Re: Can "Skillchain + Magic Burst" style become appealing in exp party?
I am not sure for other players, maybe a lot of you have vast knowledge with SC + MB. To me, trying to form a Party that have a decent Skillchain and decent Magical Burst is not trival.
From teen ~ mid level ranges, the choice of WS are limited. We don't have WS like Howling Fist or Raging Rush until level 60s. Not every SC partner can form a good skillchain. If the party is not carefully put togather for SC + MB, there can be issue with a DD may have to open/close the SC with a weak WS in order to make SC possible, or maybe the MB does not match with the mob's weakness, etc.
Back in the traditional party setup days, I had a lot of trouble getting party invite as MNK because MNK cannot make Distortion until level 60.
If the overall damage from SC + MB is less than or equal to DDs solo their best damaging WS + mage solo highest damage nuke, I consider that particular SC + MB as a failure.
Another issue is timing too. Some DD get their most out of their WS by synchronizing with their /ja or /ma timer, like SATA, Soul Eater, Absorb spells, etc. However, their are DD that focus on using a lot of WS overtime (very fast TP gain). IMHO, sometimes both styles do not mix very for Skillchain.
To build a party that center around SC + MB, the party has to know the SC chart, know the DD's weapon/ability and know what DD jobs to invite, know the mobs' weakness, etc. If the party leader ask one of the DD be a puller, then it is another restriction for which DD to invite.
If a DD leaves the party, the replacement may not fit well to the party's SC + MB.
Personally I love SC + MB (most of the parties I initially formed usually have decent SC + MB). TBH, with most pickup parties that I joined, not many party leader put a lot of thought for SC + MB. (That I can understand, there is a lot of headache trying to find a refresher and tank already)
In the past before sushi is introduced to the game, I think SC + MB was a major tool to ensure exp. chain (the damage from good SC + MB can compensate the lack of sushi back in the old days). In nowadays with sushi and all those acc+ gear selection available, we have fast TP gain + WS spam vs pros/cons of forming SC + MB.
Just my 2 gil~
I am not sure for other players, maybe a lot of you have vast knowledge with SC + MB. To me, trying to form a Party that have a decent Skillchain and decent Magical Burst is not trival.
From teen ~ mid level ranges, the choice of WS are limited. We don't have WS like Howling Fist or Raging Rush until level 60s. Not every SC partner can form a good skillchain. If the party is not carefully put togather for SC + MB, there can be issue with a DD may have to open/close the SC with a weak WS in order to make SC possible, or maybe the MB does not match with the mob's weakness, etc.
Back in the traditional party setup days, I had a lot of trouble getting party invite as MNK because MNK cannot make Distortion until level 60.
If the overall damage from SC + MB is less than or equal to DDs solo their best damaging WS + mage solo highest damage nuke, I consider that particular SC + MB as a failure.
Another issue is timing too. Some DD get their most out of their WS by synchronizing with their /ja or /ma timer, like SATA, Soul Eater, Absorb spells, etc. However, their are DD that focus on using a lot of WS overtime (very fast TP gain). IMHO, sometimes both styles do not mix very for Skillchain.
To build a party that center around SC + MB, the party has to know the SC chart, know the DD's weapon/ability and know what DD jobs to invite, know the mobs' weakness, etc. If the party leader ask one of the DD be a puller, then it is another restriction for which DD to invite.
If a DD leaves the party, the replacement may not fit well to the party's SC + MB.
Personally I love SC + MB (most of the parties I initially formed usually have decent SC + MB). TBH, with most pickup parties that I joined, not many party leader put a lot of thought for SC + MB. (That I can understand, there is a lot of headache trying to find a refresher and tank already)
In the past before sushi is introduced to the game, I think SC + MB was a major tool to ensure exp. chain (the damage from good SC + MB can compensate the lack of sushi back in the old days). In nowadays with sushi and all those acc+ gear selection available, we have fast TP gain + WS spam vs pros/cons of forming SC + MB.
Just my 2 gil~
Comment