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More 2 hour nerfs - glad I'm done with XI

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  • #31
    Re: More 2 hour nerfs - glad I'm done with XI

    When I played I gardened on 6 mules, 10 pots each. I would harvest every 2 weeks and net around 60k per mule, or 360k per 2 weeks. I grew and sold sapplings. Easy money.
    75: Sam, Nin, Blm, Thf, Pld, Cor, Rdm
    RANK 10 Bastok
    CoP: Done
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    Originally posted by Etra
    This thread brought to you by Malacite's lack of understanding.

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    • #32
      Re: More 2 hour nerfs - glad I'm done with XI

      Originally posted by Yygdrasil View Post
      Gardening in a video game shouldn't take longer than gardening in real life. If it does... stop doing it and go plant a real garden.
      The hell with the time constraint, how about the ludicrous multitude of factors? Moon phase, feeding time, what pot you use etc...

      Why did they have to go and make something as simple as PLANTING SOME FUCKING SEEDS as complex as astrophysics?
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      • #33
        Re: More 2 hour nerfs - glad I'm done with XI

        Originally posted by cidbahamut View Post
        Despite SE's best efforts there are apparently some people still gardening.
        Cid I very nearly had a rum on keyboard situation there xD
        Rahal Gerrant - Balmung - 188 DRK
        Reiko Takahashi
        - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
        Haters Gonna Hate



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        • #34
          Re: More 2 hour nerfs - glad I'm done with XI

          You need to learn to control your booze. You're a booze slut. Almost blowing your booze load all over people all day. First Aks... now Cid. Jesus man. Calm yourself or at least buy a sippy cup


          Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD, ASA & SOA Complete.
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          • #35
            Re: More 2 hour nerfs - glad I'm done with XI

            Hey with Aks it was normal coffee not Irish coffee...

            I only made normal coffee because my sister drank all of the Baileys
            Rahal Gerrant - Balmung - 188 DRK
            Reiko Takahashi
            - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
            Haters Gonna Hate



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            • #36
              Re: More 2 hour nerfs - glad I'm done with XI

              Originally posted by Malacite
              Why did they have to go and make something as simple as PLANTING SOME FUCKING SEEDS as complex as astrophysics?
              For the same reason FF6's damage formula is Battle Power + [(Level^2 * (Battle Power + 2 * Vigor)/256) * 3/2]. SE's policy is to do the opposite of whatever "Keep It Simple, Stupid" would prescribe and then apply an NDA on themselves.

              The only exception is Final Fantasy Tactics. That game actually had pretty sane formulas and stats.

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              • #37
                Re: More 2 hour nerfs - glad I'm done with XI

                Except for the RNG bug in the original PS1 version where White Mages could outdamage everything with melee attacks. Seeing the party healer outdamage a Knight in melee was always fun. Sure it only happened on emulators (like the PS3's emulation software due to it's RNG being random and not based on system time)

                Sadly they fixed it in the WoTL version along with the JP bug.
                Rahal Gerrant - Balmung - 188 DRK
                Reiko Takahashi
                - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
                Haters Gonna Hate



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                • #38
                  Re: More 2 hour nerfs - glad I'm done with XI

                  Originally posted by Armando View Post
                  For the same reason FF6's damage formula is Battle Power + [(Level^2 * (Battle Power + 2 * Vigor)/256) * 3/2]. SE's policy is to do the opposite of whatever "Keep It Simple, Stupid" would prescribe and then apply an NDA on themselves.

                  The only exception is Final Fantasy Tactics. That game actually had pretty sane formulas and stats.
                  I'm still trying to wrap my head around how the Devs came to the conclusion that DPS makes more sense than just the damage stat for calculating stat caps and WS damage...
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                  • #39
                    Re: More 2 hour nerfs - glad I'm done with XI

                    Sure it only happened on emulators (like the PS3's emulation software due to it's RNG being random and not based on system time)
                    That's not really their fault then. Plus, they were programming in Assembly. The only thing harder is using a language that's made to be hard like Brainfuck. It's a wonder retro games aren't more buggy than they already were.
                    I'm still trying to wrap my head around how the Devs came to the conclusion that DPS makes more sense than just the damage stat for calculating stat caps and WS damage...
                    Wait, what? DPS never factors into any equation.

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                    • #40
                      Re: More 2 hour nerfs - glad I'm done with XI

                      It does as of patch 1.21 when they added in the DPS stat to weapons.

                      Yes I know, it's fucking retarded and BG thinks it is as well. But when some JP fans pressured the devs on the subject, their excuse was they don't want classes subbing other skills like "Gloom Arrow" and getting more power out of it due to having a higher base damage weapon - and then they also spouted some nonsense about people gravitating towards weapons with higher base dmg idk... it was retarded. And apparently they're too lazy to simply adjust the effectiveness of cross-class abilities like they did in XI.


                      And they have no intention of changing it. It's in the translation thread lemme dig it up...

                      - - - Updated - - -

                      OK here it is.... Translations (JP to English) - Page 425


                      Rep Response - 07/20/12 WS damage based on DPS not D value
                      Mocchi explaining why WS is based off of DPS and not the D value.


                      Originally Posted by Mocchi
                      こんにちは。
                      Hello,

                      活発な議論ありがとうございます。
                      WSの威力がD値ではなくDPSで決まる件について、あらためてご説明差し上げます。
                      Thanks for the hot discussion.
                      Let me explain once again regarding WS effect being based on DPS rather than D value.

                      偉大な先人の検証で、WSのダメージはD値ではなく、DPSで決まることが分かりました
                      (DPSとは、単位時間当たりのダメージ量のことです)
                      WSダメージはD値のほうで計算していただきたいです
                      I found out that WS damage is based not on D value but the DPS.
                      I would like the WS damage to be based off the D value.

                      その場合、D値は高くてWSは強いが、間隔が長くて通常攻撃は弱い武器
                      もしくは、その逆。はたまたバランス型と武器に多様性が生まれます
                      In that case, there will be situation where there are weapons with high D value with strong WS but since the delay is long or opposite.

                      現状のようにDPSだけでWSのダメージが決まってしまうと、
                      武器の個性が付加能力だけになってしまいます
                      ・・・・と、いうか、これって設定ミスのような気がするのですが
                      Just like current if the WS damage is based off just on DPS only difference would be the weapons additional effects... I think that's an error in the settings
                      アーマリーシステムの都合上、他クラスのアクションを利用することができます。
                      Due to the Armory system you can use other classes actions.

                      つまり、D値だけでWSの威力を決めた場合、D値が高い武器を装備できるクラスやジョブでアクションを使用すると、本来のクラスで使用した際の威力よりもあがってしまう、というおかしな状況が出てきます。
                      So If you go by the D value to determine the WS damage, when a class/job that can equip the weapon with highest D value uses this action the situation becomes awkward where this class/job will have more effect than the original class.

                      このような状況を避けるため、現状のように、DPS(ダメージ値を攻撃間隔で除算した数値)でWSの威力が決まるようになっています。
                      To avoid this type of situation like current system WS damage is based off the DPS

                      ということで、この点については新生版でも変更する予定がないことはご了承ください。
                      For that reason please note that we do not plan on changing this even in 2.0

                      That to me, is just outright laziness on the devs part and does nothing but create a Diablo 3-type environment where DPS is the only stat you need to give a shit about. It's fucking retarded. Basically, the DPS stat on your weapon determines how much of your 2 primary stats (Say STR and VIT for Axes) will effectively raise your damage (I believe the highest is around 400 on relic weapons). After that, continuing to add STR (for this example) won't do anything, save for the 3:2 attack ratio (attack actually increases your damage in XIV, as opposed to just making it more consistent like in XI).


                      I'm kinda surprised really, I guess they took Matsui off the battle team or something because I just can't see how he would allow something so stupid. Of course, Yoshi P has final say in everything so he's just as much if not more at fault. Honestly, what the fuck does delay have to do with WS DMG?!

                      And some ppl in my LS actually argued with me over this, saying it made sense. NO IT DOESN'T!!!!
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                      • #41
                        Re: More 2 hour nerfs - glad I'm done with XI

                        And some ppl in my LS actually argued with me over this, saying it made sense. NO IT DOESN'T!!!!
                        Game mechanics make as much sense as you want them to. You could argue multi-hit WS would be best performed with low Delay weapons and single-hit WS with high DMG weapons. Hell, you could argue that Stone should do blunt damage and Blizzard should do piercing damage. The real issue is that this seems like a really stupid, pointless change.

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                        • #42
                          Re: More 2 hour nerfs - glad I'm done with XI

                          Pointless and IMO degenerate.

                          I liked that in XI weapons had different stats, and it wasn't all purely about the dmg vs delay (in fact it often wasn't).

                          XIV's thrown that out the window sadly, making higher dps weapons strictly better.
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                          "BLAH BLAH BLAH TIDAL WAVE!!!"

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