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Will SE ever increase the range of things you can store with npcs?

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  • Will SE ever increase the range of things you can store with npcs?

    I did a search and couldn't find anything on this but I was wondering if this will ever be an option? I am sure that the information storage requirements for this are a consideration in how feasible it would be, that mog lockers are there to alleviate a lot of the storage problems for the people with access to them and that SE have mentioned further mh expansions being something they are working on.

    The things I would really really like to see added would be rare/ex equipment that isn't currently storable, like the rare/ex nm and bcnm (etc) drops. Some of those items are very difficult to obtain and useful for more than one job not to mention level capped events. I don't think anyone would mind if there was a greater retrieval charge for these items.

    The other thing that would be cool would be if we could store HQ sets of the armour we can currently store with the storage npcs. Again, I don't think anyone would mind if there was a greater retrieval cost for storing HQ items.

    The ability to store regular weapons and accessories would be nice but you shouldn't be able to store all gear so possibly not.
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  • #2
    Re: Will SE ever increase the range of things you can store with npcs?

    Id like to be able to store certain gear without having the set. I mix an match gear all the time for certain stats. But its stupid i need all 5 pieces before i can store it.

    Most likely S.E would retort with something like "hey we gave you storage, mog lockers, an mog safe, What more do you want"

    heh....

    Nin75, Bst75. Drk61, War61, Rdm40, All other jobs are 37. All 3 starting city missions completed. All Zilart missions completed. All CoP missions completed. TouA completed.

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    • #3
      Re: Will SE ever increase the range of things you can store with npcs?

      Personally, we should just be able to make a custom storage sets which we could name then get a key item that has a name and it lists what we stored on it. Which these sets can use HQ items, signed(w/o loosing sig) and rare/ex in any combination we please. Though they might just say, "memory issues" for this level of storing with npcs.
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      • #4
        Re: Will SE ever increase the range of things you can store with npcs?

        I think the 'custom storage set' would be a bit too tough to implement. However, storing partial sets would be nice. I can't store my AF because I occasionally use one piece. It'd be nice if I could store the other four instead of leaving them on my mannequin.


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        • #5
          Re: Will SE ever increase the range of things you can store with npcs?

          Oh, how about more storage furinishings to implement along with a new line of mannequins to dress up.
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          • #6
            Re: Will SE ever increase the range of things you can store with npcs?

            I know it defeats the pupose of safe/storage seperation but I would gladly pay a fee to be able to access my storage from any MH.


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            • #7
              Re: Will SE ever increase the range of things you can store with npcs?

              My understanding of the set storage suggests to me that the point of it is in essence data reduction; you can reliably turn a complete group of items into a single key item that says "I have such-and-such group of items at my disposal." As such, stored equipment essentially vanishes into the aether, ceases to exist, and is recreated from nothingness upon request of someone who has the key item to prove they actually had all these items to begin with. Therefore, any suggestion of partial set storage violates a basic assumption being made here, that of uniformity. I don't know precisely how the key item system works, but a partial-storage scheme would require at least a 5-bit tag associated with each key item that is different for every key item recipient; you'd need more bits if you intend to actually support mixing NQ and HQ items in a set. If the key items are essentially binary -- you have them or you don't -- then you'd end up having 32, 64, or 243 different key items per set, depending on whether/how you decided to support HQ. The notion of partial set storage from a perspective of implementation is fairly absurd; it would make more sense to scrap the notion of stored sets entirely and go back to making the individual pieces storable independently.

              Storing entire HQ sets, on the other hand, is very plausible; you'd just treat all HQ items from a set as its own storable set separate from the NQ.
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              • #8
                Re: Will SE ever increase the range of things you can store with npcs?

                Originally posted by Lunaryn View Post
                Storing entire HQ sets, on the other hand, is very plausible; you'd just treat all HQ items from a set as its own storable set separate from the NQ.
                I'd agree that there likely isn't any major technical reason why HQ sets can't be stored while the corresponding NQ sets could be.

                However, could there be other reasons why S-E hasn't implemented that? Perhaps S-E is afraid that could decrease the number of HQ armor circulating in the economy, and cause them to become (even more) out of the average players?
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                • #9
                  Re: Will SE ever increase the range of things you can store with npcs?

                  I dunno, but storing of HQ armor sets really should be added. I always thought it silly that it wasn't implemented form the start.
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                  • #10
                    Re: Will SE ever increase the range of things you can store with npcs?

                    Originally posted by IfritnoItazura View Post
                    I'd agree that there likely isn't any major technical reason why HQ sets can't be stored while the corresponding NQ sets could be.
                    However, could there be other reasons why S-E hasn't implemented that? Perhaps S-E is afraid that could decrease the number of HQ armor circulating in the economy, and cause them to become (even more) out of the average players?
                    More likely it'd be a question of maintaining the economic viability of NQs given a culture that is relatively fixated on 'best' equipment statwise; the ability to store NQ sets creates an additional incentive to 'settle' for NQ on certain things, particularly cap gear, and thus may somewhat bolster what demand there is for NQ gear.
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                    • #11
                      Re: Will SE ever increase the range of things you can store with npcs?

                      I agree that custom sets or partial set storage would be really cool but like Lunaryn already said I would imagine that the memory/extra programming required to make it possible would be impractical whereas adding the hqs of the sets already there would be comparitively simple. Much as I would love more rare/ex gear to be storable the same problem to a lesser extent is true with that idea too.

                      Originally posted by Lunaryn View Post
                      More likely it'd be a question of maintaining the economic viability of NQs given a culture that is relatively fixated on 'best' equipment statwise; the ability to store NQ sets creates an additional incentive to 'settle' for NQ on certain things, particularly cap gear, and thus may somewhat bolster what demand there is for NQ gear.
                      For IfritnoItazura and this from Lunaryn, I have to agree with you. Being able to store +1 sets does have some backlash in terms of possibly hitting at crafter profits. That being said, if there is a decent HQ piece on a job you know you are going to want to use for level capped things later then aren't you more likely to keep it on a mule than sell it on? I think people already horde, '5 minutes, need to mule for gear' is pretty common before any bcnm run the linkshell I am in does, so I am not sure that making HQ sets storable would make NQ gear significantly less desirable than it currently is.
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                      • #12
                        Re: Will SE ever increase the range of things you can store with npcs?

                        I'd just like it if we could store entire HQ sets of armor and that we store level 1 to 24 armor.

                        Maybe weapons too.

                        EDIT: Oh, and expand all the "event" items that can be stored. Not all of them can be.
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                        • #13
                          Re: Will SE ever increase the range of things you can store with npcs?

                          Low level armors are cheap and available enough that I don't think extending storage NPC for them is a high priority.

                          BTW, I think storage NPC has the effect of increasing profit for armor crafters (by lowering supply), and not the other way around like Saren suggested. Which is nice for them, but not for me... <_<;
                          Bamboo shadows sweep the stars,
                          yet not a mote of dust is stirred;
                          Moonlight pierces the depths of the pond,
                          leaving no trace in the water.

                          - Mugaku

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                          • #14
                            Re: Will SE ever increase the range of things you can store with npcs?

                            I'm a collector... I have every armor set possible between levels 24-40. It's nice. I can go "who wants to do "capped" so-and-so?" and someone can say "But i have no gear" and I can answer "Okay, what set would you like to borrow?".

                            Not having 1-24 gear is much more annoying than you imagine. Currently it wastes a good 30~ spaces on my character/mule.
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                            Entry 32: Death to Castro

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                            • #15
                              Re: Will SE ever increase the range of things you can store with npcs?

                              The npc storage is good, But i think it has its setbacks. It cant hold HQ gear. It cant hold signed gear. It needs sets. If i remember correctly they didnt hold AF2.

                              I cant speak for some peeps but as for myself. I have my mog locker, storage an mog safe all full. An then i have 2 mules full with stuff. In a game with alot of lvl cap events. An a need to be a certain job for the same event. What we have right now considered "storage" isnt getting the job done for me.

                              Should we have to keep buying mules just to store items to craft, to use? If thats the only answer, then maybe we shouldn't have to spend money on mules.

                              Nin75, Bst75. Drk61, War61, Rdm40, All other jobs are 37. All 3 starting city missions completed. All Zilart missions completed. All CoP missions completed. TouA completed.

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