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What do you think of my idea for how the magic system could be improved?

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  • What do you think of my idea for how the magic system could be improved?

    Just now I've been brainstorming a whole bunch of different ideas for how the game could be improved, and this is one of them (I will post each of these ideas in separate topics so they may be discussed individually; it is up to the administrators whether or not they should be lumped together as one question when the time comes, if in fact any of them get asked.):

    All jobs that use MP to cast magic (except for PLD and DRK) should use the Blue Mage's "set spells" system; allowing spells to be learned before they can be cast, limiting the number of spells available for casting at any specific moment, and adding buffs to various stats depending on which spells are set (possibly new job traits as well).
    New equipment and updates to some (not all) old equipment that add either new spells slots, more set points, or both.
    More robust skill system that takes into account the different schools of magic within the same type. I'll go through each of these in turn.
    Elemental Magic Skill
    This will still do the same thing it does now, however at a lessened effect. It will be complimented by the following new skills, which can be increased by setting certain spells or by equipping certain items (in addition to simply using them):
    * Fire Magic Skill
    * Ice Magic Skill
    * Water Magic Skill
    * Earth Magic Skill
    * Wind Magic Skill
    * Lightning Magic Skill
    Increasing these skills by equipping tiered elemental "nukes" should be a bottom-heavy system, whereby lower tier spells contribute a bigger skill bonus than higher tier spells, forcing a player to waste slots equipping spells they might not intend use in order to get better results out of high-power spells.
    New traits could also be created which enhance these skills, and unlocking each trait would involve setting a certain number of the linked spells, providing even more incentive to specialize instead of trying to do everything at once.
    Enhancing Magic Skill and Enfeebling Magic Skill
    These would continue to do the same things they currently do, but again at lessened effect. Their effect will be complimented both by the above listed elemental skills as well as by the following new skills meant to help recategorize them:
    * Time Magic Skill
    Spells such as "Slow" and "Haste" would fall into this skill (this is primarily to help pave the way for a Time Mage job that isn't stepping on anybody's toes)
    * Gravity Magic Skill
    Currently the only spells in existence that fit this skill are Gravity, Gravity II, and Graviga. However the addition of a Time Mage job would bring with it a host of new gravity magic spells that would most certainly benefit from having their own skill (and even without a time mage other job could also get their own new gravity magic spells).
    * Space Magic Skill
    Spells like Warp, Tractor, Escape, Teleport-somewhere, and Meteor would fit into this category. Once again this is related to laying the ground work for a Time Mage that does not step on anybody's toes and is truly a job of their own and not simply a clumping together of other jobs with some cool new spells thrown in.
    Divine Magic Skill, Dark Magic Skill, and Healing Magic Skill can be left alone, they are perfectly fine the way they are.
    Blue Magic Skill should be split into "Physical Blue Magic Skill" and "Magical Blue Magic Skill", and blue mages should be given (if rated low) skills conducive to the various types of magic they can use (healing, enfeebling, elemental, enhancing, etc).
    A consequence of this system is requiring nearly every spell in the game to be linked to 2 or more skills, however I have the utmost confidence SE is more than capable of doing this because they have already done it with the crafting system.
    I could go far more in-depth to the specifics of this system but for now I'd like to get feedback on the premise. I can post more specific details if requested however.

    Thoughts?

    EDIT: An addendum based on something said below, fix the spell set system so that set spells are remembered when changing jobs.
    Last edited by Toksyuryel; 03-28-2007, 04:41 AM.
    Takotako ~ Black Mage 75 ~ White Mage 38 ~ Monk 37
    Windurst Rank 10 ~ Zilart: Complete (Bushinomimi) ~ CoP: Complete (Tamas Ring) ~ ToAU: 33 ~ Assault: SP
    [X] Sorcerer's Sabots
    [X] Sorcerer's Gloves
    [ ] Sorcerer's Coat
    [ ] Wizard's Coat +1
    [ ] Wizard's Petasos +1

  • #2
    Re: What do you think of my idea for how the magic system could be improved?

    have you played RDM? i have 3 sets of macros JUST for EXP limiting me to only a couple of spells would kill me, i don't think the other RDMs would be happy with this idea either
    "Death shall seek you out, If death fails, I promise you, i wont." ~ Srxjo (me)
    "My lips are stained scarlet red from my blood" ~Srxjo (me)
    "The greatest pain in this world is losing that which is closest to ones own heart" ~Srxjo (me)

    Comment


    • #3
      Re: What do you think of my idea for how the magic system could be improved?

      MORE Magic Skills to have to worry about? I am not mage, but I would guess that most of them would say {No thanks.} It just adds needless complication to a system we already understand too little of. I think your idea of being able to set spells and learn them before you need them is good, but I am not unhappy with the current system, so I see no reason to change it.
      FFXIV Balmung Server
      Tenro Matashi
      PLD|GLD - MIN|BOT - ALC|ARM|BSM|CRP|GSM|LTW|WVR

      Comment


      • #4
        Re: What do you think of my idea for how the magic system could be improved?

        No, just no.

        Locking any non-blue mage down, after so long, seriously, don't even go there.

        Your whm who couldn't cast Flash because they were stuck in healing magic.

        Your blm who couldn't stun.

        Please no.


        Originally posted by Aksannyi
        "As a RDM, it should irk you to the depths of your soul when a mob had the audacity to buff itself in front of you."

        Comment


        • #5
          Re: What do you think of my idea for how the magic system could be improved?

          You wouldn't be limited to "just a couple of spells", obviously the distribution of spell slots and set points would vary dramatically depending on the job, the point is to limit you to only a couple *TYPES* of spells to be truly efficient- you could still do your job by setting a wide range of spells, but you wouldn't cast any of those spells as good as someone who specializes. It's a balance thing that not only makes new specialized jobs viable but also forces mages to make a choice between versatility and specialization, as each will now have their draws. Mages who choose to be versatile will be only slightly weaker than they are now, while mages who choose to specialize will actually be *stronger* than they are now, but only in their specialization.

          You aren't "locked down" you're forgetting that you still have a bunch of spell slots and set points available, there's no reason you shouldn't be able to fit essential spells like stun and flash into there.

          IMHO it makes it more fun and strategic .
          Takotako ~ Black Mage 75 ~ White Mage 38 ~ Monk 37
          Windurst Rank 10 ~ Zilart: Complete (Bushinomimi) ~ CoP: Complete (Tamas Ring) ~ ToAU: 33 ~ Assault: SP
          [X] Sorcerer's Sabots
          [X] Sorcerer's Gloves
          [ ] Sorcerer's Coat
          [ ] Wizard's Coat +1
          [ ] Wizard's Petasos +1

          Comment


          • #6
            Re: What do you think of my idea for how the magic system could be improved?

            Kirsteena: How many spell sets do you have for RDM for EXP?
            "Death shall seek you out, If death fails, I promise you, i wont." ~ Srxjo (me)
            "My lips are stained scarlet red from my blood" ~Srxjo (me)
            "The greatest pain in this world is losing that which is closest to ones own heart" ~Srxjo (me)

            Comment


            • #7
              Re: What do you think of my idea for how the magic system could be improved?

              Originally posted by Toksyuryel View Post
              You wouldn't be limited to "just a couple of spells", obviously the distribution of spell slots and set points would vary dramatically depending on the job, the point is to limit you to only a couple *TYPES* of spells to be truly efficient- you could still do your job by setting a wide range of spells, but you wouldn't cast any of those spells as good as someone who specializes. It's a balance thing that not only makes new specialized jobs viable but also forces mages to make a choice between versatility and specialization, as each will now have their draws. Mages who choose to be versatile will be only slightly weaker than they are now, while mages who choose to specialize will actually be *stronger* than they are now, but only in their specialization.

              You aren't "locked down" you're forgetting that you still have a bunch of spell slots and set points available, there's no reason you shouldn't be able to fit essential spells like stun and flash into there.

              IMHO it makes it more fun and strategic.
              it would be like BLU, <Srxjo> sure i'll Tele-Mea you, srxjo changes to whm, <Srxjo> one sec got to set spell to port >.<, <friend> >.< ok, sexjo teleports him and then warps back goes back to rdm and think lets go skill dagger, srxjo sits their for 30 mins trying to set his spell, srxjo is pissed off
              "Death shall seek you out, If death fails, I promise you, i wont." ~ Srxjo (me)
              "My lips are stained scarlet red from my blood" ~Srxjo (me)
              "The greatest pain in this world is losing that which is closest to ones own heart" ~Srxjo (me)

              Comment


              • #8
                Re: What do you think of my idea for how the magic system could be improved?

                What's wrong with making it complicated? Forces you to think and use some strategy once in a while. Complex systems are ultimately much more fun and rewarding ^^ (note to self: find a word to replace 'ultimately' ASAP)
                Takotako ~ Black Mage 75 ~ White Mage 38 ~ Monk 37
                Windurst Rank 10 ~ Zilart: Complete (Bushinomimi) ~ CoP: Complete (Tamas Ring) ~ ToAU: 33 ~ Assault: SP
                [X] Sorcerer's Sabots
                [X] Sorcerer's Gloves
                [ ] Sorcerer's Coat
                [ ] Wizard's Coat +1
                [ ] Wizard's Petasos +1

                Comment


                • #9
                  Re: What do you think of my idea for how the magic system could be improved?

                  Originally posted by Srxjo View Post
                  it would be like BLU, <Srxjo> sure i'll Tele-Mea you, srxjo changes to whm, <Srxjo> one sec got to set spell to port >.<, <friend> >.< ok, sexjo teleports him and then warps back goes back to rdm and think lets go skill dagger, srxjo sits their for 30 mins trying to set his spell, srxjo is pissed off
                  I should add that actually, SE has GOT to fix it so that changing jobs doesn't clear your set spells.
                  Takotako ~ Black Mage 75 ~ White Mage 38 ~ Monk 37
                  Windurst Rank 10 ~ Zilart: Complete (Bushinomimi) ~ CoP: Complete (Tamas Ring) ~ ToAU: 33 ~ Assault: SP
                  [X] Sorcerer's Sabots
                  [X] Sorcerer's Gloves
                  [ ] Sorcerer's Coat
                  [ ] Wizard's Coat +1
                  [ ] Wizard's Petasos +1

                  Comment


                  • #10
                    Re: What do you think of my idea for how the magic system could be improved?

                    Originally posted by Toksyuryel View Post
                    What's wrong with making it complicated? Forces you to think and use some strategy once in a while. Complex systems are ultimately much more fun and rewarding ^^ (note to self: find a word to replace 'ultimately' ASAP)
                    I think FFXI is plenty rewarding as it is. >_<
                    FFXIV Balmung Server
                    Tenro Matashi
                    PLD|GLD - MIN|BOT - ALC|ARM|BSM|CRP|GSM|LTW|WVR

                    Comment


                    • #11
                      Re: What do you think of my idea for how the magic system could be improved?

                      The reason they locked down blue magic go take the blu magic list and please add up all the bonus from each spell not to mention auto-refresh 4? auto regen 3? and all the killer effects, plus about every job trait in the game. Now let blue go cast any spell in thier list. They would be so over powered its not even funny. So stop leave my mages who keep me alive alone.
                      [FFXI Journal][Pld][War][Nin][Drg][Rng][Brd]



                      http://i287.photobucket.com/albums/ll154/xsev/orly.jpg

                      Comment


                      • #12
                        Re: What do you think of my idea for how the magic system could be improved?

                        Dear god, in the strongest possible sense, no.

                        Blue mages are locked because they're powerful enough with just a few spells. If you do the same to real mages you will kill them.

                        Strategy is good, making the game complex for the sake of making the game complex is VERY VERY BAD.

                        See Go, there's only two or three rules you really need to know to play, but it's more complicated than chess.

                        Comment


                        • #13
                          Re: What do you think of my idea for how the magic system could be improved?

                          Lol just thaught about something:

                          Drk>> Stun Just Used It Fafnir
                          Whm>> OMG I ONLY HAVE TELES SET !!
                          Linkshell >> >.<; curse that kid on FFXIonline
                          [FFXI Journal][Pld][War][Nin][Drg][Rng][Brd]



                          http://i287.photobucket.com/albums/ll154/xsev/orly.jpg

                          Comment


                          • #14
                            Re: What do you think of my idea for how the magic system could be improved?

                            Originally posted by Srxjo View Post
                            Kirsteena: How many spell sets do you have for RDM for EXP?
                            For rdm, I have enfeebling set, my occasion nuking set, my "oh shit I'm stuck main healing" set, and my HNM/Dynamis set.

                            Rdm could never chainspell stun anything ever again. Now while I can do without the xp loss that can come with CS, can you imagine running to the Dynamis Lord, being stuck on enfeebling set to sleep mobs on the way there, then not being able to swap to dark magic.

                            Blu is insanely overpowered as it is, part of the reason to lock them into thinking about sets. Rest of us mages can't get access to traits like blu can. Like Feba said, it would kill other mages.

                            Just thought of something. Blm stuns random HNM to claim. Call goes for the skill chain, wasted cause blm can't burst. Would upset the game dynamic far too much.


                            Originally posted by Aksannyi
                            "As a RDM, it should irk you to the depths of your soul when a mob had the audacity to buff itself in front of you."

                            Comment


                            • #15
                              Re: What do you think of my idea for how the magic system could be improved?

                              Not enough people want to play support jobs as it is, you really want to make them more complicated? I think this is a terrible idea personally.

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