Title says it all really, could SE make merited Job Traits usable when that job is subbed?
Most of these job traits affect an ability in the lvl 35ish range, so you will probably not be seeing their effects until lvl 70+. If SE wanted to, they could make it so that you had to be lvl 75 before you could use these traits.
Next, most of the jobs that gain the cool spiffy traits could either actually make a decent subjob, or are the currently used subjobs for alot of jobs.
List of most useful meritable job traits:
Warrior:
Savagery, Adds TP Bonus effect to Warcry
Monk:
Invigorate, Adds a Regen effect when using Chakra
Penance, Adds an effect to Chi Blast that inhibits an enemy's TP accumulation
Thief:
Aura Steal, Adds a Dispel effect to Steal. Occasionally absorbs dispelled effect
Ambush, Grants an accuracy bonus to melee and ranged attacks from behind an enemy
Dark Knight:
Desperate Blows, Reduces delay for two-handed weapons when using Last Resort by 5% per merit
Muted Soul, Reduces enmity while using Souleater by 10 per merit
Ranger:
Recycle, Occasionally allows ranged attacks without consuming amunition
Snapshot, Reduces delay for ranged attacks
Samurai:
Ikishoten, Increases amount of TP gained with a Zanshin attack
Overwhelm, Grants a damage bonus with weapon skills perfomed face-to-face with an enemy
Now the basic idea would be the same, you need the job at level 75 in order to merit it. So for instance if I had a lvl 75 drg and sam, I could merit Overwhelm, and have that ability as drg/sam.
I think this could open up some interesting possiblities for job combinations later on, especially for Thief and maybe Dark Knight subjobs. You will also have to choise, merit your main job's abilities or merit your subjob's abilities. You still only get to upgrade 6 times for the group II merits.
Most of these job traits affect an ability in the lvl 35ish range, so you will probably not be seeing their effects until lvl 70+. If SE wanted to, they could make it so that you had to be lvl 75 before you could use these traits.
Next, most of the jobs that gain the cool spiffy traits could either actually make a decent subjob, or are the currently used subjobs for alot of jobs.
List of most useful meritable job traits:
Warrior:
Savagery, Adds TP Bonus effect to Warcry
Monk:
Invigorate, Adds a Regen effect when using Chakra
Penance, Adds an effect to Chi Blast that inhibits an enemy's TP accumulation
Thief:
Aura Steal, Adds a Dispel effect to Steal. Occasionally absorbs dispelled effect
Ambush, Grants an accuracy bonus to melee and ranged attacks from behind an enemy
Dark Knight:
Desperate Blows, Reduces delay for two-handed weapons when using Last Resort by 5% per merit
Muted Soul, Reduces enmity while using Souleater by 10 per merit
Ranger:
Recycle, Occasionally allows ranged attacks without consuming amunition
Snapshot, Reduces delay for ranged attacks
Samurai:
Ikishoten, Increases amount of TP gained with a Zanshin attack
Overwhelm, Grants a damage bonus with weapon skills perfomed face-to-face with an enemy
Now the basic idea would be the same, you need the job at level 75 in order to merit it. So for instance if I had a lvl 75 drg and sam, I could merit Overwhelm, and have that ability as drg/sam.
I think this could open up some interesting possiblities for job combinations later on, especially for Thief and maybe Dark Knight subjobs. You will also have to choise, merit your main job's abilities or merit your subjob's abilities. You still only get to upgrade 6 times for the group II merits.
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