to clarify the title, I'm speaking primarily about 55-75 exp, endgame content is endgame content and if the rewards are competitive then it will be done (reference that kings are still fought, although the challenge rating is approaching trivial for most high tier linkshells).
In particular, since the introduction of ToAU exp areas, colibri and imps (and to a lesser extent, puks) with low stats for their levels and relatively weak combat techniques, and the sanction exp bonus (up to 15%) for maintaining control of the Astral Candescence, there has been a steady and growing trend of eschewing the traditional exp areas of the original game, as well as Rise of Zilart areas. (Chains of Promathia areas were never really utilized heavily for exp despite the potential, perhaps because access to the areas was something of a chore.)
while I very much appreciate that there are now more camps for exp in the latter half of the level ranges, these new areas are so much better in comparison to the previous content that many of the older areas are simply not being used at all.
so I was curious: does SE have plans to make more changes (beyond the ones currently made to signet) to improve the balance between AU content exp and FF/RoZ/CoP content exp? Particularly with respect to the misbalance in 'difficulty' to access suitable camp areas and the capability of monsters relative to their assigned level.
I don't really have definite suggestions on this topic myself, since it's a rather complex and sensitive subject (the easy answer of making AU monsters more powerful is probably the least desirable to the community at large) but I would like to see the question addressed by SE.
In particular, since the introduction of ToAU exp areas, colibri and imps (and to a lesser extent, puks) with low stats for their levels and relatively weak combat techniques, and the sanction exp bonus (up to 15%) for maintaining control of the Astral Candescence, there has been a steady and growing trend of eschewing the traditional exp areas of the original game, as well as Rise of Zilart areas. (Chains of Promathia areas were never really utilized heavily for exp despite the potential, perhaps because access to the areas was something of a chore.)
while I very much appreciate that there are now more camps for exp in the latter half of the level ranges, these new areas are so much better in comparison to the previous content that many of the older areas are simply not being used at all.
so I was curious: does SE have plans to make more changes (beyond the ones currently made to signet) to improve the balance between AU content exp and FF/RoZ/CoP content exp? Particularly with respect to the misbalance in 'difficulty' to access suitable camp areas and the capability of monsters relative to their assigned level.
I don't really have definite suggestions on this topic myself, since it's a rather complex and sensitive subject (the easy answer of making AU monsters more powerful is probably the least desirable to the community at large) but I would like to see the question addressed by SE.
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