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VanaFest 2012 Recap: The Facts by Elmer

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  • #61
    Re: VanaFest 2012 Recap: The Facts by Elmer

    Dammit Yyg, get out of here with your effective counter-examples. Can't you see I'm trying to build an argument upon a foundation of emotion rather than logic?
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    • #62
      Re: VanaFest 2012 Recap: The Facts by Elmer

      *shrug* I saw an opening and donated my 2 cents.


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      • #63
        Re: VanaFest 2012 Recap: The Facts by Elmer

        Not only that, but didn't Valve actually pay off the guys who made CS and bought the rights to that name because it did so well?

        To me that's like the ultimate recognition you could get - to have impressed a company so much by playing with their own designs/tools that they want to pay YOU for it. (as opposed to just sueing the pants off of someone and stiffling creative talent)
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        • #64
          Re: VanaFest 2012 Recap: The Facts by Elmer

          They did. Some guy who calls himself Goosesomethingsomething made it in collaboration with a friend of his... Valve bought it and made a mint re-selling it to the public. It was a sad day... because the original CS was free if you knew where to look for it. The fact that they started selling it was a little disappointing.... but hey... it's business. The guys did a great job and made a quick buck doing it. You can't fault them for that.


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          • #65
            Re: VanaFest 2012 Recap: The Facts by Elmer

            Regarding Yyg's example...I think this ultimately can only be explained by a differentiation between Eastern and Western cultures' viewpoint on art, game design, and they consider to be a recognition or an insult.

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            • #66
              Re: VanaFest 2012 Recap: The Facts by Elmer

              Long since lost to history since it's all folk tales/oral tradition. Again, they're dead so it no longer matters(we pretty much agree on that point).
              Some, yes. Others, like Peter Pan or 101 Dalmatians, aren't lost to history.

              Fun fact: 101 Dalmatians was written in 1956. The author died in 1990. If they had today's copyright law back then, the copyright wouldn't have expired 'til 2060.
              Not only that, but didn't Valve actually pay off the guys who made CS and bought the rights to that name because it did so well?
              Team Fortress also started as a Half-Life mod.

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              • #67
                Re: VanaFest 2012 Recap: The Facts by Elmer

                My point was more that Valve at least, chooses to acknowledge and even reward talent rather than killing it.
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                • #68
                  Re: VanaFest 2012 Recap: The Facts by Elmer

                  Valve is a boss.


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                  • #69
                    Re: VanaFest 2012 Recap: The Facts by Elmer

                    Originally posted by Yygdrasil View Post
                    Correct me if I'm wrong... but wasn't Counterstrike a mod created from the Halflife engine's SC? The guys responsible simply took the canvas of Halflife and painted right over it... and look at it now. It's a thriving and self-sustaining franchise that has spawned multiple spin-offs as well as the ever-popular HD adaptation (Source). It's got a wildly supportive fan base and doesn't seem to be dying any time soon... although it currently flys under the radar since it's Source launch more than 8 years ago.
                    Which reality do you live in? Even Call of Duty has been more innovative than Counter-Strike, and Call of Duty isn't innovative. The last Counter-Strike iteration was CS:S with slightly updated maps, which Valve thought would be their blockbuster entrance into gaming sport. It might still be in beta, for all I know, but it's fail nonetheless.

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                    • #70
                      Re: VanaFest 2012 Recap: The Facts by Elmer

                      Originally posted by Hayde View Post
                      Regarding Yyg's example...I think this ultimately can only be explained by a differentiation between Eastern and Western cultures' viewpoint on art, game design, and they consider to be a recognition or an insult.
                      Have you ever even looked at stuff that comes out of the east? They're just as huge on parody, homage, and outright theft as we are. It's not a cultural issue; all human art is based on a little bit of creativity and a lot of theft and recycling.

                      I shouldn't have to give you a list of anime/games out of Japan that are nothing but send-ups of other things out there; hell, a lot of studios bring in a ton of money parodying their OWN works. This applies in other East Asian countries just as well; the computer generated news stories from Taiwan being one of the examples you may be familiar with.

                      If it's a reflection of anything, it's business culture; and the difference is more between stodgy old corporate types (which we have here too, see Activision, EA) and more laid back, modern and flexible companies than it is between countries and cultures.

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                      • #71
                        Re: VanaFest 2012 Recap: The Facts by Elmer

                        Originally posted by DakAttack View Post
                        Which reality do you live in? Even Call of Duty has been more innovative than Counter-Strike, and Call of Duty isn't innovative. The last Counter-Strike iteration was CS:S with slightly updated maps, which Valve thought would be their blockbuster entrance into gaming sport. It might still be in beta, for all I know, but it's fail nonetheless.
                        I wasn't comparing innovation. I was giving an example of a successful source-code mod that went mainstream and was eventually adopted by the people from whom the code was originally taken. We're talking about painting over someone else's canvas here... not "which game is better". If it were innovation that we were discussing, I would have used a better example than CS.

                        That being said, the maps that the CS team have made are some of the best PVP FPS maps I've ever played on. Dust notwithstanding.


                        Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD, ASA & SOA Complete.
                        99 Kannagi / 99 Armageddon / 119 Nirvana Adventuring Fellow: Level 99
                        99 SMN / 99 NIN / 99 COR / 99 WHM / 99 PUP / 99 BLM / 99 THF / 99 SCH / 99 GEO

                        Yyg's Blog: Tree of Awesome!

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                        • #72
                          Re: VanaFest 2012 Recap: The Facts by Elmer

                          Part 2 - VanaFest 2012 Recap: The Festival

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