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Will S-E ever relax the level requirement on Outposts?

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  • Will S-E ever relax the level requirement on Outposts?

    I'll keep it short.

    Outposts are a great travelling idea and the restrictions placed on them other than level requirement are totally acceptable. The biggest issue I had four years ago and still have now is that the outposts in any particular region only begin to be useful once you've hit the highest end of the level range for the zone. For example, the Dunes outpost doesn't work till 20th level, the level most people have already long left that area, other than people running to Gustav or the Tav teleport. The same goes for Qifim Island, the teleport only becomes usable at 25th, by which time 99% of people have headed over to Kazham.

    I'd like to see a five level reduction in the level requirement for all outposts in the game. That way you still ensure there is some level of safety margin there stopping level ten people accidentally ending up in Cape Terrigan, although, it'd teach them a fast and painful lesson in concentration.

  • #2
    Re: Will S-E ever relax the level requirement on Outposts?

    Well I'm not sure...I mean lowing the level requirements or getting rid of them could help RMTs get around faster. I think it's just fine the way it is ^^
    Shadowneko's FFXI Newbie Guide 2009
    (have fun MMO players ^^)
    Jon Davies AKA: Shadowneko of Midradsomr...soon to be transferred to Quetzalcoatl

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    • #3
      Re: Will S-E ever relax the level requirement on Outposts?

      Just once, stop even thinking about RMT and think about what makes sense.

      Everything you do in the game, a RMT player can, perhaps we should just shut the game down, that'll screw up FFXI RMT players.
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      • #4
        Re: Will S-E ever relax the level requirement on Outposts?

        Originally posted by Mhurron View Post
        Just once, stop even thinking about RMT and think about what makes sense.
        Everything you do in the game, a RMT player can, perhaps we should just shut the game down, that'll screw up FFXI RMT players.
        Lmao....
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        • #5
          Re: Will S-E ever relax the level requirement on Outposts?

          Hmm. It would be nice to have quest to lower/remove level restriction on outpost warps.

          Give us story along with an outpost warp upgrade. ^_^

          * * *
          Of course, it'd hurt tele-taxi'ing further... meh. It'd be nice to get a "direct to outpost" spell, for outposts under nation control (of both teleporter and teleportee). I can use a revival of the teleport business...
          Bamboo shadows sweep the stars,
          yet not a mote of dust is stirred;
          Moonlight pierces the depths of the pond,
          leaving no trace in the water.

          - Mugaku

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          • #6
            Re: Will S-E ever relax the level requirement on Outposts?

            Originally posted by IfritnoItazura View Post
            Hmm. It would be nice to have quest to lower/remove level restriction on outpost warps.
            Give us story along with an outpost warp upgrade. ^_^
            * * *
            Of course, it'd hurt tele-taxi'ing further... meh. It'd be nice to get a "direct to outpost" spell, for outposts under nation control (of both teleporter and teleportee). I can use a revival of the teleport business...
            There is a ring for that, but you need to be in the region already.

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            • #7
              Re: Will S-E ever relax the level requirement on Outposts?

              You ever think that maybe the reason those levels are set at that is because that's when SE wants us leveling there? It's a well known fact that players are, for the most part, more dedicated, powerful, and efficient than SE planned for us to be.

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              • #8
                Re: Will S-E ever relax the level requirement on Outposts?

                Originally posted by Feba View Post
                You ever think that maybe the reason those levels are set at that is because that's when SE wants us leveling there? It's a well known fact that players are, for the most part, more dedicated, powerful, and efficient than SE planned for us to be.
                This may be true, however, the level restrictions haven't been a true reflection of the experience range in the appropriate zones for almost four years. A relaxation on the requirement simply makes it easier for people who have already made the journey once to get to these zones faster in future. Faster travel to exp camps gives people with a smaller timeframe that much more time to focus on what's important, namely levelling. Being forced to repeat the same journey from Bastok to the Dunes multiple times for multiple jobs is frankly just tedious.

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                • #9
                  Re: Will S-E ever relax the level requirement on Outposts?

                  Originally posted by Grizzlebeard View Post
                  multiple jobs
                  The kicker. You got my vote.
                  "And if he left off dreaming about you, where do you suppose you'd be?"

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                  • #10
                    Re: Will S-E ever relax the level requirement on Outposts?

                    Originally posted by Grizzlebeard View Post
                    A relaxation on the requirement simply makes it easier for people who have already made the journey once to get to these zones faster in future.
                    It's already easy enough to get from place to place already. There wouldn't be any challenge at all then.

                    Example: Valkurm Dunes. You can already ride a Chocobo from town at lvl 16 to get to the zone.

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                    • #11
                      Re: Will S-E ever relax the level requirement on Outposts?

                      I thought it was 15 from a city. But, generally speaking, you would probably have had to been through the dune by that time anyway, as you have to be 20+ to get the choco license (unless the choco pass, which shouldn't be mistake for the choco ticket, gives that exemption -- I can't remember).

                      Either way, I personally don't see it as much of a problem as some here would make it out to be. The one thing I liked about the OPs was that, when you were done with that zone you could warp back (Dunes @20, Qufim @25, which is the generally accepted limit for those zones, or at least they were). Since you could theoretically do all those on your first trip there (all you need is your city to control the zone, and then talk to the zone guard, not necessarily the OP guard), it would take care of your return trip every time.
                      Kindadarii (Bahamut)
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                      • #12
                        Re: Will S-E ever relax the level requirement on Outposts?

                        It's already easy enough to get from place to place already. There wouldn't be any challenge at all then.
                        I don't think its the difficulty, its the time required. The walk to these places is easy enough, but on foot from, say, Selbina to Sandy is still a twenty minute walk. Warping would make everything so much faster.
                        MisterCookie: Alla refugee since May 2006

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                        • #13
                          Re: Will S-E ever relax the level requirement on Outposts?

                          Originally posted by MisterCookie View Post
                          Warping would make everything so much faster.
                          Instant Warp Scrolls >.<

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                          • #14
                            Re: Will S-E ever relax the level requirement on Outposts?

                            I think that was the idea, they didn't want to make it too easy for people.

                            If you could just warp to the dunes any time at any level from say, Sand'Oria, that would take all the *fun* and the whole learning to not get aggro every two minutes out in the field as you travel there through La Theine Plateau. Once you learn how to avoid monsters, you'll be able to stay alive in the future. Making things really easy takes the fun out of the challenge. See: Powerlevellers and Why This is Bad for You. It not only makes the game less fun, but it means that you dont learn the essential skills (ie: avoiding aggro) that you need in the future.

                            I see that once you've done this initial trek, that it can be inconvenient, but once you are the right level you get the instant outpost warp service anyway. I'm of the opinion that it should stay the way it is.

                            In relation to the level restriction, I see it as a reward for having attained level 20 in Valkurm dunes and level 25 in Qufim Island. Yes, it can get annoying to have to walk to/through the zone to go exp, but I'm strange and find it fun to work for things.

                            Look at it as a reward for all your hard work :)



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                            • #15
                              Re: Will S-E ever relax the level requirement on Outposts?

                              If you could just warp to the dunes any time at any level from say, Sand'Oria, that would take all the *fun* and the whole learning to not get aggro every two minutes out in the field as you travel there through La Theine Plateau.
                              Not really, seeing as you still have to physically journey out there on an outpost run first.
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