Guards are supposed to ensure the safety of their citizens and I see them stationed outside of Windurst and San'doria all the time, .
And yet, when a poor little newbie aggros by an orc or yagudo too high for him to handle, a nearby guard just stands by and lets the player get slaughtered. Additionally, outpost guards grant assistance to players with signet or setting home point, but also do nothing to keep allied citizens safe.
As it currently stands, players rely on zone lines for a sense of safety, otherwise they turn to players who will powerlevel and protect them. That or they just pray some high level player will see a Call for Help.
So I must ask, why don't NPC guards help protect the citizens of the allied nations?
Fledgling adventures like a sense of safety so they can hone their skills prior to high levels. I think that before level 40 that all guards should strive to protect citizens by responding to Call for Help when players activate the call.
Players would recieve no EXP or drops for a kill made by a guard, but they would also get some piece of mind that the allied nations are protecting their citizens. Addtionally, this would encourage players to branch out into different EXP zones and participate in Conquest, ensuring every region is under a nation's control so it is safe to EXP there. Perhaps these guards could also raise fallen allies so players aren't always reliant on mages of paladins to recieve a raise, make it another signet feature enabled for players pre-40.
Dungeons would have to be exempt from protection and mercenaries within Aht'Urghan wouldn't recieve the benefit of protection, as they should be expected to be seasoned adventurers, but I think this would be a helpful feature otherwise.
And yet, when a poor little newbie aggros by an orc or yagudo too high for him to handle, a nearby guard just stands by and lets the player get slaughtered. Additionally, outpost guards grant assistance to players with signet or setting home point, but also do nothing to keep allied citizens safe.
As it currently stands, players rely on zone lines for a sense of safety, otherwise they turn to players who will powerlevel and protect them. That or they just pray some high level player will see a Call for Help.
So I must ask, why don't NPC guards help protect the citizens of the allied nations?
Fledgling adventures like a sense of safety so they can hone their skills prior to high levels. I think that before level 40 that all guards should strive to protect citizens by responding to Call for Help when players activate the call.
Players would recieve no EXP or drops for a kill made by a guard, but they would also get some piece of mind that the allied nations are protecting their citizens. Addtionally, this would encourage players to branch out into different EXP zones and participate in Conquest, ensuring every region is under a nation's control so it is safe to EXP there. Perhaps these guards could also raise fallen allies so players aren't always reliant on mages of paladins to recieve a raise, make it another signet feature enabled for players pre-40.
Dungeons would have to be exempt from protection and mercenaries within Aht'Urghan wouldn't recieve the benefit of protection, as they should be expected to be seasoned adventurers, but I think this would be a helpful feature otherwise.
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