Dark Knight has gotten a lot of magic-exclusives lately, enough to garner more attention to the job and desirability in the eyes of players. This is great for DRKs, but other jobs seem to be missing out on such job enhancements.
Red Mages have been talking about a lack of exclusive enfeebles, in addition to other spells, which does hold a bit of weight as BRD, COR, NIN, SMN share spells/abilities has or once did specialize in. Which the exception on BRD, no other class had Refresh before RDM and the only real exclusive spell RDM now has are the self Bar-spells, the En-spells and Gravity. While that seems like a lot of the surface, not all of it is commonly used.
White Mage loses out a bit to RDM in the fact that RDM has access to Tier IV White Magic. This isn't so much on an issue when it comes to PLD because they're not expected to carry all the weight of healing, just cure others and themselves to draw enmity. It is a big issue for WHM in the fact that Cure/Protect/Shell IV are more than sufficient for healing and PT protection.
BLM, SMN, NIN, BRD and BLU have lots of exclusive magic, so that's not so much and issue.
But BLM does suffer from the TP burn trend, so perhaps a set of spells could be created to make them an attractive invite to a melee-focused PT. I, for one, loved how, in FFIX Vivi and Steiner would team up to forge a magical melee attack that unleashed great damage upon a foe. Perhaps something like a very strong enspell for one-hit only.
Bard isn't lacking in spells, but job abilities are something they do lack. Perhaps they could be given some job abilities at lower levels to enhance thier musical talent.
Paladin has no magic they can call their own. The recent Rampart adjustment grants Stoneskin to the PLD and members in area of effect, which sparks an interesting question of why not give them the Stoneskin spell and Stoneskin II as an exclusive amoung other possible, protective magic.
Dragoons' wyverns have always been magical, but DRGs rarely have the opportunity to display their wyvern's healing talents. These abilities are triggered through spell and weaponskills, but not job abilities. Perhaps the offensive, defensive and balanced wyvern could get an extra, additional ability to enhance each function and possibly extend DRG's subjob options. Perhaps the creation of a job ability such as Lancet (an ability sorely missing from DRG), could allow the wyvern to perform additional functions.
Monk and Corsair are the only jobs to perform types of magic through job abilities. MNKs, being of strong mind could use their abilities to support, possibly allies or bring more harm to enemies. So far MNKs have been given the merit ability to give more HP to allies, but perhaps Chakara could be used to heal allies as well?
Talk of more abilities for Corsair is arguably premature until we see what the Group II merits are, but one thing that still feels lacking remains within Quick Draw. Dark Shot and Light Shot were granted alternative uses, and those two along with Wind, Earth and Ice Shot are commonly used. Fire, Water and Lightning Shot, however, aren't commonly used since enfeebles they'd function with aren't used often either. Perhaps those Quick Draws can be granted alternative functions just as Light and Dark Shot received them.
So, are more magic exclusives going to be given to jobs with magical abilities?
Red Mages have been talking about a lack of exclusive enfeebles, in addition to other spells, which does hold a bit of weight as BRD, COR, NIN, SMN share spells/abilities has or once did specialize in. Which the exception on BRD, no other class had Refresh before RDM and the only real exclusive spell RDM now has are the self Bar-spells, the En-spells and Gravity. While that seems like a lot of the surface, not all of it is commonly used.
White Mage loses out a bit to RDM in the fact that RDM has access to Tier IV White Magic. This isn't so much on an issue when it comes to PLD because they're not expected to carry all the weight of healing, just cure others and themselves to draw enmity. It is a big issue for WHM in the fact that Cure/Protect/Shell IV are more than sufficient for healing and PT protection.
BLM, SMN, NIN, BRD and BLU have lots of exclusive magic, so that's not so much and issue.
But BLM does suffer from the TP burn trend, so perhaps a set of spells could be created to make them an attractive invite to a melee-focused PT. I, for one, loved how, in FFIX Vivi and Steiner would team up to forge a magical melee attack that unleashed great damage upon a foe. Perhaps something like a very strong enspell for one-hit only.
Bard isn't lacking in spells, but job abilities are something they do lack. Perhaps they could be given some job abilities at lower levels to enhance thier musical talent.
Paladin has no magic they can call their own. The recent Rampart adjustment grants Stoneskin to the PLD and members in area of effect, which sparks an interesting question of why not give them the Stoneskin spell and Stoneskin II as an exclusive amoung other possible, protective magic.
Dragoons' wyverns have always been magical, but DRGs rarely have the opportunity to display their wyvern's healing talents. These abilities are triggered through spell and weaponskills, but not job abilities. Perhaps the offensive, defensive and balanced wyvern could get an extra, additional ability to enhance each function and possibly extend DRG's subjob options. Perhaps the creation of a job ability such as Lancet (an ability sorely missing from DRG), could allow the wyvern to perform additional functions.
Monk and Corsair are the only jobs to perform types of magic through job abilities. MNKs, being of strong mind could use their abilities to support, possibly allies or bring more harm to enemies. So far MNKs have been given the merit ability to give more HP to allies, but perhaps Chakara could be used to heal allies as well?
Talk of more abilities for Corsair is arguably premature until we see what the Group II merits are, but one thing that still feels lacking remains within Quick Draw. Dark Shot and Light Shot were granted alternative uses, and those two along with Wind, Earth and Ice Shot are commonly used. Fire, Water and Lightning Shot, however, aren't commonly used since enfeebles they'd function with aren't used often either. Perhaps those Quick Draws can be granted alternative functions just as Light and Dark Shot received them.
So, are more magic exclusives going to be given to jobs with magical abilities?
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