Re: Is SE planning to make any adjustments to the gilsources and gilsinks in game?
There should be no gil sinks. For example, in Dynamis, the fee is what keeps the majority of casual and "family" type of LS from participating in at the pace they feel comfortable. To tell players they can only run it at the rate that money can be pooled is not a very good way to keep your subscriptions.
A better idea would be to get rid of gil sinks and change all the currencies to ex. That way there is no danger to the economy.
Removing value off items is the same thing as removing gil from the economy. I would think SE would realize this by now... already placing a time restriction should be enough of a barrier, as I already stated. If they are worried that a group of players would run it too frequently, then extend the time restriction (Every 100 hours? Every 150 hours? *shrugs*)
Originally posted by IfritnoItazura
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A better idea would be to get rid of gil sinks and change all the currencies to ex. That way there is no danger to the economy.
Removing value off items is the same thing as removing gil from the economy. I would think SE would realize this by now... already placing a time restriction should be enough of a barrier, as I already stated. If they are worried that a group of players would run it too frequently, then extend the time restriction (Every 100 hours? Every 150 hours? *shrugs*)
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