Re: Why does changing pets causes loss of claim on a mob?
The reference to the A vs B claim system in the 2006 patch is close, and this is indeed the patch that has caused the problem. In effect, the main mob goes yellow the instant that the charm ability is used whereas, as kitten noted, any other abilty would cause both mobs to stay red for a short period. This is specifically the issue at hand here.
Charm does generate some hate towards the BST, as in when the mob comes uncharmed it will attack its former master (as opposed to leave which removes the hate) but this isn't applied to the pet until after it has been successfully charmed.
Whilst levelling in Toramarai canal, fighting skellie mages, I was paralyzed. I left my present set of bats and used charm on another set. Paralyze prevented the charm from completing, so the second pet did not become charmed nor did it become aggressive, but the main mob still went yellow. This tells me that it is the the state of being charmed which generates the hate, not the job ability itself. If the charm is successful, the pet is charmed and generates hate towards the BST, while if it fails, the 'pet' then turns on the BST. This is decided on the outcome of the ability not the initiation of it.
As Necropolis mentions, the 'pet' will start running towards the BST while it's status is changing, although lag can account for this as the pets location has changed (high priority) but its status and the status message have not yet been updated (lower priority). My contention is that the main mob should not be yellow at this point, However you look at it, it's broken, and the break was caused by a patch that was implemented to fix other things and this was never addressed properly.
I am not asking for charm to be modified or adjusted in any way - it works perfectly as it is. This is not the topic under discussion here. The topic is "loss of claim on the main mob" which is instantaneous when using this particular ability, and is delayed by several seconds when using any "offensive" ability.
We get the "instantaneous goldening" as you prefer to call it - the mob goes yellow, and therefore the system is NOT "functioning as specified in the aforementioned patch notes". This is a problem that is met and understood by almost every BST with the leave ability. and sidetracking this with arguments over how leave works is pointless - even bst can't agree on what decides whether a charm will succeed or fail! I can land 10 out of 10 charms on a T pet at level 60, then fail on a too weak bunny in South Gusty.
If I'm fighting a gob in Terrigan, I get in alongside the pet and wack away with an axe at it, so yes, I build up quite a bit of hate too - I often have to unlock and turn away if I'm pulling hate off the pet. When I swap pets, the mob goes yellow - there is no way at all that anyone should be able to simply voke that mob and claim it given the amount of hate I've already generated on it, but it can and does happen!
The reference to the A vs B claim system in the 2006 patch is close, and this is indeed the patch that has caused the problem. In effect, the main mob goes yellow the instant that the charm ability is used whereas, as kitten noted, any other abilty would cause both mobs to stay red for a short period. This is specifically the issue at hand here.
Charm does generate some hate towards the BST, as in when the mob comes uncharmed it will attack its former master (as opposed to leave which removes the hate) but this isn't applied to the pet until after it has been successfully charmed.
Whilst levelling in Toramarai canal, fighting skellie mages, I was paralyzed. I left my present set of bats and used charm on another set. Paralyze prevented the charm from completing, so the second pet did not become charmed nor did it become aggressive, but the main mob still went yellow. This tells me that it is the the state of being charmed which generates the hate, not the job ability itself. If the charm is successful, the pet is charmed and generates hate towards the BST, while if it fails, the 'pet' then turns on the BST. This is decided on the outcome of the ability not the initiation of it.
As Necropolis mentions, the 'pet' will start running towards the BST while it's status is changing, although lag can account for this as the pets location has changed (high priority) but its status and the status message have not yet been updated (lower priority). My contention is that the main mob should not be yellow at this point, However you look at it, it's broken, and the break was caused by a patch that was implemented to fix other things and this was never addressed properly.
I am not asking for charm to be modified or adjusted in any way - it works perfectly as it is. This is not the topic under discussion here. The topic is "loss of claim on the main mob" which is instantaneous when using this particular ability, and is delayed by several seconds when using any "offensive" ability.
Unless the claim system immediately releases your first claimed mob (e.g. instantaneous golding of the mob) or in some way allows for purple-label MPK (which I doubt, but I could be wrong), then the system is functioning as specified in the aforementioned patch notes.
If I'm fighting a gob in Terrigan, I get in alongside the pet and wack away with an axe at it, so yes, I build up quite a bit of hate too - I often have to unlock and turn away if I'm pulling hate off the pet. When I swap pets, the mob goes yellow - there is no way at all that anyone should be able to simply voke that mob and claim it given the amount of hate I've already generated on it, but it can and does happen!
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