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What's being done about BLM and Tanks?

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  • #76
    Re: What's being done about BLM and Tanks?

    Originally posted by Akashimo View Post
    Far I've experienced, there is never a fair one on one match in uncapped >_> Nor are there anyone willing to do that. Sides, lvl 75 monks are worse in 40 cap mnk vs mnk cause they get Raging Fists before the non-75 ones(sooo cheap) >_>;;
    I wonder if they'll ever make an update that just the allspark to tanks and blms ;o
    In official matches, I doubt you'll get a chance to 1v1, maybe if you run really far away to an isolated area.. lol and i know plenty of ppl who prefer to 1v1..

    but this is an RPG, I mean, RPG are strategy and lvl/equipment, skill isn't the biggest portion in RPG games. So, in my opinion, the fairness is based off who has put more into their character, but skill is still a nice chunk of it..

    EDIT: and we totally have drifted way off topic lol.. that's cool tho
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    • #77
      Re: What's being done about BLM and Tanks?

      Getting back on the topic - I think the problem with BLM in high level EXP has really started to show its toll within the low levels.

      I've been out in Bibki Bay as 28/29 BLU this week, I just want to learn Wild Carrot and then move to another zone to learn something else, but there's not time there isn't some little BLM my level camping the Goblin Pathfinder's rabbits. They're a pretty common sight soloing at any EXP level now, I saw them in pre-ToA solo camps on my BST as well, pretty much clashing with what I'd camp there too.

      It seems the idea that BLMs aren't needed for EXP has taken hold at high level and trickled almost all the way down to the lower levels now. I don't think I even partied with a BLM when I was levelling my WHM sub.

      BLM soloing isn't unheard of, but it wasn't common at this level this time last year.

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      • #78
        Re: What's being done about BLM and Tanks?

        Originally posted by Omgwtfbbqkitten View Post
        It seems the idea that BLMs aren't needed for EXP has taken hold at high level and trickled almost all the way down to the lower levels now.
        This is the way it's been for a while. If it works at 75 people assume it works at every level.

        I should have finished BLM before ToAU was released :(
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        • #79
          Re: What's being done about BLM and Tanks?

          Originally posted by Omgwtfbbqkitten View Post
          Getting back on the topic - I think the problem with BLM in high level EXP has really started to show its toll within the low levels.
          I've been out in Bibki Bay as 28/29 BLU this week, I just want to learn Wild Carrot and then move to another zone to learn something else, but there's not time there isn't some little BLM my level camping the Goblin Pathfinder's rabbits. They're a pretty common sight soloing at any EXP level now, I saw them in pre-ToA solo camps on my BST as well, pretty much clashing with what I'd camp there too.
          It seems the idea that BLMs aren't needed for EXP has taken hold at high level and trickled almost all the way down to the lower levels now. I don't think I even partied with a BLM when I was levelling my WHM sub.
          BLM soloing isn't unheard of, but it wasn't common at this level this time last year.

          BBQ my blm is that level, while exp invite may have decreased at that level exping off that rabbit pulls alot more exp/hr then parting at the same level. I get invite while soloing a good amount just the higher exp from solo and being able to just exp when i want works better for me.
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          • #80
            Re: What's being done about BLM and Tanks?

            Personally, I think the reason many BLMs solo thier exp is what they wanted from the job.

            A blm in a party is expected to back up heal, hit MBs, conserve mp, rarly just chain nuke.

            A solo blm just puts out as much damage as his MP allows.

            I enjoyed being in a party with blm, but in all honesty it's easier to just solo my exp as blm. I don't think it's that the "blms arn't needed" mentality, but the TP burn mentality. Most parties I was invited didn't do skill chains, no organization, no SATA or any "advanced" party tactic. It was just pull mob, hit mob, mob dies after enough hitting.

            I'm not saying one way it better than the other, but after leveling blm solo from 40 to 75 (some duoing) I just found the exp better, faster, and convientent. I cound hit chain 5 solo, exp was usually 300 base per kill, and when I wanted a break I took on and didn't have to worry about ticking off party members.

            That's not to say I don't enjoy a party aspect of FFXI, I really do. But typical pick-up groups on a job that requires cooperation (blm, thf, etc) if just a headache. So if I can solo in those I cases, I do.

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            • #81
              Re: What's being done about BLM and Tanks?

              that and I have friends who solo on blackmage and report getting better than 7k/hr in the level ranges when most people are happy with 4k/hr in a traditional pt (pre-exp bands)

              so I think I'd probably be soloing too, honestly.
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              • #82
                Re: What's being done about BLM and Tanks?

                rarly just chain nuke.

                Because chain nuking gets you killed.
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                • #83
                  Re: What's being done about BLM and Tanks?

                  Originally posted by Malacite View Post
                  Because chain nuking gets you killed.
                  unless you're solo. 8D
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                  My restless soul is longing.
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                  • #84
                    Re: What's being done about BLM and Tanks?

                    Originally posted by Malacite View Post
                    Because chain nuking gets you killed.
                    Well that was my point. Many play BLM for the big numbers in damage. We enjoy doing massive damage in short order. But if you have an un-cooperative party (which happens a lot) it's hard to do your best damage.

                    When you solo, you get to play with AM, nuke until you can't nuke no more, and get the biggest epeen numbers.

                    I enjoy playing around on blm, but whne I go to an event we do things rights. SC+MB, blm helps support, et cetera. But when giveen a choice to just solo making good exp and having fun, or dealing with a party that doesn't want to play right, I'm going to just solo.

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                    • #85
                      Re: What's being done about BLM and Tanks?

                      Originally posted by Mhurron View Post
                      This is the way it's been for a while. If it works at 75 people assume it works at every level.
                      I call it Trickle-Down Dragoonomics.

                      High Level Player X says DRG isn't "good" for Y Event or Z Merit PT and its instantly assumed by Newb A and Noob B that the job must be bad at every level.

                      Except HLP X is wrong and DRG can wreck some shit and they can do so at plenty of levels of the game. Newb A will eventually realize the falsehood about DRG and possibly level it or respect the job, but Noob B will never learn and just spread the falsehood.

                      The truth about DRG was that players were forced against IT+++ mobs in the RoZ and CoP days. Since people were immense pussies back then (and still are) they try to find the weakest thing possible. The weakest things were crabs (weak in the sense of low accuracy and no deadly moves) and not many jobs were good for crabs at the time. Jobs like DRG and MNK were at a disadvantage on these mobs and these mobs were the most common type you levelled on.

                      Were bird the mob of choice back then, people would have said things differently.

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                      • #86
                        Re: What's being done about BLM and Tanks?

                        Nah, it's just that players will take the best xp/hr, and right now fast chaining lower lvl mobs is way more profitable xp-wise than killing tougher mobs.

                        So, until SE doesn't give players a good reason to kill tougher mobs (where SC+MB actually matters) fast-chain burns will be the way to go, and a job like BLM which can't keep up with killings doesn't really have a place there.

                        Like it's been already said to death, make tougher mobs give more xp (enough to make them reach the xp/hr lvls of a burn party) along with making PLD's defense and vit actually do something and conventional parties will be worth it again. And even if some players want to believe they are worth it right now the numbers say otherwise.

                        After all, those who still want to go with older setups and get half the xp can still do so, but it's unlikely many players will go with that if they can get more xp/hr doing things another way. It's all about reducing the grinding to a minimum.

                        And it's up to SE to decide if they really want to bring conventional parties back or not.
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                        • #87
                          Re: What's being done about BLM and Tanks?

                          Originally posted by Raydeus View Post
                          along with making PLD's defense and vit actually do something and conventional parties will be worth it again.
                          I see a possible problem with that though. It could also change the mob's system, making prices and rarity of atk and str gear/food go up dramatically.
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                          • #88
                            Re: What's being done about BLM and Tanks?

                            Like it's been already said to death, make tougher mobs give more xp (enough to make them reach the xp/hr lvls of a burn party) along with making PLD's defense and vit actually do something and conventional parties will be worth it again. And even if some players want to believe they are worth it right now the numbers say otherwise.
                            Make hard mobs give more EXP and PLing will exist all the way to 75. PLing in FFXI, as it stands, is an amusing illusion of faster EXP. Fast chaining weaker mobs could have been a trend since Valkurm but the player populace was too dumb to consider it viable until sanction EXP bonus came along. Sure was viable for Arrowburns, they didn't need a EXP bonus.

                            Puks, Imps and Jnun are not low level mobs, they're mobs incredibly weak for thier actual level. They should be giving EM or DC EXP, yet they give T and VT EXP.

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                            • #89
                              Re: What's being done about BLM and Tanks?

                              Originally posted by Akashimo View Post
                              I see a possible problem with that though. It could also change the mob's system, making prices and rarity of atk and str gear/food go up dramatically.
                              What I've had in mind is something like giving PLDs a trait to ignore the lvl diference when fighting mobs up to 7 lvls above them or something like that, so the dmg is calculated like you are fighting an EM mob.

                              Or a trait that would enhance dmg taken reduction using extra vit/def stats from gear/food/meds.

                              Messing with formulas at this point would break the game rather than help.

                              The way the game works now the tougher the mob the less effective PLD's defense/vit becomes, and the less likely a party will aim for such higher lvl mobs; it also makes more likely people will rather use Utsusemi to tank. The problem isn't Utsusemi itself, but rather that there's no other way to tank certain mobs effectively because defensive stats do close to nothing after a relatively low point.

                              Originally posted by Omgwtfbbqkitten View Post
                              Make hard mobs give more EXP and PLing will exist all the way to 75. PLing in FFXI, as it stands, is an amusing illusion of faster EXP. Fast chaining weaker mobs could have been a trend since Valkurm but the player populace was too dumb to consider it viable until sanction EXP bonus came along. Sure was viable for Arrowburns, they didn't need a EXP bonus.

                              Puks, Imps and Jnun are not low level mobs, they're mobs incredibly weak for thier actual level. They should be giving EM or DC EXP, yet they give T and VT EXP.
                              It's true, as tougher mobs give more xp unskilled players will require PL to lvl up, but sadly you can't have it both ways, either you make harder mobs worth fighting or just forget about them and remain fast chaining.

                              And I don't think Aht Urgan mobs are that weak compared to their lvl, to me the main difference between old areas and Aht Urgan is their respawn time, as it is so much shorter. I've been able to burn in older areas at pretty much the same speed, but what kills xp is that you run out of mobs way too fast (that, and the lack of saction xp bonus of course).

                              You get to a camp, get chain 6 and then wait for 5-10 mins for respawns. Yay.
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                              • #90
                                Re: What's being done about BLM and Tanks?

                                Messing with formulas at this point would break the game rather than help.
                                Almost never true.
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