Re: Is SE planning to make any adjustments to the gilsources and gilsinks in game?
Allright, here you have steered away from general deflation and are now into the, once valuable items now cost less zone. SE should NOT adjust NPC costs due to what was once a really valuable item/s dropping in price.
This is vastly different from a general deflation, where everything drops in price.
And well, if you don't like the player economy, I can think of a handful of crafting recipes that sell for 5k+ to NPCs. Do some research and adjust, because now your arguements are sounding like what you used to do for easy gil takes too long now for not enough rewards.
Well you kinda had to expect that to happen when Kirin went from blm/rng/smn ONRY fights to throw more merited warriors at him and TP burn him to death.
And it's here that I'm gonna say something:
There are a number of mobs that can be farmed for good gil. I can think of at least one repeatable quest, that if done with about 18 people, ballpark figure, and with some organization, once could have yielded 100k+ per hour. PER HOUR, and that is a lower bounds estimate. And that was a QUEST, did people do it? Nope, too lazy and they refused to:
1) Think outside the box
2) Consider that there might be ways to gain large amounts of money besides HNM
3) Refused to put more effort into making gil
I can think of a number of synths that sell for 5k+ to NPCs, I can think of a number of equipment that a LS could farm the ingredients for, craft, and sell on the AH for 250k+, if they only stopped and thought about it.
Would it take awhile? Probably. Would it take effort? Heck yeah and I'm not talking about the easy effort of most lame HNM fights nowadays, that is not effort.
But the thing that kinda gets to me is that I can, without even researching this and looking into it indepth, think of about 6 surefire easy ways to make 100k+ per hour with a small group of people, and I can think of another 8 possibilities, and another 4 ideas with potential.
When you consider the amount of people in a typical endgame Dynamis/Limbus/HNM/Salvage LS, it would be trivial to set a LS farming night to fund LS events.
but here's an example using an LSBank. Shining Cloth (for the longest time) was 10 million (I don't remember what it was during IGE christmas, probably 15-20 million) a nice pull when you could get kirin to drop it. sold, this funded LS dynamis for 5 weeks.
today, that same shining cloth now funds 1 LS dynamis run.
my same point stands regardless of whether we're talking personally financed runs or ls financed runs: they're 10x what they used to be, so adjust the prices on hourglass and cosmo-cleanse a little. (maybe say, 250k dynamis and 25k limbus) this will help curb inflation and perhaps re-interest the player community in events that are beginning to be viewed as 'expensive'.
today, that same shining cloth now funds 1 LS dynamis run.
my same point stands regardless of whether we're talking personally financed runs or ls financed runs: they're 10x what they used to be, so adjust the prices on hourglass and cosmo-cleanse a little. (maybe say, 250k dynamis and 25k limbus) this will help curb inflation and perhaps re-interest the player community in events that are beginning to be viewed as 'expensive'.
This is vastly different from a general deflation, where everything drops in price.
And well, if you don't like the player economy, I can think of a handful of crafting recipes that sell for 5k+ to NPCs. Do some research and adjust, because now your arguements are sounding like what you used to do for easy gil takes too long now for not enough rewards.
Well you kinda had to expect that to happen when Kirin went from blm/rng/smn ONRY fights to throw more merited warriors at him and TP burn him to death.
And it's here that I'm gonna say something:
There are a number of mobs that can be farmed for good gil. I can think of at least one repeatable quest, that if done with about 18 people, ballpark figure, and with some organization, once could have yielded 100k+ per hour. PER HOUR, and that is a lower bounds estimate. And that was a QUEST, did people do it? Nope, too lazy and they refused to:
1) Think outside the box
2) Consider that there might be ways to gain large amounts of money besides HNM
3) Refused to put more effort into making gil
I can think of a number of synths that sell for 5k+ to NPCs, I can think of a number of equipment that a LS could farm the ingredients for, craft, and sell on the AH for 250k+, if they only stopped and thought about it.
Would it take awhile? Probably. Would it take effort? Heck yeah and I'm not talking about the easy effort of most lame HNM fights nowadays, that is not effort.
But the thing that kinda gets to me is that I can, without even researching this and looking into it indepth, think of about 6 surefire easy ways to make 100k+ per hour with a small group of people, and I can think of another 8 possibilities, and another 4 ideas with potential.
When you consider the amount of people in a typical endgame Dynamis/Limbus/HNM/Salvage LS, it would be trivial to set a LS farming night to fund LS events.
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