Right now the limit is set at 3/6.
The limit for Group I is 5/10.
Many Group II abilities look as if they were designed for the 5/10 limit. This will effect all of the merited abilities in a great way.
Primarily, many abilities have the starting timer of 15 or 20 minutes and drop by 2:30 minutes per additional merit. At 5 merits, that would be 5 or 10 minutes, which is the timer for most abilities in the game.
The greatest weakness of abilities granted from merits is that their recast timer is way too high. Abilities like Chivalry fall flat on its face with a cap of 3 merits(10 minute recast timer), but would literally twice better if it had a cap of 5 merits(5 minute recast timer).
There are a lot of abilities that need the 4 extra merits for a decent potency to be worth anything in the first place, I'm in Limbus atm, so I can't list them all, but one for example is Ambush.
The limit for Group I is 5/10.
Many Group II abilities look as if they were designed for the 5/10 limit. This will effect all of the merited abilities in a great way.
Primarily, many abilities have the starting timer of 15 or 20 minutes and drop by 2:30 minutes per additional merit. At 5 merits, that would be 5 or 10 minutes, which is the timer for most abilities in the game.
The greatest weakness of abilities granted from merits is that their recast timer is way too high. Abilities like Chivalry fall flat on its face with a cap of 3 merits(10 minute recast timer), but would literally twice better if it had a cap of 5 merits(5 minute recast timer).
There are a lot of abilities that need the 4 extra merits for a decent potency to be worth anything in the first place, I'm in Limbus atm, so I can't list them all, but one for example is Ambush.
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