Re: Is SE planning to make any adjustments to the gilsources and gilsinks in game?
there's alot of +1 items that aren't even profitable anymore.
but the strength of gil sinks has very little to do with the "relative" price of HQ versus material costs anyway, at least until such time that gil is worth so much that materials and NQs become basically 'worthless' (this is the way we're heading if nothing actually changes).
again, the concerning issue is that stuff from the npc economy now costs more (relatively) than it ever has in the past.
it takes 5x the number of HQ's to make the same number of dynamis hourglasses, etc. (10x the HQ's to make the same number of limbus runs).
I'm ok with the player economy balancing out at a lower level. but if that's SE's goal, they should move the gil sinks into equilibrium again so that 1) the economy *does* balance out. and 2) endgame players can continue to afford endgame content. if the second doesn't happen, then alot of the high level crafters the mid-level players depend upon will be quitting (along with many other endgame players who provide the bulk of rare supplies).
there's alot of +1 items that aren't even profitable anymore.
but the strength of gil sinks has very little to do with the "relative" price of HQ versus material costs anyway, at least until such time that gil is worth so much that materials and NQs become basically 'worthless' (this is the way we're heading if nothing actually changes).
again, the concerning issue is that stuff from the npc economy now costs more (relatively) than it ever has in the past.
it takes 5x the number of HQ's to make the same number of dynamis hourglasses, etc. (10x the HQ's to make the same number of limbus runs).
I'm ok with the player economy balancing out at a lower level. but if that's SE's goal, they should move the gil sinks into equilibrium again so that 1) the economy *does* balance out. and 2) endgame players can continue to afford endgame content. if the second doesn't happen, then alot of the high level crafters the mid-level players depend upon will be quitting (along with many other endgame players who provide the bulk of rare supplies).
Comment