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Will there ever be a 'drop timer' in high traffic areas?

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  • Will there ever be a 'drop timer' in high traffic areas?

    Will there ever be a timer of sorts (Be it 20 minutes, or an hour even) that will either disconnect or relocate players who idle in mass infront of mog houses, auction houses, or the like (After giving them several warning messages)?

    (I just want to specify that I know there is a auto-disconnect function within PlayOnline, but most players have it disabled as it is.)
    PhoenixDown Linkshell - Trigara (Retired)
    FFXI PC Beta Tester

  • #2
    Re: Will there ever be a 'drop timer' in high traffic areas?

    Originally posted by Trigara View Post
    Will there ever be a timer of sorts (Be it 20 minutes, or an hour even) that will either disconnect or relocate players who idle in mass infront of mog houses, auction houses, or the like (After giving them several warning messages)?
    (I just want to specify that I know there is a auto-disconnect function within PlayOnline, but most players have it disabled as it is.)
    Nope the only way to due that is the pol one you noted that exists, they won't add one city (white gate for now) will always be laggy. Best way to deal is set hp in home nation and warp to whitegate when you have too.
    [FFXI Journal][Pld][War][Nin][Drg][Rng][Brd]



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    • #3
      Re: Will there ever be a 'drop timer' in high traffic areas?

      Oh ho, a fellow beta tester! Trigara, I thought you were with Mithra Pride (Didn't think you were in PhoenixDown)

      Are Ryane and Emily there still?

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      • #4
        Re: Will there ever be a 'drop timer' in high traffic areas?

        As "not a bad idea" as this is, there are times when somebody could be standing some place idle for 20 min and be a legit reason.

        I know I find it very annoying when I zone out of the Mog House in certain zones and there are 50 people just standing there. Some of which I know haven't moved in several hours. Whitegate is bad enough with it's lag, but as soon as you zone out of the Mog House you have to load 50 people who are only taking up space and bandwidth. I wouldn't mind having them deposited in their Mog House so they wouldn't be in the damn way. But it's hard to determine when somebody is truly inactive.

        I know I've had times where I've logged in and then immediately went AFK for 5 hours (lol), but at least I stay in my Mog House so I'm not out slowing anybody down. Then other times I "/shout surf" - trying to find a skill up, or a mission, or WSNM fight, etc; I'd hate to be logged out as I sit there in silence trying to find something to do, or somebody to help. Just becomes difficult to determine who's dead weight, and who's just standing there looking for something to do.
        Odude
        PS2 Beta tester - Cactaur - Rank 4
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        • #5
          Re: Will there ever be a 'drop timer' in high traffic areas?

          another problem in doing this is many people will leave themself logged in to try to sell things out of their bazzarr(i've done this for 15 straight hours about 9 months ago). Remember just because they are not moving doesn't mean they are not trying to do something.
          u have to know when to hold them, know when to fold them

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          • #6
            Re: Will there ever be a 'drop timer' in high traffic areas?

            DR2D2 brings a good point.

            I'd say this would really only prove helpful if the PC was within a certain distance from the MH exit (I.E. where you pop after exiting your MH in whitegate) for a time of 40-60+ minutes.

            Also auto-disconnecting them would be aggravating for people who have that setting turned off. Maybe placing them into the MH like tdh said would be better.




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            • #7
              Re: Will there ever be a 'drop timer' in high traffic areas?

              Originally posted by DR2D2 View Post
              another problem in doing this is many people will leave themself logged in to try to sell things out of their bazzarr(i've done this for 15 straight hours about 9 months ago). Remember just because they are not moving doesn't mean they are not trying to do something.
              A better method would be to increase auction slots from 7 to 100 and just wiping out history altogether and instead of guessing the sell price, it will be the highest bidder wins the item.

              That, imo, would remove the need for bazaars AND reduce lag for everyone.

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              • #8
                Re: Will there ever be a 'drop timer' in high traffic areas?

                Originally posted by DR2D2 View Post
                another problem in doing this is many people will leave themself logged in to try to sell things out of their bazzarr(i've done this for 15 straight hours about 9 months ago). Remember just because they are not moving doesn't mean they are not trying to do something.
                But who Bazaars outside the MH in Whitegate, or Jeuno? Part of the allure to the Bazaar system is we get around the Bazaar tax, so that defeats the purpose. We're not talking about people out in Rolanberry Fields, we're talking about outside the MH when you zone out and your PS2 starts farting because it's loading 50 people who aren't doing anything but taking up space.
                Odude
                PS2 Beta tester - Cactaur - Rank 4
                RDM32 - BLM17 - DRK11 - RNG11 - BRD9 - BST7 - WAR6 - MNK4

                Lakshmi: Windurst Rank 10 - Zilart, CoP, ToAU COMPLETE - WotG
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                • #9
                  Re: Will there ever be a 'drop timer' in high traffic areas?

                  Originally posted by Aeni View Post
                  A better method would be to increase auction slots from 7 to 100 and just wiping out history altogether and instead of guessing the sell price, it will be the highest bidder wins the item.
                  That, imo, would remove the need for bazaars AND reduce lag for everyone.
                  I'm all for raising the amount of items we can AH, but this will not help us with items that cannot be Auction Housed. There are still quite a number of things that can't be sold at the AH, so not only would the number of items need to be drastically raised, items would need to be changed so they can be uploaded to the AH.
                  Odude
                  PS2 Beta tester - Cactaur - Rank 4
                  RDM32 - BLM17 - DRK11 - RNG11 - BRD9 - BST7 - WAR6 - MNK4

                  Lakshmi: Windurst Rank 10 - Zilart, CoP, ToAU COMPLETE - WotG
                  SAM90 - DRK90 - MNK90 - WAR90 - RNG90 - BST90 - RDM83 - NIN50 - THF46 - DRG42 - BLM40 - PUP23 - WHM20 - PLD13 - BRD13 - BLU10 - SCH10 - DNC7 - COR5 - SMN1

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                  • #10
                    Re: Will there ever be a 'drop timer' in high traffic areas?

                    Originally posted by Aeni View Post
                    A better method would be to increase auction slots from 7 to 100 and just wiping out history altogether and instead of guessing the sell price, it will be the highest bidder wins the item.

                    That, imo, would remove the need for bazaars AND reduce lag for everyone.
                    There would still be a need for bazaars. I've got some stuff that sells very infrequently. A couple of them are HQ cursed gear, so that's a very very big fee I have to pay every 3 days if I were forced to use the AH and not bazaar.

                    Besides, anyone who's serious about bazaaring does it just outside Jeuno anyway. Do we really care about the lag out in Rolanberry or Battalia?
                    Lyonheart
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                    • #11
                      Re: Will there ever be a 'drop timer' in high traffic areas?

                      Originally posted by LyonheartLakshmi View Post
                      There would still be a need for bazaars. I've got some stuff that sells very infrequently. A couple of them are HQ cursed gear, so that's a very very big fee I have to pay every 3 days if I were forced to use the AH and not bazaar.

                      Besides, anyone who's serious about bazaaring does it just outside Jeuno anyway. Do we really care about the lag out in Rolanberry or Battalia?
                      You have a point, but then no one bazaars outside of the 3 starting points and it's impossible in ToAU (Well it might be possible, but it already lags for me as is)

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                      • #12
                        Re: Will there ever be a 'drop timer' in high traffic areas?

                        Starter zones aren't crowded enough to lag significantly to worry over.

                        For Jeuno, Whitegate, and Al Zahbi, S-E can have "City Patrol" NPCs roaming around (like Goblin Bounty Hunters), and poke at AFK'ers for loitering. XD D

                        Unlike the Goblins, though, City Patrol won't KO the players, but instead just warp the loitering folks into the Mog House after three warnings. People who are already KO'ed will lose exp, but that's a small price to pay for Mog House exits uncluttered with dead bodies.

                        * * *

                        Off topic:
                        Originally posted by Aeni View Post
                        I thought you were with Mithra Pride (Didn't think you were in PhoenixDown)
                        Interesting; Ifirit had/has linkshells with those names as well.
                        Bamboo shadows sweep the stars,
                        yet not a mote of dust is stirred;
                        Moonlight pierces the depths of the pond,
                        leaving no trace in the water.

                        - Mugaku

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                        • #13
                          Re: Will there ever be a 'drop timer' in high traffic areas?

                          Ever since I moved to Odin I can't log out, talk to an NPC or try to zone into The Pit without the game locking up or crashing periodically. I pretty much have to go to Windurst of I want to log out now. They actually have mules set up next to the warp taru because crashing on the IS NPC is probably far too common.

                          Really, if you in Whitegate to bazaar you need to be shot in the face several times because not only is no one going to buy from you, even if they did, they'd ask you to come outside to get around the tax. I can't think of one mule I've ever made a purchase off of in Whitegate. Most bazaars are outside of a zone in Jeuno, it varies by server, but never fails and I always check out those bazaars if I need anything.

                          SE really needs to consider this issue soon, just because the problem might leave whitegate doesn't mean it won't persist in the Great War Era of Jeuno, for example.

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                          • #14
                            Re: Will there ever be a 'drop timer' in high traffic areas?

                            I too would like to see something done about this. It is not a good thing when you get d/c'd coming out of your MH in Whitegate... @_@
                            FFXIV Balmung Server
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                            • #15
                              Re: Will there ever be a 'drop timer' in high traffic areas?

                              Originally posted by Wise Donkey View Post
                              I too would like to see something done about this. It is not a good thing when you get d/c'd coming out of your MH in Whitegate... @_@
                              Indeed. The lag in Whitegate is becoming intolerable. I've taken to hanging out in lower traffic areas like the Tavnazian Safehold just to avoid the 2 minute lag time for my gear to load...


                              Icemage

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