Extremely condensed question for the sake of format, but let me explain. =P
Refresh, specially when a RDM first learns it, is a huge drain of MP for a job that has such a limited MP pool compared to other mage jobs. It is true RDM gets Convert prior Refresh, but that barely compensates the load on the RDM (and it takes a while for Convert to really cover for the mp loss).
That load also prevents RDMs from really supporting the party at full capacity. As every RDM knows there comes a time when they simply have to pick what jobs to Refresh (usually tank and main healer if they aren't covering the job) and what jobs to leave out (usually DDs such as BLM, BLU and DRK).
A change to the amount of MP required to cast Refresh would allow RDMs to support the whole party without much problems, leaving more than enough MP left to use in other ways.
Now, the amount of MP per tick would remain the same (3MP), more than that would have too many balance issues to be worth it.
That is why I'm thinking on the lines of an adjusted Refresh (20MP/150) and/or Refresh II (25MP/180) which would bring little benefit to soloing RDMs but would make a world of difference for a RDM in a party.
Another Spell that should be adjusted to cost less MP is Haste (30MP?) but that's another thread.
Refresh, specially when a RDM first learns it, is a huge drain of MP for a job that has such a limited MP pool compared to other mage jobs. It is true RDM gets Convert prior Refresh, but that barely compensates the load on the RDM (and it takes a while for Convert to really cover for the mp loss).
That load also prevents RDMs from really supporting the party at full capacity. As every RDM knows there comes a time when they simply have to pick what jobs to Refresh (usually tank and main healer if they aren't covering the job) and what jobs to leave out (usually DDs such as BLM, BLU and DRK).
A change to the amount of MP required to cast Refresh would allow RDMs to support the whole party without much problems, leaving more than enough MP left to use in other ways.
Now, the amount of MP per tick would remain the same (3MP), more than that would have too many balance issues to be worth it.
That is why I'm thinking on the lines of an adjusted Refresh (20MP/150) and/or Refresh II (25MP/180) which would bring little benefit to soloing RDMs but would make a world of difference for a RDM in a party.
Another Spell that should be adjusted to cost less MP is Haste (30MP?) but that's another thread.
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