Re: Why don't town/outpost guards protect citzens of the allied nations?
Given that S-E has implemented quite a few different types of NPC's which attack other NPC's under various conditions/environments, seems like the company can make yet another variant easily enough, if they so choose to.
Odds are, it'd end up just as dumb as other NPC's they've programmed, but the OP isn't a bad idea.
(I can easily see this as a three week project for one programmer and two QA; two weeks to design/plan/prototype, one day to code, four days of QA/Dev cycle. The only thing to ask is, if they put a programmer on this, which of the million other "improve FFXI" projects do you want S-E to pull the programmer + QA's from?)
Given that S-E has implemented quite a few different types of NPC's which attack other NPC's under various conditions/environments, seems like the company can make yet another variant easily enough, if they so choose to.
Odds are, it'd end up just as dumb as other NPC's they've programmed, but the OP isn't a bad idea.
(I can easily see this as a three week project for one programmer and two QA; two weeks to design/plan/prototype, one day to code, four days of QA/Dev cycle. The only thing to ask is, if they put a programmer on this, which of the million other "improve FFXI" projects do you want S-E to pull the programmer + QA's from?)
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