Announcement

Collapse

READ THIS BEFORE POSTING IN THIS FORUM!

In order to properly organize all the questions in to an appropriate list for the administration team to compile in to a list to be submitted to Square Enix, please post ONE QUESTION PER THREAD ONLY!

If you are not asking a question, do NOT post a thread, please take your discussions elsewhere. If you wish to comment on a question, or provide an answer to a question, please post a reply, but any questions inside a thread that is not the first post of the thread will be ignored.

For the subject line, please put one of the things:
A.) Put the question in the subject line and the message.
OR
B.) If the question is too long, put part of the question and then repeat the entire question in the post.

Please make sure a thread with the same question does not already exists, or your thread may be merged or deleted.

Threads that do not conform to these rules may be overlooked and not added to the list to be submitted to SquareEnix.

Disclaimer: Things subject to change without notice, especially if SquareEnix decides to change it on us.

Thank you,
AKosygin
FFXIOnline.com Moderation and Administration Team
See more
See less

Will we be able to lock items when equiped in ammo slot?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Re: Will we be able to lock items when equiped in ammo slot?

    Originally posted by LyonheartLakshmi View Post
    Nope, boomerangs go in the ranged slot. Take it from a WAR who pulls using one.
    WAR who pulls? I call BS! No such thing!

    Comment


    • #17
      Re: Will we be able to lock items when equiped in ammo slot?

      Originally posted by BurningPanther View Post
      WAR who pulls? I call BS! No such thing!
      *34war/17mnk >>>> /readies Ranged Attack on BurningPanther. Nekoai's ranged attack hits for 34 points of damage. Additional effect: 45hp drained from BurningPanther* >_>; You're move.
      Adventures of Akashimo Hakubi & Nekoai Nanashi


      Comment


      • #18
        Re: Will we be able to lock items when equiped in ammo slot?

        34 points of damage plus 45hp drained? Pfah. Easily waved off with Phalanx and Stoneskin, never mind the Regen I keep on me.

        /casts Bind on Nekosai. /casts Gravity on Nekosai. /uses Chainspell. /casts Blizzard III on Nekosai for 455 points... x6. /uses Convert. /casts Cure IV on Burningpanther. /Casts Blizzard III on Nekosai for 455 points of damage... x5. The end.
        ______________________________________________________________

        Back on topic, I would really love to see an item slot lock command.

        Comment


        • #19
          Re: Will we be able to lock items when equiped in ammo slot?

          Originally posted by BurningPanther View Post
          WAR who pulls? I call BS! No such thing!
          The only time I don't like to pull is when I have Bomb Core equipped (which is most of the time, since I can't get the acc bonus from CC Boomerang +2 in ToAU), or when I'm lazy (which is also true most of the time).

          I've been toying with the idea of pulling with Darts, and swapping back to Bomb Core after the pull. I'd end up having to use up two pack slots, and my pack can go between having 10 open slots to just 4 or 5 open slots.

          Puller is the hardest job in any party. If you don't pull fast enough, party members complain about the exp. If you pull too fast, they complain about not giving the mages enough time to rest. And there's usually at least one party member who will complain about the type of mob you've been pulling, which leads to complaints about not pulling fast enough (thankfully, I haven't had this experience with any of the ToAU camps). edit: pressure on the puller probably leads to mental mistakes, which leads to tossed Bomb Cores, etc.

          (see, I knew I could get back on track)

          It's no wonder players like to avoid being puller if at all possible.
          Last edited by LyonheartLakshmi; 04-11-2007, 01:53 PM. Reason: Trying to steer myself back to the thread.
          Lyonheart
          lvl 75 WAR, 75 BST, 75 BLM, 75 NIN, 47 SCH
          Cooking 100.0+3+3, Culinarian's Signboard, Raw Fish Handling, Noodle Kneading, Patissier
          Fishing 60

          Lakiskline
          Bonecrafting 100.0+3+3,
          Leather 60+2, Woodworking 60, Alchemy 60
          Smithing 60, Clothcraft 55, Goldsmithing 54.1, Cooking 11
          Boneworker's Signboard, Bone Purification, Bone Ensorcellment, Filing, Lumberjack, Chainwork

          Comment


          • #20
            Re: Will we be able to lock items when equiped in ammo slot?

            There are certain items in the game that are designed to go into the ammo slot and are obviously never intended to be thrown. The issue here is that they are not all created equal!

            Morion Tathlum is one example, Happy Egg, Bibiki Seashell, etc. These are all in the "not intended to be thrown" group but are all throwable. Now look at items that also equip in the same slot and cannot be thrown no matter how hard you try! Beastmasters' jugs! They equip in the ammo slot, and any attempt at a /ra /shoot /throw or any other ranged attack produces the message about not having appropriate items equipped.

            Could the categories of the "not intended" group be changed to match the jugs in some way? Just an idea.
            CatrinM WHM75/BST75/BRD45/BLM37/PLD37/WAR37
            Bastok [10] Sandoria [10] Windurst [9]
            Linkshell: PromathiaChained / Shiva
            Catrin BST75/WHM37/BLM31/SMN9/NIN7/MNK6
            Bastok [6] Sandoria [1] Windurst [1]
            Linkshell: PromathiaChained / Shiva
            Beastmasters never die, we just get do-overs!

            Comment


            • #21
              Re: Will we be able to lock items when equiped in ammo slot?

              Pullings the easy part, killing the mob isn;t ;P and... *Falls to the found. Nekoai was was defeated by BurningPanther. (only 608hp btw @.@ ) *
              Adventures of Akashimo Hakubi & Nekoai Nanashi


              Comment


              • #22
                Re: Will we be able to lock items when equiped in ammo slot?

                Originally posted by Idun_Midgardsormr View Post
                There are certain items in the game that are designed to go into the ammo slot and are obviously never intended to be thrown. The issue here is that they are not all created equal!
                Morion Tathlum is one example, Happy Egg, Bibiki Seashell, etc. These are all in the "not intended to be thrown" group but are all throwable. Now look at items that also equip in the same slot and cannot be thrown no matter how hard you try! Beastmasters' jugs! They equip in the ammo slot, and any attempt at a /ra /shoot /throw or any other ranged attack produces the message about not having appropriate items equipped.
                Could the categories of the "not intended" group be changed to match the jugs in some way? Just an idea.
                Very good point. Because I've never leveled BST, I didn't know this. It'd be nice to see those items that really ought not be thrown made impossible to throw.

                Or perhaps another equipment slot? There's Ranged, Ammo.... and add a Pouch slot? For those Jug type items, Phantom tathlums, Bibiki seashells, Tsar's eggs...

                Comment


                • #23
                  Re: Will we be able to lock items when equiped in ammo slot?

                  Bump just cause I tossed the shell on accident again without realizing it >.< Oi, I wish we could get those back ;-; I mean, 1 time isn't enough ;; At least another quest for that thing >.< WHY?!
                  Adventures of Akashimo Hakubi & Nekoai Nanashi


                  Comment

                  Working...
                  X