[dev1135] New Special Job Abilities
*The names, help text, and effects that appear on the test server for these abilities are still under development and are subject to change.
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Honestly, I'm not a fan of SAM or DRG here... but the rest are all pure gold. RNG could have used enmity reduction.
- New special job abilities will be introduced.
*These special abilities will share the same recast time as previous ones.
*Abilities for the following jobs will be reflected on test server once the August 3 update goes live:
Warrior / Black Mage / Red Mage / Paladin / Dark Knight / Beastmaster / Ranger / Ninja / Dragoon / Summoner / Puppetmaster / Dancer
| Job | Effect |
| Warrior | Auto-attacks will not be considered physical damage. Greatly increases accuracy. |
| Monk | Counters almost every enemy auto-attack and greatly increases enmity. |
| White Mage | Prevents party members from receiving status ailments. |
| Black Mage | Greatly lowers the amount of enmity accrued from spells. |
| Red Mage | Bolsters the effects of enhancing magic. |
| Thief | Deals severe damage and transfers your enmity to the party member in front of you. |
| Paladin | Greatly increases chance of blocking with shield and damages target. |
| Dark Knight | Auto-attacks absorb target's TP. |
| Beastmaster | Sacrifice your pet to recover HP and remove status ailments. Grants the effect of Reraise. |
| Bard | Greatly reduces target's magic defense, magic evasion, INT and MND. |
| Ranger | Allows you to deliver optimally accurate and powerful ranged attacks from any distance. Arrows are not expended during attacks. |
| Samurai | Evades all special attacks that deal physical damage. Enhances the potency of your next weapon skill every time you evade a special attack. |
| Ninja | Greatly increases the chance of parrying. Reduces ninjutsu casting times by half and eliminates the need for ninja tools. |
| Dragoon | Recovers wyvern's HP and removes status ailments. Enhances breath effects. |
| Summoner | Eliminates "Blood Pact" recast times. |
| Blue Mage | Allows unlimited casting of blue magic spells that use Unbridled Learning. |
| Corsair | Allows for up to three Phantom Rolls to be in effect simultaneously. |
| Puppetmaster | Allows automatons to use a special ability that varies by head. Harlequin Head: Mighty Strikes Valoredge Head: Invisible Sharpshot Head: Eagle Eye Shot Stormwaker Head: Chainspell Soulsoother Head: Benediction (will only affect the automaton and members of its master's party) Spiritreaver Head: Manafont |
| Dancer | Gives five finishing moves and resets flourish recast timers. Eliminates the cost of finishing moves. |
| Scholar | Transfers the whole party's enmity to a party member of your choice. |
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Honestly, I'm not a fan of SAM or DRG here... but the rest are all pure gold. RNG could have used enmity reduction.





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