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Will there ever be a 'drop timer' in high traffic areas?

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  • #16
    Re: Will there ever be a 'drop timer' in high traffic areas?

    Generally speaking, if I go AFK, - i.e. seeking with my /tell "ding" up - I do it in my MH. The only bazaaring I do is with my mule in Windurst. All other times, I try to stand my character someplace where no one goes for long periods of time, like over in the area of Whitegate closer to Imperial Whitegate. I also have my HP at the actual HP crystal in Whitegate instead of at the MH because sometimes it takes me ten minutes just to get out of the mob of people standing there.

    It used to be a big problem in Lower Jeuno at the MH but it's moved to Whitegate. It sucks, but if I were to get d/c'ed for just standing idle I'd be pretty angry. I have auto d/c off for a reason.

    Now, in Besieged, that's another story. Anyone who is AFK in Besieged should be warped out of Al Zhabi, preferably somewhere dangerous like the Jnun pond in Caedarva Mire. XD
    sigpic
    ~Aksannyi~~Hades~~75WHM~75RDM~75BLM~75SMN~73WAR~67SCH~47BRD~
    ~Mama Gamer~~Quitted July 2009/Bannt October 2009~~Excellence LS~
    ~I has a blog~~http://aksannyi.livejournal.com/~
    ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~




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    • #17
      Re: Will there ever be a 'drop timer' in high traffic areas?

      Originally posted by Icemage View Post
      Indeed. The lag in Whitegate is becoming intolerable. I've taken to hanging out in lower traffic areas like the Tavnazian Safehold just to avoid the 2 minute lag time for my gear to load...


      Icemage
      I'm starting to agree with the notion of employing a Warp Taru in Tavnazian Safehold/Jeuno/Kazham/Norg/Rabao/Nashmau just for this reason.

      Seeing as your mog locker now is accessable with nomad moogles, there's almost no reason to not allow these areas to become more functional to alleviate the lag in Whitegate.

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      • #18
        Re: Will there ever be a 'drop timer' in high traffic areas?

        Regardless of what teleportation/warp services SE adds to connect the major cities, I think players are still going to gravitate to one particular zone, the main reason being that current seek party / search for member function isn't terribly robust.

        If you're the kind of player who does pretty much everything either with a static or with people in your LS, the limitations of the LFG system probably doesn't impact you a whole lot. But speaking as someone who hasn't had an aweful lot of help either from past LSs or even from people on my friend list, I can say that hanging around in a crowded zone looking at /shouts is the best chance I have at accomplishing certain missions, assaults, BCNMs, etc.

        For instance, today I was able to knock out ZM5 because I teleported over to Whitegate and watched the /shouts going on. I have so many different missions lines and side activities I want to participate in that the current search comment system just isn't sufficient. And even if I had made use of my search comment and put my flag up as red (for missions), there is no guarantee that people attempting to put together a party for a mission to find me through /search.

        If SE can overhaul the seek / search system to be more robust along with adding all of these teleport services, then I think we'd see more players dispersing to less crowded cities.
        Lyonheart
        lvl 75 WAR, 75 BST, 75 BLM, 75 NIN, 47 SCH
        Cooking 100.0+3+3, Culinarian's Signboard, Raw Fish Handling, Noodle Kneading, Patissier
        Fishing 60

        Lakiskline
        Bonecrafting 100.0+3+3,
        Leather 60+2, Woodworking 60, Alchemy 60
        Smithing 60, Clothcraft 55, Goldsmithing 54.1, Cooking 11
        Boneworker's Signboard, Bone Purification, Bone Ensorcellment, Filing, Lumberjack, Chainwork

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        • #19
          Re: Will there ever be a 'drop timer' in high traffic areas?

          Well maybe this isn't a great option, but maybe they could have a feature - that you could turn on or off, mind you - so that you can look at shouts from your MH. You'd be contributing a lot less to the lag by being in your own little part of the server, and you'd still be able to listen out for anything that interests you.
          sigpic
          ~Aksannyi~~Hades~~75WHM~75RDM~75BLM~75SMN~73WAR~67SCH~47BRD~
          ~Mama Gamer~~Quitted July 2009/Bannt October 2009~~Excellence LS~
          ~I has a blog~~http://aksannyi.livejournal.com/~
          ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~




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          • #20
            Re: Will there ever be a 'drop timer' in high traffic areas?

            Regardless of what teleportation/warp services SE adds to connect the major cities, I think players are still going to gravitate to one particular zone, the main reason being that current seek party / search for member function isn't terribly robust.
            If it were just about people cramming into a zone to shout for missions, we wouldn't be talking about this. This is about people cramming into one zone to idle for no good reason. There aren't enough people shouting for that stuff to even begin to lag the zone.

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            • #21
              Re: Will there ever be a 'drop timer' in high traffic areas?

              The member search function used to work, and it was actually pretty good, but SE went and broke it for no good reason, and now you have the product they made today. Why they ever did that, I'll never know.

              I'm with Icemage on this one. I've been hanging out in Tavnazia/Lumoria a lot lately, and it's rather nice to have Jeuno access in a place not a lot of people go (or can get to); that, and my music mod of the track there is really nice.

              I also enjoy having my HP set at the Bastok Markets MH. That gives me a quick run to the OP system, and I can simply turn around and go out to Port for a quick trip to WG. Quite possibly the best HP in the game.

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