While I applaud your intent to make some of the overly easy ToAU mobs somewhat more difficult, this move doesn't solve the deeper problems that current partying trends have revealed. One of those problems is that despite the white mage having stronger healing spells available than the red mage, the red mage is simply a better healer in party situations, especially when the amount of damage being taken isn't especially high and one wishes to minimize the number of back-line members. Due to the Refresh spell and Convert ability, the red mage is far less prone to running out of MP than the white mage; this is a key advantage in party play, where the ability to fight continuously against enemies is prized. However, to weaken or remove these abilities would harm the red mage greatly, and to grant similar benefits to the white mage would dilute the red mage's uniqueness.
Therefore, to make the white mage compete with the red mage as a healer outside of endgame applications, the white mage's healing must become significantly and undeniably more MP-efficient than the red mage's in experience point party situations. While there are ways in which the white mage is already more efficient than the red mage, many of these are either too slow to be useful, too dangerous to attempt, too inapplicable to the typical experience point party, too easy for the population at large to overlook, or all of the above.
In light of the fact that this would improve the balance between red and white mages with all that implies, and how simply the problem could potentially be solved, do you plan to help WHM heal more efficiently? -- Pteryx, aka Kamiel@Midgardsormr
Therefore, to make the white mage compete with the red mage as a healer outside of endgame applications, the white mage's healing must become significantly and undeniably more MP-efficient than the red mage's in experience point party situations. While there are ways in which the white mage is already more efficient than the red mage, many of these are either too slow to be useful, too dangerous to attempt, too inapplicable to the typical experience point party, too easy for the population at large to overlook, or all of the above.
In light of the fact that this would improve the balance between red and white mages with all that implies, and how simply the problem could potentially be solved, do you plan to help WHM heal more efficiently? -- Pteryx, aka Kamiel@Midgardsormr
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