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Willl the rewards of Dynamis be adjusted?

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  • #16
    Re: Willl the rewards of Dynamis be adjusted?

    I don't know what to think of Dynamis and drop rates. I havn't noticed a terrible shortage of drops, but wouldn't mind more.

    Most times when I go on dyna, we clear the whole zone. Average currency drop for singles (in city zones) is somewhere between 100 and 200 singles. 100's are just a bonus. I've seen no 100s, and I've seen 5 100's drop in Glacier. To me it seems variable. We do have a number of thieves, and clear most of the zone most times, perhaps that helps.

    As for AF, I've done AF about 20 to 30 times, and I'm 3/5 on AF2 for WHM. We get 6-10 AF2 in cities, and Ice zones can be 1-8 on a regular basis.

    Shadow Lord it seems always drops 100, sometimes multiple. Of the 5 or 6 times I've been there when we killed him, I've seen one mantle and one ring.

    For us it seems a fair price for what we get. It can be harder for smaller groups I suppose, so perhaps some about mob difficulty or drop rate should change for groups smaller than a certain number. Every run I go on is sponsered, and they get half of the coins.

    Ok, off to do work...discuss more later perhaps.

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    • #17
      Re: Willl the rewards of Dynamis be adjusted?

      The issue really isn't the drop rate though. The fact you are getting 70+ currency and it isn't selling for a total amount of 1,000,000 is a server problem. Rather than even mentioning drop rate, you should be talking about 1) Fixing deflation, or 2) lowering the fee to Dynamis.

      Also, you might wanna consider the fact SE might have originally planned people never to sell currency in the first place. I think the fact people are buying currency might have been what made them say stuff like "We don't want everyone with Relic weapons"... because they have that point of view with high level rare/ex gear.
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      • #18
        Re: Willl the rewards of Dynamis be adjusted?

        ๋Just having currency is not all you need to relic. You still need rare/EX drops which unless you're a dedicate dynamis runner of your LS you're not gonna get them any time soon.
        And not just any dynamis LS, you need a pretty good one with decent amount of people.
        There are painters who transform the sun into a yellow spot,
        but there are others who with the help of their art and their intelligence
        transform a yellow spot into the sun.

        - Pablo Picasso

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        • #19
          Re: Willl the rewards of Dynamis be adjusted?

          Originally posted by Jei View Post
          ๋Just having currency is not all you need to relic. You still need rare/EX drops which unless you're a dedicate dynamis runner of your LS you're not gonna get them any time soon.
          And not just any dynamis LS, you need a pretty good one with decent amount of people.

          i was between 60-75% of gungir inc currency but couldnt find a ls on ifrit who would help me get my r/e items so i quit
          [FFXI Journal][Pld][War][Nin][Drg][Rng][Brd]



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          • #20
            Re: Willl the rewards of Dynamis be adjusted?

            True, but having the rare/ex drops won't give you all you need to get a relic weapon, either. You also need several hundred million gil worth of dynamis currency - either donated by your LS or bought from outsiders or some combination.

            I've fought attestation mobs, and I've fought animated weapons. They're no joke, but they're not the hard part of a relic upgrade by any means, or there would be a *lot* more relic weapons running around.


            The OP's linkshell probably just had a bad run. 100-200 ones is more typical for cities (and maybe 1-2 hundreds on top of that). And if you don't need any AF from there, why are you going there? To get the win for new members? (But if they're new, then they need the AF too...) It's absurd to go JUST for currency; you'd often get better deals in Batallia Downs (or wherever the bazaarswarm is on your server). But that isn't the point of going.

            I think our LS record is 18 AF2, 2 hundred coins and over 100 ones - and that was a run where we didn't even clear the zone. TH and luck matter; how much stuff you kill matters too. A big shell that can kill more mobs will get more drops for their 1 million. (They have to divide the drops more ways, of course - but they divide the entry fee more ways too, one way or another.)

            Unless that was an abnormally bad run for your LS, maybe they need to recruit more THFs or more DDs, or change their pulling strategy.


            Now, if you want to talk about bad rewards from Dynamis, we could talk about CoP dynamis... There are some really nifty things that drop there and nowhere else, but in terms of the *number* of drops you get for 1M gil, it's pretty low. And the amount of currency is even worse. There's fewer people to split the drops, but also fewer people to split the entry fee, so it isn't really an advantage. And the short time and low people limit (and often time spent running from one mob to the next trying to beat the clock) means you kill a LOT less mobs. In essence everyone ends up paying (more per person than a normal run) for only a few to get drops.

            I suppose it's possible you could create an LS system where, at the end of the run, everyone who lotted on and won a big drop pays 1,000,000/(# of big drops lotted on that run) gil to the officers... How many AF2/AF2-1/AF accessory drops would you pay the whole million for, if you could? Half a million? If you guess at the value of what those drops would be worth if they could be sold, even CoP runs might look pretty good.

            I definitely wouldn't mind seeing some adjustments to CoP dynamis - a new half-million-gil glass that's specific to them, adjusted drop rates, maybe even lower monster HP so you can kill more of them within the limited time or an additional time extend somewhere. Or kill two birds with one stone - make the CoP MBs drop 4 hundred coins 100% of the time, instead of the current, what is it, 5%? That'd increase the currency supply, make CoP runs more attractive, and therefore reduce competition for other zones, all at once.

            But the cities and northlands are pretty much fine as far as the reward/cost goes - if you don't like it, there's plenty of other endgame content you can do instead. (Most of which will also not rain drops on you; expect to do weeks or even months of Assault before you can earn a single rare/ex piece, for example.)
            Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses
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            • #21
              Re: Willl the rewards of Dynamis be adjusted?

              its really a mixture of both seeing the beaucidine nms dont always drop what you need, there is 2 people with relics waiting on just that drop have had currency and other items for ages. But simple fact is ne one who is serious about a relic is loaded so currency is just a joke.
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              • #22
                Re: Willl the rewards of Dynamis be adjusted?

                Well lets ask this, how many of us intend on upgrading a relic?

                For example, to upgrade Aegis from stage 1 you need 17,500 currency. Lets say you sponser ever run and get 100 singles per dyna. That's 175 dynamis you need to sponser (175 million gil as well). You go twice a week so that gives you 87.5 weeks of dyna just to get the currecy. Then attestations, and the animated weapon.

                Realistically you wouldn't be allowed to sponser every week in most cases, so you might buy some currency. But someone needs to be dynamis to get the currecy so that they can sell it. And I do believe they meant for you to buy currecy, or it would of been rare/ex or non-bazzarable.

                Now if they increase the drop rates on AF, and you could get all your AF in 3 to 6 months of doing dynamis, would you continue to do dynamis if you weren't going for a relic? Some would, because they enjoy it. Most I think wouldn't though because it's a lag infested, migraine causing, coma inducing event that drags on for 3 hours. And if you are getting nothing out of the event, why go?

                I think the drop rates are designed to keep enough people doing dynamis to introduce ancient currency in the economy so that those going for a relic might still obtain one. If you make the entrance fee to small you get a lot of people that will try to upgrade relics, introduce too much currency into the economy, and have more competition for zones. Too expensive and no one will go.

                I personally think that 1 million is a fair price that keeps people going, doesn't cause too much competition for zones, and keeps the ancient currency at a fairly steady rate. That's 175 million gil (-30million if you count the money you get back at the end) for a fully upgraded relic. Over two years that doesn't seem too bad, but still high enough to keep most people from starting one.

                But who knows, I've seen 2 PLDs on Ifrit that have relic shield and sword, and I've seen friends who have been working on it long before I started playing getting no closer to actually obtaining it.

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                • #23
                  Re: Willl the rewards of Dynamis be adjusted?

                  The biggest problem is the crappy Dynamis LSs that either cannot kill enough mobs to pay for the glass, so they have to jack prices, and the crappy ones that let coins free drop and they go by the market price.

                  There is no excuse for a LS with half a brain in Dynamis that goes in with 30 people to not get over 100 singles and a 100 on average. Coins should not be more than 5k each to break even if you know what you are doing. An excellent Dynamis LS (using mine as an example, just cause we been around a while and know what we are doing), should get on average 250 singles and a 100 on each and every city, and 100 singles and a 100 on each northlands.

                  The problem is more about crappy players and people that need to learn to do Dynamis better than the low drop rates.

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                  • #24
                    Re: Willl the rewards of Dynamis be adjusted?

                    I definitely wouldn't mind seeing some adjustments to CoP dynamis - a new half-million-gil glass that's specific to them, adjusted drop rates, maybe even lower monster HP so you can kill more of them within the limited time or an additional time extend somewhere. Or kill two birds with one stone - make the CoP MBs drop 4 hundred coins 100% of the time, instead of the current, what is it, 5%? That'd increase the currency supply, make CoP runs more attractive, and therefore reduce competition for other zones, all at once.
                    I'd say 100% of the time is too much... really 25% chance for each one is enough. Also, it would be cool if you could up the drop rate by a lot (100%) by not unlocking subjobs.

                    Even without the currency change(which I still think should take place), the drop rates of CoP Dynamis are not as bad as people originally thought they were. They are farmable, and short(no three hours+ of "AHHHH IS IT OVER YET?!").

                    What zone really sucks is "Dynamis - Tavnazia". It's really hard and not really worth the effort, even compared to other CoP Dynamis... it seems more focused on the boss fight, which is okay if done right. There are four Diabolos, you only need to kill one, and there is four "Hydra sets". A simple fix would be aligning each Diabolos to a set and have a piece be 100% drop rate, which a chance at another piece if you were lucky. Since Hydra Haubert, Hydra Doublet, and the entire Harness set are enchantment items it works out quite perfectly... you can always get your refill if you run out.

                    If I had to make one more change for Dynamis... it would be split the four city zones into two zones, A and B.

                    So when two LSes gather at Jeuno, one will reserve "Dynamis - Jeuno A" and the other will reserve "Dynamis - Jeuno B".

                    This is kind of a half-way agreement between players and SE. Players want instanced Dynamis and SE wants Dynamis only to be done a certain amount of times among the server(I guess never more than 7 times a week per Dynamis since, or 14 if you count JP primetime). Since the four cities's AF are not that big of a deal anymore(I guess you could say the same for Iceland AF... but it's different), it really doesn't matter how much they are done.

                    Icelands and CoP Dynamis, 6 zones, would remain single-copy. The four "beginner" zones will have 2 copies, making 8 zones. I wouldn't really count Dynamis-Tav as a farm zone, but that's 12 zones.

                    I think that's enough for people to set "back-ups" if an area they want is taken.

                    (Oh, and maybe let PUP wear the Hydra Doublet set).
                    Last edited by Legal Fish; 04-30-2007, 01:29 PM.
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                    • #25
                      Re: Willl the rewards of Dynamis be adjusted?

                      Originally posted by RunningDemon View Post
                      The biggest problem is the crappy Dynamis LSs that either cannot kill enough mobs to pay for the glass, so they have to jack prices, and the crappy ones that let coins free drop and they go by the market price.
                      Right, because the other 40 people who killed stuff don't deserve anything for their time, and the person who put down 1 mil for the glass totally deserves to walk away with 2-3 mil worth of currency.

                      Wait, what? With attitudes like that it's no wonder some people hate Dynamis. They put in their time, consumables and exp and get... absolutely nothing? Yeah, I really want to join THAT LS. The person who pays 1 mil should get about 1 mil worth of loot; the rest should be divided among the people who worked for it (that is, everyone). If more than 1M worth of loot drops, it's earned by the whole LS and the profit should be shared by the whole LS. Duh. The new gear they can buy with that gil will benefit the LS long before the upgraders get to stage 3, anyway.

                      LS's that can't kill enough are certainly a problem, but LS's that don't make everyone else a slave to the sponsor aren't a problem.
                      There is no excuse for a LS with half a brain in Dynamis that goes in with 30 people to not get over 100 singles and a 100 on average. Coins should not be more than 5k each to break even if you know what you are doing. An excellent Dynamis LS (using mine as an example, just cause we been around a while and know what we are doing), should get on average 250 singles and a 100 on each and every city, and 100 singles and a 100 on each northlands.
                      The problem is more about crappy players and people that need to learn to do Dynamis better than the low drop rates.
                      I think your averages are a bit high - or you have a truly ludicrous number of thieves, because I've seen every mob in the zone killed and still get only around 200 singles in a city; and hundreds are still hit or miss even on a zone clear (although you sometimes get more than one, which can make up for the runs where you don't get any, I guess).

                      Nevertheless, if you are *averaging* less than 100 ones in a city (or even getting that few more than once every few months when you have a particularly unlucky run), you definitely do need more people, more THFs, a new strategy, new pullers, or some combination. That's not the drop rates - it's you not killing enough.
                      Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses
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                      • #26
                        Re: Willl the rewards of Dynamis be adjusted?

                        Originally posted by Karinya View Post
                        Right, because the other 40 people who killed stuff don't deserve anything for their time, and the person who put down 1 mil for the glass totally deserves to walk away with 2-3 mil worth of currency.
                        Wait, what? With attitudes like that it's no wonder some people hate Dynamis. They put in their time, consumables and exp and get... absolutely nothing? Yeah, I really want to join THAT LS. The person who pays 1 mil should get about 1 mil worth of loot; the rest should be divided among the people who worked for it (that is, everyone). If more than 1M worth of loot drops, it's earned by the whole LS and the profit should be shared by the whole LS. Duh. The new gear they can buy with that gil will benefit the LS long before the upgraders get to stage 3, anyway.
                        LS's that can't kill enough are certainly a problem, but LS's that don't make everyone else a slave to the sponsor aren't a problem.
                        I think your averages are a bit high - or you have a truly ludicrous number of thieves, because I've seen every mob in the zone killed and still get only around 200 singles in a city; and hundreds are still hit or miss even on a zone clear (although you sometimes get more than one, which can make up for the runs where you don't get any, I guess).
                        Nevertheless, if you are *averaging* less than 100 ones in a city (or even getting that few more than once every few months when you have a particularly unlucky run), you definitely do need more people, more THFs, a new strategy, new pullers, or some combination. That's not the drop rates - it's you not killing enough.
                        I have to agree. Most shells I've been in, there are little thieves about, and even after the TK update, I still see few who have it. Though, my ls does notice drop rates are a bit higher than our high ranking thf's lolbrokenth (example, first time ls seen a koga's drop in windy), >_>;; And seriously, at best at least from what I seen from experience and /sea DynamisXXX not many thfs are in them when I do check randomly...
                        Adventures of Akashimo Hakubi & Nekoai Nanashi


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                        • #27
                          Re: Willl the rewards of Dynamis be adjusted?

                          Originally posted by RunningDemon View Post
                          The biggest problem is the crappy Dynamis LSs that either cannot kill enough mobs to pay for the glass, so they have to jack prices, and the crappy ones that let coins free drop and they go by the market price.
                          There is no excuse for a LS with half a brain in Dynamis that goes in with 30 people to not get over 100 singles and a 100 on average. Coins should not be more than 5k each to break even if you know what you are doing. An excellent Dynamis LS (using mine as an example, just cause we been around a while and know what we are doing), should get on average 250 singles and a 100 on each and every city, and 100 singles and a 100 on each northlands.
                          The problem is more about crappy players and people that need to learn to do Dynamis better than the low drop rates.
                          um.. those "crappy lses that let coins freedrop" you seem to dislike stuff you disagree with since freedrop cons lets say over 100 drops it averages out over many runs that each people get enough coins to sell to pay for the run fee itself also. yoir claim of coin drops only applies to roz. lets see your group go into dynamis-tavnazia and get 100+ coins. let alone 20+ coins on a first try


                          also. why not instead of having boss drop a 100 cpoin 100%. make it so the 3 city bosses have a much higher rate on a 100 coin drop but then have a extra bosslike mob if you clear the zone which has a 100% drop rate on the coins. this way its not gonna guarnee a 100 coin every run unless you wipe out the zone. at which you get a 100 coin as a bonus

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                          • #28
                            Re: Willl the rewards of Dynamis be adjusted?

                            Not sure if this is slightly off topic, but I wanted to share.

                            The drop rate is usually really awful in Dynamis, my LS seems to have really bad luck. In the three months that we have been going, WHM hat dropped twice, I lost the lot the first time (got it on the second drop) and the pants dropped once when I was away for the weekend. Three White mage drops in three months... -.-

                            Last night though.... We did Bastok and got 18 pieces of AF2 and a 100 piece.

                            SMNx3 SAMx2 MNKx3 THFx2 RDMx2 BLM BST BRD PLDx2 DRK 100x1

                            It was... very cool.



                            http:// cerberusatemycookies.blogspot.com

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                            • #29
                              Re: Willl the rewards of Dynamis be adjusted?

                              The droprates seem fine to me... but then again, I don't really enjoy Dynamis in the first place, so...
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                              • #30
                                Re: Willl the rewards of Dynamis be adjusted?

                                Originally posted by Karinya View Post
                                I've fought attestation mobs, and I've fought animated weapons. They're no joke, but they're not the hard part of a relic upgrade by any means, or there would be a *lot* more relic weapons running around.
                                The OP's linkshell probably just had a bad run. 100-200 ones is more typical for cities (and maybe 1-2 hundreds on top of that). And if you don't need any AF from there, why are you going there? To get the win for new members? (But if they're new, then they need the AF too...) It's absurd to go JUST for currency; you'd often get better deals in Batallia Downs (or wherever the bazaarswarm is on your server). But that isn't the point of going.
                                That's a whole reason why you need to be in a good LS. My LS was not a dynamis LS, we were HNM LS that also do dynamis at least once a week as part of our routine activities. With dedicated HNM members, and with dynamis point being the same HNM point, people were happy to do city runs. We let members bid their HNM points to sponser a run, and the sponser gets all currency. That's the best system I ever had for dynamis myself.

                                And because they were HNM people, their gears were top notch. The first time I joined their dynamis run I was so surprised how fast they kill mobs -.-;; a whole alliance full of Ridil warriors.... I was like, OMG we were killing dynamis mobs like a merit mob >.>; Even Windurst became a joke, cleared the entire city before the time even ran out. Imagine the singles we got each city run, it's no joke.
                                There are painters who transform the sun into a yellow spot,
                                but there are others who with the help of their art and their intelligence
                                transform a yellow spot into the sun.

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