There are alot of +skill items for magic users available early on and fairly reasonable to obtain, but aside from the Jailor Torques, or other level 75 equipment, there is little to no gear that has +weapon skill on it, and I mean like +Polearm skill. So my question is will there be any?
Now obviously these couldn't be really powerfull, however I think these would be best as a ring or earring, and give them something like +3-4 weapon skill to them. As I understand it +1 polearm skill is like gaining 1acc/att, and you hit a little bit harder on your normal hits, WS, and whatever (jumps, bashes, etc) so I don't think this would be too overpowered considering the str/acc/att/whatever rings currently available to the playerbase.
My original thought was to give this to the old AF gear, to give melee players more gear options early on, something like +4 skill to your AF hands or something, and maybe warriors could have gotten alot more +skills since they are supposed to be masters of all weapons, but I think that it would be better to implement this as an accessory instead.
I think this could be tied really well with new artifact armor quests. Say at lvl 60 or so, once you have obtained all the AF for one job you can then do a quest for an artifact ring/earring.
This, to me, give several benefits:
1) There is more gear that is beneficial to the player. Hot items such as Assault Earrings, +acc rings and +str rings will now have more competition.
2) Typically AF quest are a ton of fun and it's pretty cool and interesting to see how the story develops around them. Adding in a little more background to the jobs would be very nice.
3) It gives players more options, and more options are always nice.
Now obviously these couldn't be really powerfull, however I think these would be best as a ring or earring, and give them something like +3-4 weapon skill to them. As I understand it +1 polearm skill is like gaining 1acc/att, and you hit a little bit harder on your normal hits, WS, and whatever (jumps, bashes, etc) so I don't think this would be too overpowered considering the str/acc/att/whatever rings currently available to the playerbase.
My original thought was to give this to the old AF gear, to give melee players more gear options early on, something like +4 skill to your AF hands or something, and maybe warriors could have gotten alot more +skills since they are supposed to be masters of all weapons, but I think that it would be better to implement this as an accessory instead.
I think this could be tied really well with new artifact armor quests. Say at lvl 60 or so, once you have obtained all the AF for one job you can then do a quest for an artifact ring/earring.
This, to me, give several benefits:
1) There is more gear that is beneficial to the player. Hot items such as Assault Earrings, +acc rings and +str rings will now have more competition.
2) Typically AF quest are a ton of fun and it's pretty cool and interesting to see how the story develops around them. Adding in a little more background to the jobs would be very nice.
3) It gives players more options, and more options are always nice.