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July 23, 2012 Version Update

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  • July 23, 2012 Version Update

    July 23, 2012 Version Update


    Event-related
    • New battle content called Heroines' Holdfast has been introduced.

      Read on for details regarding this content.

    • [dev1125] Voidwatch Adjustments
      • It is now possible to skip the cutscene that occurs when zoning from Walk of Echoes to Provenance.
      • The acquisition of other rewards will no longer be interrupted when a rare item already in one's possession is among the spoils obtained from a Riftworn Pyxis after selecting "obtain all."
      • Enemies' resistance to enfeebling magic has been adjusted.

    • [dev1131] Legion Adjustments
      • It is now possible to reenter a battlefield after being ejected due to all participants having been KO'd.
        In addition, the distance that enemies roam has been adjusted.
      • Enemies' resistance to enfeebling magic has been adjusted.

    • Fields of Valor and Grounds of Valor Adjustments
      • Objectives for the following training regime have been revised:
        Ifrit's Cauldron: Page 5
      • Potency of the field support effect White Magic: Protect has been increased.

    • [dev1132] Assault Adjustment
      • When moving to the next floor during Nyzul Isle Investigation and Nyzul Isle Uncharted Region, characters will now zone in at different coordinates around the Rune of Transfer.

    • [dev1133] Einherjar Adjustment
      • All rewards procured from the Nashmau (H-7) NPC Kilusha will now be displayed on a single page.

    • A new fish may now be cut open in the quest "Inside the Belly."



    Battle-related
    • The following job-related adjustments have been made:
      • White Mage
        • The effect of Protect V merit points has been adjusted.
          The value for each point has been modified from DEF+2 to DEF+5

      • Bard
        • The effect of Knight's Minne merit points has been adjusted.
          The value for each point has been modified from DEF+1 to DEF+2.

    • [dev1129] The maximum number of upgrades for the attribute merit point category has been raised from twelve to twenty-four.

    • [dev1093] Enfeebling Magic Resistance of Monsters
      • A log message now appears when a monster resists an enfeebling spell which enables the player to determine whether a monster possesses complete resistance to a particular type of enfeebling magic.
        As long as the monster does not completely resist the effect, it is possible to inflict enfeebling magic upon them. The number of affectable monsters has drastically increased.

      • A new system has been added in which using enfeebling magic multiple times will lower the target enemy's resistance. This system is known as "Immunobreak."
        • When an Immunobreak occurs after the enemy has resisted a particular enfeebling magic, the resistance of the enemy to that effect will decrease by a certain amount.
        • Immunobreaks can stack and continually lower an enemy's resistance.
        • The more times the enfeebling magic is resisted, the greater the likelihood that an Immunobreak will occur.
        • When the enfeebling effect is successfully applied, the resistance will reset.
        • If the effect is continuously applied, the enemy will slowly gain more resistance, and eventually Immunobreaks will no longer occur.
        • Note that some monsters have complete resistance to enfeebling effects.
          (Immunobreaks will not occur on enemies which have complete resistance.)
        • Immunobreaks only apply to enfeebling effects (magic abilities based on Enfeebling Magic skill level).

    • [dev1128] The following spell effects have been raised:
      Protect / Protectra / Protect II / Protectra II / Protect III / Protectra III / Protect IV / Protectra IV / Protect V / Protectra V / Knight's Minne / Knight's Minne II / Knight's Minne III / Knight's Minne IV / Knight's Minne V

    • [dev1128] Resistances to the following spells have been changed:
      Foe Requiem / Foe Requiem II / Foe Requiem III / Foe Requiem IV / Foe Requiem V / Foe Requiem VI / Foe Requiem VII

    • [dev1130] The interval between the conclusion of battle and the next possible time an attack command can be carried out has been adjusted.

    • [dev1130] The interval between the time a ranged attack finishes and the next possible time a new command can be carried out has been reduced.

    • [dev1130] Guard and Parry Adjustments
      The guard and parry skills have been adjusted so that they may level up even if the skills do not activate when players are attacked.

    • A new familiar may now be summoned with the beastmaster ability "Call Beast."

    • The beastmaster ability Tame may no longer be used if you already have a familiar out.

    • The items dropped by the Yagudo Pipers found in Giddeus and Meriphataud Mountains have been modified.



    Item-related
    • New items have been added.

    • New synthesis recipes have been added.

    • New synergy recipes have been added.
      <Rank: Apprentice>
      Item Name Required Craft Materials
      Iridal Staff Woodworking Fire Staff, Ice Staff, Wind Staff, Earth Staff, Thunder Staff, Water Staff, Light Staff, Dark Staff
      Chatoyant Staff Woodworking Vulcan's Staff, Aquilo's Staff, Auster's Staff, Terra's Staff, Jupiter's Staff, Neptune's Staff, Apollo's Staff, Pluto's Staff
      <Rank: Adept>
      Item Name Required Craft Materials
      Auroral Broth Cooking Aurora Bass, San d'Orian Flour, Distilled Water

    • The following items are no longer classified as rare:
      Cordial Invite / Mercenary Camp Entry Slip / Martial Ball Invite / Training Grounds Key / Pest Repellant

    • The Clr. Duckbills +2 attribute "Enhances Protectra V effect" has been increased.

    • The enchantment attribute of the items Protect Ring and Protect Earring has been increased.



    System-related
    • [dev1126] An upper limit on the frame rate for fishing animations has been implemented so as to decrease the gap experienced between different platforms.


    [Windows and Xbox 360 Only]
    • [dev1134] Spell icons have been modified in preparation for the UI overhaul.



    Resolved Issues
    • The following issues have been corrected:
      • The issue with Einherjar wherein players could access Odin's Chamber and Odin's Chamber II without either the title Elite Einherjar or the requisite amount of valkyrie feathers.
      • The issue with Legion wherein the Legion Libretto's "random selection" option would occasionally function improperly.
      • The issue wherein the help text for the familiars Crab Familiar and Courier Carrie's pet command Bubble Shower erroneously read "within a fan-shaped area originating from pet" instead of "within area of effect."
      • The issue wherein sending away either pets called with the beastmaster ability Call Beast, avatars, or automatons caused their masters' enmity to increase.
      • The issue wherein engaging in battle while under the Allied Tags effect kept Guard from activating for both players and enemies.
      • The issue wherein the visual effect for the Corsair ability Wind Shot would display improperly.
      • The issue wherein the visual effect for the wyvern ability Thunder Breath would display improperly.
      • The issue wherein the visual effects for the following spells would display improperly on crab enemies:
        Repose / Sleep II / Sleepga II
      • The issue wherein the enchantment effects of the Moogle Rod and Nomad Moogle Rod could be used during cutscenes.
      • The issue wherein the graphics for Yagudo appearing in the following event replays would display improperly under certain circumstances.
        The Tigress Strikes(pt.3) / A Manifest Problem(pt.2)



    Known Issues
    • Changes made to key assignments for the keyboard configuration "Compact 2" will sometimes be improperly applied when logging back in to FINAL FANTASY XI or the PlayOnline Viewer.
    • The icon for the familiar Turbid Toloi's ability Water Wall does not display in the proper color.

    sigpic


    "BLAH BLAH BLAH TIDAL WAVE!!!"

  • #2
    Re: July 23, 2012 Version Update

    White Mage
    The effect of Protect V merit points has been adjusted.
    The value for each point has been modified from DEF+2 to DEF+5
    I'm assuming this is for Protectra V, if so then it might actually be worth sticking a couple of points into it now instead of just the one point.

    This is all assuming that something can hit a geared 99NIN of course.
    Rahal Gerrant - Balmung - 188 DRK
    Reiko Takahashi
    - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
    Haters Gonna Hate



    Comment


    • #3
      Re: July 23, 2012 Version Update

      Not bad for the 10th year anniversary.








      Wha, you say I'm being too sarcastic? *gasp* I take offense on that thought my good sir/lady.
      sigpic
      "In this world, the one who has the most fun is the winner!" C.B.
      Prishe's Knight 2004-Forever.

      その目だれの目。

      Comment


      • #4
        Re: July 23, 2012 Version Update

        I'm liking the enfeebling magic changes too. I might actually be able to land Repose in Abyssea now.
        Rahal Gerrant - Balmung - 188 DRK
        Reiko Takahashi
        - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
        Haters Gonna Hate



        Comment


        • #5
          Re: July 23, 2012 Version Update

          Originally posted by Firewind View Post
          I'm assuming this is for Protectra V, if so then it might actually be worth sticking a couple of points into it now instead of just the one point.

          This is all assuming that something can hit a geared 99NIN of course.
          Well there is an accuracy floor of 20% hit rate, but DEF is still pretty lack luster.
          Server: Midgardsormr -> Quetzalcoatl -> Valefor
          Occupation: Reckless Red Mage
          Name: Drjones
          Blog: Mediocre Mage

          Comment


          • #6
            Re: July 23, 2012 Version Update

            Wonder where that new fish comes from. and what the attributes of that Jug pet are.

            Comment


            • #7
              Re: July 23, 2012 Version Update

              People on FFXIAH and BG are working on figuring it out as we speak. I'm keen to learn where it is and start fishing it up.
              Server: Midgardsormr -> Quetzalcoatl -> Valefor
              Occupation: Reckless Red Mage
              Name: Drjones
              Blog: Mediocre Mage

              Comment


              • #8
                Re: July 23, 2012 Version Update

                Well fuck...


                A fish you can't fish up. That's some grade A bullshit from SE right there.
                Server: Midgardsormr -> Quetzalcoatl -> Valefor
                Occupation: Reckless Red Mage
                Name: Drjones
                Blog: Mediocre Mage

                Comment


                • #9
                  Re: July 23, 2012 Version Update

                  Has anyone found the stats on the new prism staff?

                  EDIT: Nvm, here's the .dat mining links:

                  July 2012 Version Update Changes - BGWiki


                  Index of /ffxi/2012-07-23



                  EDIT 2: WTF does "Iridescence" mean O_O (in terms of the game)

                  Also lame, still need to carry earth staff for PDT... the other extra stats not really a big deal.
                  sigpic


                  "BLAH BLAH BLAH TIDAL WAVE!!!"

                  Comment


                  • #10
                    Re: July 23, 2012 Version Update

                    Holy crap the enfeebling magic buff is awesome. I'm regularly landing enfeebs on NMs and Boss NMs as a WHM/SCH in Abyssea with no real +mAcc gear to speak of. And the enfeebs to stick for a decent enough time to be useful.

                    Basically unless a boss is simply outright immune to enfeebs they are now very much worth using in Abyssea.

                    This also extends to Repose too! Having a reliable Light based sleep in Abyssea is stupidly OP when farming; just ask Hayde XD . We were pulling adds left and right and simply weren't bothered at all by them except for maybe the odd lucky crit that gets through Stoneskin and interrupts Utsusemi or Cure.

                    EDIT: I don't think that Repose working with these changes is working as intended since it's a Divine magic spell. I'm expecting it to get ninja patched soon.

                    Originally posted by Malacite View Post
                    Has anyone found the stats on the new prism staff?

                    EDIT: Nvm, here's the .dat mining links:

                    July 2012 Version Update Changes - BGWiki


                    Index of /ffxi/2012-07-23



                    EDIT 2: WTF does "Iridescence" mean O_O (in terms of the game)


                    Also lame, still need to carry earth staff for PDT... the other extra stats not really a big deal.
                    It's a 10% Weather potency proc bonus. I'm not sure how practicable it is without a SCH around though.
                    Rahal Gerrant - Balmung - 188 DRK
                    Reiko Takahashi
                    - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
                    Haters Gonna Hate



                    Comment


                    • #11
                      Re: July 23, 2012 Version Update

                      RABBLE RABBLE RED MAGE RABBLE RABBLE!
                      Server: Midgardsormr -> Quetzalcoatl -> Valefor
                      Occupation: Reckless Red Mage
                      Name: Drjones
                      Blog: Mediocre Mage

                      Comment


                      • #12
                        Re: July 23, 2012 Version Update

                        Red Mages again?
                        Rahal Gerrant - Balmung - 188 DRK
                        Reiko Takahashi
                        - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
                        Haters Gonna Hate



                        Comment


                        • #13
                          Re: July 23, 2012 Version Update

                          From what I dug up on BG, you can wear an Obi with the new staff to force a +20% bonus on every cast.
                          sigpic


                          "BLAH BLAH BLAH TIDAL WAVE!!!"

                          Comment


                          • #14
                            Re: July 23, 2012 Version Update

                            The new staves are a bit of a rip off at the moment since crafters are charging an obscene markup considering how cheap the stuff to make even the NQ version is.
                            Rahal Gerrant - Balmung - 188 DRK
                            Reiko Takahashi
                            - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
                            Haters Gonna Hate



                            Comment

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