This will be in two posts I think, so another reason to make monk a subjob would be tied into the idea of making your Passive Trait meritable abilities remain in effect when that job is subbed.
The goal here is to make Monk a little more subjob friendly.
Could SE change how Martial Arts and Chakra work to make Monk a more party friendly subjob? As it stands,
Just so people know, with a monk subjob for a lvl 75 character, you could get up to Martial Arts III, Subtle Blow II, and Max HP boost II
Could Martial Arts affect all weapons and not just fists? Generally Martial Arts falls under anything dealing with weaponry, so it doesn't seem right that it only applies to H2H. The first Martial Arts trait takes off 80 delay, all others afterwards take off 20 delay. So Martial Arts III takes off 120 delay from your weapon, making a weapon with 480 delay swing for 360 delay. Now, this reduces delay, so you will get lower TP returns from it to my understanding, but I think that is a fair tradeoff.
Next thought, make Chakra AoE. It restores a modest amount of health every 10 minutes, I don't think that it is unreasonable to ask for it to be AoE especially given that in every other FF game the ability has been AoE. It is not a major reason to choise monk as a subjob, however if Martial Arts affected all weapons, with a monk subjob you'd get:
Auto Haste, +acc ability, AoE healing ability
Those would be the main features of using monk as a subjob, the kind of side bonus features would be Boost and Dodge. These can be used very nicely as a hate gaining tool for tanks, and for emergencies. I think that with those changes monk could be a very good subjob for both tanks and melee alike.
The goal here is to make Monk a little more subjob friendly.
Could SE change how Martial Arts and Chakra work to make Monk a more party friendly subjob? As it stands,
Just so people know, with a monk subjob for a lvl 75 character, you could get up to Martial Arts III, Subtle Blow II, and Max HP boost II
Could Martial Arts affect all weapons and not just fists? Generally Martial Arts falls under anything dealing with weaponry, so it doesn't seem right that it only applies to H2H. The first Martial Arts trait takes off 80 delay, all others afterwards take off 20 delay. So Martial Arts III takes off 120 delay from your weapon, making a weapon with 480 delay swing for 360 delay. Now, this reduces delay, so you will get lower TP returns from it to my understanding, but I think that is a fair tradeoff.
Next thought, make Chakra AoE. It restores a modest amount of health every 10 minutes, I don't think that it is unreasonable to ask for it to be AoE especially given that in every other FF game the ability has been AoE. It is not a major reason to choise monk as a subjob, however if Martial Arts affected all weapons, with a monk subjob you'd get:
Auto Haste, +acc ability, AoE healing ability
Those would be the main features of using monk as a subjob, the kind of side bonus features would be Boost and Dodge. These can be used very nicely as a hate gaining tool for tanks, and for emergencies. I think that with those changes monk could be a very good subjob for both tanks and melee alike.
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