Re: Is SE considering any additional changes to Conquest area exp?
It's hard to believe now that SE actually rearranged mobs in Ro'Maeve because there were too many people at moongate to be supported by the existing mobs. Now I bet a lot of people don't even know what the moongate *is*, or how to get a key.
Before TAU, there was Uleguerand and Lufaise and Bibiki. Before CoP there was Moongate and Ru'Avitau and Kuftal Tunnel. Before RoZ... there wasn't any need for exp camps over 65. :D Any of those camps will still work, and be uncrowded - if you don't mind not getting a permanent +15% exp and 1 MP/tick and beating up mobs that are very weak for their nominal level.
Personally, I think a possible solution would be to make Besieged harder. If the Empire didn't consistently keep the AC for weeks or months at a time, then lose it only for 6 hours, TAU areas would be far less attractive - no staging point warping except for Assault, no Sanction bonuses or +exp while beastmen have the AC; and even once the Empire gets it back, it would take the +exp a while to build back up again. Who wants to take the boat to Nashmau so they can go beat up imps in mire? Even though the imps are very weak it isn't an attractive prospect. Walking to Zhayolm or the camp near Mamool Ja Staging Point would be even worse.
In order for PCs to actually lose besieged (other than doubleheaders or maintenance), there probably has to be some change to the rule that a dead monster is dead forever but a dead PC will be right back in 5 minutes. (Otherwise you'd have to introduce more AOE instakills, which are just annoying and unfun.) Progressively longer weakness times the more times you have died during that besieged, maybe?
Unfortunately, repeated increases to Besieged level have so far still failed to defeat most servers more than once every couple weeks, if that. But if beastmen had the AC even 1/4 of the time, I think you'd see a lot more variety in exp camps.
It's hard to believe now that SE actually rearranged mobs in Ro'Maeve because there were too many people at moongate to be supported by the existing mobs. Now I bet a lot of people don't even know what the moongate *is*, or how to get a key.
Before TAU, there was Uleguerand and Lufaise and Bibiki. Before CoP there was Moongate and Ru'Avitau and Kuftal Tunnel. Before RoZ... there wasn't any need for exp camps over 65. :D Any of those camps will still work, and be uncrowded - if you don't mind not getting a permanent +15% exp and 1 MP/tick and beating up mobs that are very weak for their nominal level.
Personally, I think a possible solution would be to make Besieged harder. If the Empire didn't consistently keep the AC for weeks or months at a time, then lose it only for 6 hours, TAU areas would be far less attractive - no staging point warping except for Assault, no Sanction bonuses or +exp while beastmen have the AC; and even once the Empire gets it back, it would take the +exp a while to build back up again. Who wants to take the boat to Nashmau so they can go beat up imps in mire? Even though the imps are very weak it isn't an attractive prospect. Walking to Zhayolm or the camp near Mamool Ja Staging Point would be even worse.
In order for PCs to actually lose besieged (other than doubleheaders or maintenance), there probably has to be some change to the rule that a dead monster is dead forever but a dead PC will be right back in 5 minutes. (Otherwise you'd have to introduce more AOE instakills, which are just annoying and unfun.) Progressively longer weakness times the more times you have died during that besieged, maybe?
Unfortunately, repeated increases to Besieged level have so far still failed to defeat most servers more than once every couple weeks, if that. But if beastmen had the AC even 1/4 of the time, I think you'd see a lot more variety in exp camps.
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