am aware of my actions, but can do nothing about them.

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          • #6
            Re: Dual Shock support for PS2 > USB adapter

            Originally posted by Kailea View Post
            force feed back in FFXI...honestly has not point in it.
            Thanks for your input.

            eticket109, is it possible for you to upload the drivers for the ps2 controller? Maybe mine is out of date.
            ------------------------------------------
            Originally posted by StarvingArtist
            There is force feedback support for PS2 controllers using an USB PS2-PC adapter. It depends on the drivers of the device. Mine works just fine and reacts to <call> (<scall> is actually to keep the audio, but not make controllers vibrate), critical hits, some spell effects, and large mobs walking around. I don't remember if it works during cutscenes.
            Thanks starving artist, i would appreciate if anyone could upload their drivers into this thread, perhaps it can resolve this problem
            Last edited by favian; 10-23-2007, 07:35 PM. Reason: Automerged Doublepost

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