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Wild Speculation Thread--Adoulin and beyond

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  • Wild Speculation Thread--Adoulin and beyond

    22.

    That number has been bugging me ever since "two new jobs" were announced for the upcoming Seekers of Adoulin expansion. In fact, I dare say it bugs me more than the 20 that the job count was increased to with WotG. Not because it may or may not be too much (a reasonable claim by others), but rather because the number just plain factors weirdly. 20, as imperfect as it is in FFXI, is still at least a round 4 x 5, which is a handy division for something like, say, divvying up Empyrean seal quests.

    22 factors only into 2 x 11, though. Much more ugly, though having a number of jobs divisible by 11 for FFXI's 11th Anniversary might be a cute thing to do. What are they thinking? Or are they even thinking at all, again a reasonable, however pessimistic claim? But let's be optimistic and reject that claim, and consider what they could possibly be planning. Perhaps ironically, this is where it gets a bit crazy:

    SE already has multiple FINAL FANTASY XI expansions in the pipeline, expansion pack number 6 heralding two more jobs for a grand total of 24.

    Have I gone full j9 on you yet? I'm not a cat-furry, so let me explain: this drought of expansion content, with hastily re-purposed areas and unfortunately time-sinky goals, was an obvious diversion to buy time, but for what? Here's what: the outlining of multiple different expansion packs to be released in relatively quick succession, in a blitzkrieg gambit to revitalize Vana'diel. If SE learned anything from WotG (to be reinforced with Abyssea), it's two things. First, players want new things, and have a proportionately better response to new, more vast things than denser, re-used old things. Second, players really, really, really do not like epic waits for the conclusion of an expansion's storyline, and would much rather "get on with it" within the span of 18 months, tops. Just as we are getting comfortable with Adoulin (dare I say some time shortly after the 11th anniversary celebrations?), we're likely to be bombed with news of expansion pack number 6, teasing at either the Northern or (somewhat more likely) Southern continent.

    Undeniably, FFXIV was a somewhat limiting factor in all of this, but last I heard SE is still promoting a discount for simultaneous XI and XIV subscriptions (once 2.0 comes out), so it's probably safe to say that SE is betting on the coexistence of Vana'diel and Eorzea, to the point where the death of one would lead to a collapse of the other. We're probably even likely to see XIV 2.0's first expansion pack see a release date close to the release date of XI expansion pack number 6.

    Finally, what's the big deal about 24? See, unlike 22, 24 is a much more evenly divisible number. Not only is it 4 x 6, but perhaps arguably more importantly it is 3 x 8. SE has a tendency to release new equipment sets in threes; this is particularly noticeable to me as a Red Mage, since I notice a pattern of RDM 97% of the time given only the "cloth" armor set, while BLU is given the "light" armor set (sometimes even alongside the "cloth" set!). Judging by this, SE intends to divvy up their 24 jobs as follows:

    Heavy: WAR, PLD, DRK, BST, SAM, DRG, Rune Fencer, EXP6 job
    Light: MNK, THF, RNG, NIN, BLU, COR, PUP, DNC
    Cloth: WHM, BLM, RDM, BRD, SMN, SCH, Geomancer, EXP6 job

    Alternatively, if I got my (compromised) way, BLU would be moved down into the cloth jobs from here on in, to make room for a light job in EXP6 alongside the heavy job; this would make the most logical sense of every scenario that is gratifying to me since doing two "one heavy-one cloth" expansions in a row might feel repetitive. It is not likely to happen, however, since BLU is SE's non-SAM baby and gets whatever gear it could possibly want, even tailored in higher levels to have Blue Magic Skill added on to it when its level 75 version didn't even have any. *cough* I mean . . .

    Furthermore, all four of the the total upcoming jobs will use MP, making MP relevant to 12 out of 24 total, or half the jobs in the game. Just because.

    But wait, I'm not done, and I haven't even gone my craziest yet! Some time, maybe even long after EXP6 completely concludes, when Vana'diel's collective body is ready . . . we will receive content with an epic story so grand, it will have us reaching to each of the corners of Vana'diel, Far East included, just to even grasp it. Or as I like to call it, the Vana'diel World Tour. (An Empyrial Paradox variant may be involved in the ending, nonetheless.)

    Or maybe that's just sleep dep. Don't let me speculate by myself, though: what do you think the future of FFXI holds? (Assume, as I am, that the game still has at least five years left in it.)
    Originally posted by Armando
    No one at Square Enix has heard of Occam's Razor.
    Originally posted by Armando
    Nintendo always seems to have a legion of haters at the wings ready to jump in and prop up straw men about hardware and gimmicks and casuals.
    Originally posted by Taskmage
    GOD IS MIFFED AT AMERICA

    REPENT SINNERS OR AT LEAST GIVE A NONCOMMITTAL SHRUG

    GOD IS AMBIVALENT ABOUT FURRIES

    THE END IS COMING ONE OF THESE DAYS WHEN GOD GETS AROUND TO IT
    Originally posted by Taskmage
    However much I am actually smart, I got that way by confronting how stupid I am.
    Matthew 16:15

  • #2
    Re: Wild Speculation Thread--Adoulin and beyond

    You give them waaaaaaaaaaaaaaaaaaaaaaaaay too much credit. XD

    But hopefully you are right.
    sigpic
    "In this world, the one who has the most fun is the winner!" C.B.
    Prishe's Knight 2004-Forever.

    その目だれの目。

    Comment


    • #3
      Re: Wild Speculation Thread--Adoulin and beyond

      I am assuming that the game has a few more years left to it.

      With the new ( and unique if I may add.) Pvp... It should bring pvpers into the game, helping increase its population some. The new jobs might bring back a few vets since I remember a lot of people who have been asking for these jobs have long left, but ate getting their interest piqued again, along with mine. I still have yet to finish the main story line, haha.

      Along with abother job, which people will be assuming as a tank for now, I think it may bring back a few players. Not enough tanks in game at the moment as is.

      The new areas alone, along with Tue new story line make me want to come back as well. A western part in xi? Hmmm... I'd like to see it, anyone else?

      I do believe the game has a lot more than 5 years left....

      As for the 6th xpac... Where'd you get that info?

      But... In all honesty... The one main thing that would deffiently bring me back to this game? A little more casual play. I loved xi to death, as people actually have to work together to level... But I like to do some solo stuff every so often while chatting with my ls, or log on for an hour or two, get a few things done, then log off. The game has too much of a time sink in it.

      Comment


      • #4
        Re: Wild Speculation Thread--Adoulin and beyond

        Same here, I just don't have the time or patience to bother with forced grouped activities anymore. And the reason I quit was because I couldn't get stuff done on my own to begin with. So more soloable content would actually make me come back at least for some time, maybe.

        Other than that the fixes the game needed the most where the little things, things that wouldn't bring honor if you fixed them but that would be felt across the entire community. Which the team chose to ignore for almost 10 years now, so it kinda sort of probably may be too late but who knows. XD
        sigpic
        "In this world, the one who has the most fun is the winner!" C.B.
        Prishe's Knight 2004-Forever.

        その目だれの目。

        Comment


        • #5
          Re: Wild Speculation Thread--Adoulin and beyond

          Needs more mews
          Rahal Gerrant - Balmung - 188 DRK
          Reiko Takahashi
          - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
          Haters Gonna Hate



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          • #6
            Re: Wild Speculation Thread--Adoulin and beyond

            Originally posted by Takelli View Post
            As for the 6th xpac... Where'd you get that info?
            This is a speculation thread.

            That said, to me, it's a much more logical conclusion than SE intending to leave the game sitting at a relatively awkward 22 number of jobs indefinitely.
            Originally posted by Armando
            No one at Square Enix has heard of Occam's Razor.
            Originally posted by Armando
            Nintendo always seems to have a legion of haters at the wings ready to jump in and prop up straw men about hardware and gimmicks and casuals.
            Originally posted by Taskmage
            GOD IS MIFFED AT AMERICA

            REPENT SINNERS OR AT LEAST GIVE A NONCOMMITTAL SHRUG

            GOD IS AMBIVALENT ABOUT FURRIES

            THE END IS COMING ONE OF THESE DAYS WHEN GOD GETS AROUND TO IT
            Originally posted by Taskmage
            However much I am actually smart, I got that way by confronting how stupid I am.
            Matthew 16:15

            Comment


            • #7
              Re: Wild Speculation Thread--Adoulin and beyond

              Originally posted by Yellow Mage View Post
              This is a speculation thread.

              That said, to me, it's a much more logical conclusion than SE intending to leave the game sitting at a relatively awkward 22 number of jobs indefinitely.
              Haha ok. Just the way you where talking about it, seemed like a definite thing.

              But.... The 22, for the vanaversary thing could just be a ploy though.

              They make me want to come back more and more, but each time I do, I am disjointed.

              I just wish they'd make a time mage already, and fix RDM, so its more useful than healer..... lol

              Remove right out immunities to enfeebles, increase the infeeble effectiveness, and add timers so we can see how long the enfeeble will last before we gotta re add it.

              Comment


              • #8
                Re: Wild Speculation Thread--Adoulin and beyond

                Originally posted by Takelli View Post
                With the new ( and unique if I may add.) Pvp... It should bring pvpers into the game, helping increase its population some
                It will be a cold day in hell when FFXI can draw in PvP players.
                Server: Midgardsormr -> Quetzalcoatl -> Valefor
                Occupation: Reckless Red Mage
                Name: Drjones
                Blog: Mediocre Mage

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                • #9
                  Re: Wild Speculation Thread--Adoulin and beyond

                  Do we all need to eat hats if Time Mage turns up as the hypothetical 23rd or 24th job?

                  Personally I don't think there's some beautiful numerical symmetry in the works here. If SE cared that much about numbers we wouldn't have a broken Defense stat and convoluted formulas all around. But I wouldn't put it past them to throw even more jobs down the line to get people to stick around.

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