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Can you change drop rate for rare/ex items to 100%

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  • #46
    Re: Can you change drop rate for rare/ex items to 100%

    Think about it ... if every server has 5,000 players ... and even if only 1/5 of those players were so inclined to camp that item, that would be 1,000 players.

    Out of the 1,000 players that really want it ... the % that would actually bother to camp plummets greatly ... due to the fact that not everyone has that kind of stupid time on their hands to camp an NM with that kind of spawn behavior.
    QFT

    SE is one large conglomerate oxymoron.
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    "BLAH BLAH BLAH TIDAL WAVE!!!"

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    • #47
      Re: Can you change drop rate for rare/ex items to 100%

      Originally posted by Mazon View Post
      I'll take that figure as an exaggaration (sp). You serioulsy can't be 0/113 on Profblix, can you?

      I've gone 7/7 with 5 consecutive kills the first round of camping for ls members and friends (We owned LoO that day), and 2 consecutive kills the 2nd round of camping (mine and my girl's).

      Is it really that bad for some?

      Granted I have TH2 + Thief's Knife but still ...

      You know, maybe I can believe that number, I have gone 0/42 on LL in the past, before I decided my time would be better spent on buying Leaping Boots.
      Yup, 0/113. I have a tally sheet next to my computer.
      Originally posted by Ellipses
      Really, it's just like pretty much every question about this game that begins with "Why." The answer is "Because."
      Originally posted by MCLV
      A subjob is like sex, you shouldn't have it untill your 18 but if you don't have it after 21 everyone laughs at you.
      More Sig:

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      • #48
        Re: Can you change drop rate for rare/ex items to 100%

        Originally posted by Aeni View Post
        But, reading SE's disclaimer of how it is not recommended that people devote large amounts of time to this game ... can you explain to me, then, how you encourage players to not spend large amounts of their life into a game and yet expect them to do so anyway to get a particular item that they might desire for a particular job (Not necessarily usable by all jobs)
        NM camping takes a particular mindset and its rare that I'm focused enough to achieve it, but even I can reach that point sometimes. The first thing you do is bring another constructive task with you so you're not just wasting your time standing there.

        You come to camp and if its a PH mob, you kill of those first PHs and time the respawn. Let's say you have a 16 respawn mob. Great, that means if you know and monitor the times in between, you have 15 minutes to do other things and 1 minute to prepare for the next spawn. Do math homework, read a book, write a novel, play your PSP or DS, fix a fast meal, anything.

        Window spawns are not really much different, just no placeholders usually, but sometimes there still are. If the NM respawns on a fixed timer, your only real concern is competition.

        The rest you have to accept that competition and luck is involved. NMs are a gamble sometimes, but when you know how to work them and invest your time wisely on other tasks in the meantime, its not some soul/life-sucking activity.

        HNM camping is another matter, fuck that shit, I got better things to do with three hours of my day and camp crap that offers my jobs nothing. HNM camping is all about windows and having lots of warm bodies for claim. You don't need 40+ people to kill an HNM, you just need lots of people to improve chances of claim.

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        • #49
          Re: Can you change drop rate for rare/ex items to 100%

          Originally posted by Omgwtfbbqkitten View Post
          Why should Vali's be 100%? If it was, the value of Eurytos bow would be utterly destroyed.
          You mean like Thief's Knife? Good.

          Destroying the value of Thief's Knife was one of the best things SE has done recently (item-related, at least). Sucks to be the guy who bought it the day before the update, but the game as a whole is better off for the change.

          I went 1/shitload on Ose (and that doesn't count several multi-hour solo camping sessions where I didn't even get the bastard to pop), but if they made AJ 100% tomorrow I'd cheer.


          Despite 100% drop rate, the effort involved in obtaining an Ohat, Uggalepih Pendant, Tatami Shield or Galliard Trousers is nontrivial, to say the least. I think those items are the right model and low drop rates/horrible uncontrollable pop conditions are the wrong model. The item in question being sellable exacerbates, but does not create, the problem; thus introducing the rare/ex equivalents has alleviated the problems but not fixed them.

          I wish SE wasn't so damn reluctant to retrofit their old content after they invent better solutions. Many, many old NMs deserve the Ullikummi treatment. Practically everyone except RMT loves what they did to Ulli. So why aren't they doing it more, to all the other NMs everyone complains about? I just don't get their reluctance to do something that is clearly a good idea and would obviously be hugely popular. Are there really that many people who would quit in a huff because their epeen got nerfed when someone else got Ebow/Valis? (If so, why don't they have Yoichinoyumi already if it matters that much to them to be ahead of the Joneses?)

          Being a great player is not about what gear you can get, but what you can do with it. Difficult fights, not insane pop conditions, are the true test of playing ability.

          P.S. My old static killed Mysticmaker at around 50 IIRC - several times, because more than one of us needed it. But it's rare to find 6 people willing to do the fight together instead of asking a 75 or two to kill him.
          Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses
          RDM90, PLD90, DRG90, COR90, SCH90, BLU54
          All Nations Rank 10, ZMs & PMs Complete, AUMs Complete, Captain, Nyzul Floor 100 (5 Weapons, 4 WS), Medal of Altana, WotG Mission 15, 1/3 Addons Complete, 9/9 Abyssea Main Quests, 6/6 Caturae

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          • #50
            Re: Can you change drop rate for rare/ex items to 100%

            Black Coney
            BCNM 60 Brothers D'Aurphe
            Eastern Shadow

            Take your pick and live with it. Two ways to get Eurytos Bow or the equivelant, one way to get a nice alternative bow.

            Eurytos Bow does not need to be easier to get, it already is easier to get. And if that isn't enough, there's an even easier bow to get that's almost as good.

            Really, quit complaining.

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            • #51
              Re: Can you change drop rate for rare/ex items to 100%

              Seriously, STFU. It's not even about the bow anymore as much as it is SE's bull crap stance with NMs.

              Being a great player is not about what gear you can get, but what you can do with it. Difficult fights, not insane pop conditions, are the true test of playing ability.
              Couldn't have put it better myself.



              EDIT: Okay, that was rather rude on my part. I'm just fuming atm because some retard dragged me out from my soloing spot on BRD only to have everyone but me wipe after 1 fight.

              Leveling BRD on my server has been hell the last few days. I'm only lv 26 and I'm lucky to have gotten that far seeing as everyone I run into has a double digit IQ - _ -
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              "BLAH BLAH BLAH TIDAL WAVE!!!"

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              • #52
                Re: Can you change drop rate for rare/ex items to 100%

                waaaa waaaa waaaa i want i want i want but i'm not willing to do what it takes to get it.
                I use a Mac because I'm just better than you are.

                HTTP Error 418 - I'm A Teapot - The resulting entity body MAY be short and stout.

                loose

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                • #53
                  Re: Can you change drop rate for rare/ex items to 100%

                  Originally posted by Raydeus
                  waaaa waaaa waaaa i want i want i want but I don't have the time it takes to get it.
                  =P
                  sigpic
                  "In this world, the one who has the most fun is the winner!" C.B.
                  Prishe's Knight 2004-Forever.

                  その目だれの目。

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                  • #54
                    Re: Can you change drop rate for rare/ex items to 100%

                    Difficult fights are hardly a test of player ability. I know people who can hold it together in hard fights and fail hard in EXP or merit. All the great gear and experience with challenging fights doesn't mean much to others if you can't keep your head in EXP, much less a BCNM situation.

                    Part of being a good player is also knowing how to prepare your character, its about knowing what's best, what's needed and what is adequate and meeting those goals. If you just want to get cool stuff and then back to the EXP grind ASAP, you've kinda missed the adventurous side of the game.

                    Just because you pay $12.95 a month to play should not mean you are entitled to anything. You don't get the big, stuffed Scooby Doo doll because you paid a dollar and couldn't hit the milkbottles with a softball at Six Flags. That's basically what an MMORPG is, an online carnival attraction with level-ups. The gamble is part of the deal.

                    Ok and drama, but that's another matter.

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                    • #55
                      Re: Can you change drop rate for rare/ex items to 100%

                      You honestly believe the rewards are balanced for time/effort spent?

                      I think not. No one's asking for hand outs here, just fairness. The greater the risk, the greater the reward, not spend a billion hours getting one item (*cough* Relic *cough)

                      That disclaimer at the POL menu is a joke.
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                      "BLAH BLAH BLAH TIDAL WAVE!!!"

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                      • #56
                        Re: Can you change drop rate for rare/ex items to 100%

                        Damn, I really didn't expect to jump from R/EXs to another different matter. oO Yesh. Luckily I have my Sbow (alot easier to grab than Vbow) but it would be nice if SE couild at least change the spawn times for Eastern Shadow to make it more reasonable. -_-. Apparently that's too much to ask. :x




                        Originally posted by FFXI's view on other MMORPGs
                        'Start learning boy, no you don't get a tutorial, this is man's country! Tutorial's are for little sissy babies who need their mommies! Now, are you a sissy baby or a man?"
                        Dymlos
                        Bahamut server
                        Lv 75 Ranger Lv 75 Samurai

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                        • #57
                          Re: Can you change drop rate for rare/ex items to 100%

                          Originally posted by Malacite View Post
                          You honestly believe the rewards are balanced for time/effort spent?

                          I think not. No one's asking for hand outs here, just fairness. The greater the risk, the greater the reward, not spend a billion hours getting one item (*cough* Relic *cough)

                          That disclaimer at the POL menu is a joke.
                          You see, when they call something rare, that means its supposed to be rare. If everyone could get the rare, then nothing would be special about rares and no one would want rares. They would be "normals," not "rares."

                          As it stands, rares from HNMs basically say "I stood in this zone longer then you did and had 40 people to claim." Where's the challenge in that? And even if the HNM was a real challenge, why should that determine the reward? Should be reward enough to say you beat the damn thing if it was truely hard, because that's all most people are going to walk away with, not a reward.

                          You don't have, so you complain. You complain because you think the time spent does warrant a reward.

                          That's not how the real world works, why should a game be any different? Because you pay to play? Should you get #1 High-Score on Pac-Man because you pumped Quarters into the machine and stood there long enough?

                          There are tons of things in this game where if you invest the time, there's an eventual reward for doing so and there are challenges within them. Limbus, Assault, Crafting, Ranking Up, Completing Quest/Mission storyarchs, Levelling up, etc.

                          And people deserve those rewards, why should the rest of the game be handed to them?
                          Last edited by Omgwtfbbqkitten; 08-15-2007, 09:57 PM.

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                          • #58
                            Re: Can you change drop rate for rare/ex items to 100%

                            Originally posted by Omgwtfbbqkitten View Post
                            You see, when they call something rare, that means its supposed to be rare. If everyone could get the rare, then nothing would be special about rares and no one would want rares. They would be "normals," not "rares."
                            That reminds me of the old days of PSOv1 DC where you had nothing but 'common rares' drop every five minutes from mobs.




                            Originally posted by FFXI's view on other MMORPGs
                            'Start learning boy, no you don't get a tutorial, this is man's country! Tutorial's are for little sissy babies who need their mommies! Now, are you a sissy baby or a man?"
                            Dymlos
                            Bahamut server
                            Lv 75 Ranger Lv 75 Samurai

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                            • #59
                              Re: Can you change drop rate for rare/ex items to 100%

                              Originally posted by Omgwtfbbqkitten View Post
                              You see, when they call something rare, that means its supposed to be rare. If everyone could get the rare, then nothing would be special about rares and no one would want rares. They would be "normals," not "rares."

                              As it stands, rares from HNMs basically say "I stood in this zone longer then you did and had 40 people to claim." Where's the challenge in that? And even if the HNM was a real challenge, why should that determine the reward? Should be reward enough to say you beat the damn thing if it was truely hard, because that's all most people are going to walk away with, not a reward.

                              You don't have, so you complain. You complain because you think the time spent does warrant a reward.

                              That's not how the real world works, why should a game be any different? Because you pay to play? Should you get #1 High-Score on Pac-Man because you pumped Quarters into the machine and stood there long enough?

                              Bull. Going back to the classic FF's, there was always ample reward for everything you did (Frustrating as some of those sidequests or monsters were, like the Queen of Cards quest for Nemesis Weapon).

                              Those were epic battles. From what I've heard of sky etc, these HNMs, while tough, are regularly brought down. AV is the closest thing to an epic mob in the game, and has insane rewards if they drop.

                              I'd like see more mobs along that line (though not quite as insane ^^;) with very good drops (and a decent drop rate) but the challenge should be extremely high, be it the mob itself, the surrounding area, or what have you.

                              Basically, make a real adventure out of it. You gather the people to do it, set out on some epic quest, and at least a few people get enough out of it to warrant doing it again or for others.


                              IMO, SE has crossed the line between Rare and obscene.
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                              "BLAH BLAH BLAH TIDAL WAVE!!!"

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                              • #60
                                Re: Can you change drop rate for rare/ex items to 100%

                                Originally posted by Dymlos View Post
                                That reminds me of the old days of PSOv1 DC where you had nothing but 'common rares' drop every five minutes from mobs.
                                PSO was a dupe-fest. There were no rares after the first three months. Anyone could have a Lavis Cannon if they knew a duper. That's what killed the game for me.

                                And Sega never did anything about it.

                                At least PSO Ep. III didn't have that problem. You could hack the best deck of cards, but you couldn't hack the dice generator, so a skilled player with a basic deck could still toast your ass.

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