I'll keep it short.
Outposts are a great travelling idea and the restrictions placed on them other than level requirement are totally acceptable. The biggest issue I had four years ago and still have now is that the outposts in any particular region only begin to be useful once you've hit the highest end of the level range for the zone. For example, the Dunes outpost doesn't work till 20th level, the level most people have already long left that area, other than people running to Gustav or the Tav teleport. The same goes for Qifim Island, the teleport only becomes usable at 25th, by which time 99% of people have headed over to Kazham.
I'd like to see a five level reduction in the level requirement for all outposts in the game. That way you still ensure there is some level of safety margin there stopping level ten people accidentally ending up in Cape Terrigan, although, it'd teach them a fast and painful lesson in concentration.
Outposts are a great travelling idea and the restrictions placed on them other than level requirement are totally acceptable. The biggest issue I had four years ago and still have now is that the outposts in any particular region only begin to be useful once you've hit the highest end of the level range for the zone. For example, the Dunes outpost doesn't work till 20th level, the level most people have already long left that area, other than people running to Gustav or the Tav teleport. The same goes for Qifim Island, the teleport only becomes usable at 25th, by which time 99% of people have headed over to Kazham.
I'd like to see a five level reduction in the level requirement for all outposts in the game. That way you still ensure there is some level of safety margin there stopping level ten people accidentally ending up in Cape Terrigan, although, it'd teach them a fast and painful lesson in concentration.
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