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Do you plan to help WHM heal more efficiently?

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  • #31
    Re: Do you plan to help WHM heal more efficiently?

    Originally posted by Ziero View Post
    So like, I believe SE basically said "Yes" to this 'make Whm heal better' concept by adding Scholar and the Whie Grimoire buffs that affect all White magic cast.
    I don't think that's at all in evidence. A lot has been said about the potential use for RDM; it's pretty easy to see how this could simply make the healer/support of choice for meleeburn shift from RDM/WHM to {White Grimoire} ONRY RDM/SCH...
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    • #32
      Re: Do you plan to help WHM heal more efficiently?

      Originally posted by Lunaryn View Post
      I don't think that's at all in evidence. A lot has been said about the potential use for RDM; it's pretty easy to see how this could simply make the healer/support of choice for meleeburn shift from RDM/WHM to {White Grimoire} ONRY RDM/SCH...
      I have to agree. A subjob that enhances white magic could be used by WHM or RDM; it wouldn't do a thing to make WHM a better healer than a RDM. Especially given that people tend to avoid fighting mobs that give status conditions in the first place except for imps, where the name of the game is to kill them too fast for the statuses to matter anyway. -- Pteryx

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      • #33
        Re: Do you plan to help WHM heal more efficiently?

        Originally posted by Karinya View Post
        Doom can be removed by Cursna, it just doesn't always succeed.

        It *would* be nice for whms to get spells to remove amnesia, terror, maybe even charm. There's plenty more status ailments, no need to stop the -na spell series at 39. Now that amnesia and terror are no longer HNM-only status and can be used by every imp and hippogryph around, it doesn't make so much sense for them to be uncounterable.


        You mean, not at all? BLU/WHM has divine seal and higher MND than BLU/something else, that's it. Healing magic skill has no effect on blue magic heals, which use blue magic skill.

        It *would* be cool if Divine/Elemental Seals worked on blood pacts, I think; but it's also kind of logical that it doesn't: you're using those abilities on yourself, not on your avatar. Now if *Carby* had divine seal and you could get him to use it before HRII...

        False. It boosts Healing Breeze, Wild Carot and Magic Fruit quite a bit.
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        • #34
          Re: Do you plan to help WHM heal more efficiently?

          Originally posted by Malacite View Post
          False. It boosts Healing Breeze, Wild Carot and Magic Fruit quite a bit.
          False; the added MND from /whm is what boost the cures, not the healing magic skill. You can test this easily by taking a Blu/Whm and casting the various spells, then go /nin and add mind gear and you'll find they cure for the same amount.

          Healing skill doesn't effect blu in anyway other than if they actually cast spells from the Cure line. And typically it doesn't matter since it will cure for cap anyways.

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          • #35
            Re: Do you plan to help WHM heal more efficiently?

            Originally posted by Necropolis View Post
            Personally I do not think fixing one job should break how another job is played. By making healing magic dependant on skill you'd never have a back up healer. Why would or should a blm sub whm in exp if thier cures will do significantly less? Same with bard. By changing cures to a skill based spell you'd remove the vast majority of support healing, putting more pressure on whms and rdms to do all the curing. That in the long run will not help whm invites, but only slow down exp for everyone.
            Hear, hear. Support healing is good for the game; don't take it away just so that one job will be horribly hosed and *maybe* eventually improved in other ways. (Imagine if they didn't do anything else to SMN...)

            Anyway, I think this topic is ill timed. With new jobs coming up, not to mention new monsters and camps and potentially other balance changes as well, it's pointless to argue about what should be done to the game as it exists now: the WotG changes are already coming, and any future balancing will have to be done using that as a baseline. And we aren't informed enough about them yet to say much, even if SE had any intention of listening.

            I agree that WHM had problems in the ToAU era (although I think they were largely side effects of the ludicrously excessive rewards of underhunting). But the ToAU era is drawing to a close in a few weeks in any event; not everything about it will be the same in WotG.
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            • #36
              Re: Do you plan to help WHM heal more efficiently?

              Eh, no. I personally tested it and I've noticed some big boosts in performance on /WHM compared to say /RDM or /BLM, and this is only a few points of MND being lost on those subs.

              There are a lot of BLU who swear by healing skill and I'm among them.

              http://wiki.ffxiclopedia.org/wiki/Healing_Breeze

              http://wiki.ffxiclopedia.org/wiki/Magic_Fruit


              even the wiki entries list it.
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              • #37
                Re: Do you plan to help WHM heal more efficiently?

                Originally posted by Lunaryn View Post
                I don't think that's at all in evidence. A lot has been said about the potential use for RDM; it's pretty easy to see how this could simply make the healer/support of choice for meleeburn shift from RDM/WHM to {White Grimoire} ONRY RDM/SCH...
                If this ever happens in an EXP Party, I will find the development team and punch them all in the face. RDM/SCH shouldn't have to be further pidgeonholed like that.

                Even if White Grimoire fucks up Dispel and other Black Magic Spells, what's it even worth to use them anyway when monsters are dropping like flies?
                Last edited by Electricity Gone Human; 11-05-2007, 08:55 PM.

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                • #38
                  Re: Do you plan to help WHM heal more efficiently?

                  naw they'll be uber manaburn rdms from less mp usages on refreshies ;
                  Plus, they made dancer as a dding healer o_O talk about skipping the sideline healers....
                  dan/ninx2 brd/whmx2 nin, ddx3 i foresee....
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                  • #39
                    Re: Do you plan to help WHM heal more efficiently?

                    It's about time we got a healer that gets in the mob's face.

                    Which kinda sucks, because a while back SE was trying to think of ways to encourage WHM melee. Oh well.
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                    • #40
                      Re: Do you plan to help WHM heal more efficiently?

                      Originally posted by Malacite View Post
                      It's about time we got a healer that gets in the mob's face.
                      Which kinda sucks, because a while back SE was trying to think of ways to encourage WHM melee. Oh well.
                      Its more of encouraging parties to let whm melee. >_>
                      Any whm worth their mp can make a good dd set and parse close to a well equip average thf pre 2handers, not inclueding spike damage.
                      <_< Sides, whm got rev mail and hexa strike, its just the fact we don't have the endurence to do it well enough that a pld staff tanking and curing can probally out parse us in most parties we get that lets us DD on.
                      Regen 3, pro/shell, spike cures take up mp and slows us down that ppl would just go lolwhm if they were seriously parsing us.
                      The gear, skill and ability is there, its just the mind set and parties arent.
                      Adventures of Akashimo Hakubi & Nekoai Nanashi


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                      • #41
                        Re: Do you plan to help WHM heal more efficiently?

                        Its more of encouraging parties to let whm melee. >_>
                        Any whm worth their mp can make a good dd set and parse close to a well equip average thf pre 2handers, not inclueding spike damage.
                        <_< Sides, whm got rev mail and hexa strike, its just the fact we don't have the endurence to do it well enough that a pld staff tanking and curing can probally out parse us in most parties we get that lets us DD on.
                        Regen 3, pro/shell, spike cures take up mp and slows us down that ppl would just go lolwhm if they were seriously parsing us.
                        The gear, skill and ability is there, its just the mind set and parties arent.
                        I'm sure WHM can use Spirit Taker in EXP if they ate Sushi and geared for it, particularly after the 2-handed weapon change. It'd be a lot easier and more practical than trying to get good damage out of something that's not meant to be a true DD.

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                        • #42
                          Re: Do you plan to help WHM heal more efficiently?

                          Originally posted by Armando View Post
                          I'm sure WHM can use Spirit Taker in EXP if they ate Sushi and geared for it, particularly after the 2-handed weapon change. It'd be a lot easier and more practical than trying to get good damage out of something that's not meant to be a true DD.
                          I'll come back to you on that after I cap staff and get spirit taker and get /sam36 to /sam37.
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                          • #43
                            Re: Do you plan to help WHM heal more efficiently?

                            Originally posted by Malacite View Post
                            Eh, no. I personally tested it and I've noticed some big boosts in performance on /WHM compared to say /RDM or /BLM, and this is only a few points of MND being lost on those subs.

                            There are a lot of BLU who swear by healing skill and I'm among them.

                            http://wiki.ffxiclopedia.org/wiki/Healing_Breeze

                            http://wiki.ffxiclopedia.org/wiki/Magic_Fruit


                            even the wiki entries list it.
                            Those wikis are wrong then. Confirmed with 3 BLUs in my LS and did testing.

                            Same MND when /whm and /nin and /thf cured the same exact amount on a neurtral day/weather.

                            I'd say you tested your spells on lightsday or darksday, or while those weather effects were in place.

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                            • #44
                              Re: Do you plan to help WHM heal more efficiently?

                              Pretty sure Healing Skill affects it. I've tried it on my 30 BLU. Your BLU friends' cures were probably capped already.

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                              • #45
                                Re: Do you plan to help WHM heal more efficiently?

                                Only pollen is capped though >. >
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