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  • Multiple Updates

    [dev1098] New Merchant NPC Items

    • The NPCs below now sell the following items:
      • Scrolls of Invisibility, Sneak, and Deodorize
        • Falgima (Selbina, H-9)
        • Tya Padolih (Mhaura, G-9)

      • Wormy Broth
        • Macchi Gazlitah (Ru'Lude Gardens, H-9)


    [dev1101] Adjustments to Assault: Nyzul Isle Uncharted Region

    • Players who defeat the NMs that spawn on floors 20, 40, 60, 80, and 100 five times will be rewarded with a key item corresponding to that section.
      Talking to the NPC Berangere at Aht Urhgan Whitegate (L-9) while in possession of one of those key items will allow players to receive one piece of equipment from a list of possible spoils obtainable in that section.
      *The key item will be lost once the exchange is complete.
    • The amount of tokens required to purchase temporary items has been reduced:
      Category Previous Amount Current Amount
      Low 100 50
      Medium 200 100
      High 300 150




    [dev1045] Crafting Skill Cap Increase

    The forthcoming version update will feature an increase in the crafting skill cap and a host of accompanying adjustments.

    These adjustments represent the first phase in a planned overhaul of the synergy and synthesis systems, as outlined below.

    • The Future of Synthesis and Synergy
      The respective roles of synergy and synthesis in obtaining items will be reenvisioned. Rather than a gradual shift in importance from traditional synthesis to synergy, the new vision will preserve and further develop unique roles for both forms of item crafting, with a wide variety of potent new recipes to be introduced.

      The ultimate goal is to allow for equipment that offers players greater customization by armor part and situation—such as Level 75 Relic, Salvage, and Limbus armor—to be crafted and augmented through synthesis and synergy.
    • Characteristics of Synthesis
    • Crafting impressive standalone items
    • HQ synthesis will be reflected in significant attribute bonuses
    • Crafting base items used in more advanced item recipes
    • Chance of losing ingredients upon failure

    • Characteristics of Synergy
    • Crafting items in mass quantities, as well as exclusive items
    • HQ synergy will be reflected in increased yield for mass-production recipes
    • Will specialize in adding value to items via augments, etc.
    • Ingredients (with the exception of fewell) remain intact upon failure

     
    • March Update Adjustments
      As the first phase in the planned overhaul of synergy and synthesis, the following adjustments will be implemented:
    • Maximum crafting skill will be increased from 100 to 110, and the base cap from 60 to 70.
    • To accompany this change, the option to relinquish craftsman status will be replaced by the option to replace artisan status.
    • New synthesis recipes will be added.
    • Ending a contract with particular guild will no longer result in the loss of guild points.
    • The synergy crucible key item may now be purchased for 100 gil.



    [dev1100] Config Adjustment

    • The following option has been added to the "Config" menu under "Misc. 2":
      • Keyboard Size
        Compact 2


    [dev1099] Equipment Menu Adjustment

    • The equipment menu can now display four-digit attack and defense values.



    sigpic


    "BLAH BLAH BLAH TIDAL WAVE!!!"

  • #2
    Re: Multiple Updates

    Not that I craft, but that seems like a big lets-try-to-keep-people-interested change.
    99 DNC
    99 WHM
    99 WAR
    * 99 THF
    99 BLM * 99 RDM *
    99 PUP

    TWASHTAR

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    • #3
      Re: Multiple Updates

      Isn't that basically the whole idea at this point?

      It's a 10 year old game...
      sigpic


      "BLAH BLAH BLAH TIDAL WAVE!!!"

      Comment


      • #4
        Re: Multiple Updates

        It also seems they're saying, "If you want to upgrade your items you have to level up crafting now". Not that I'd imagine most people left playing don't have at least one maxed out crafting skill and others on mules.

        I remember how painful taking Alchemy from 90 to 100 was. I'm sure 100-110 will be just as expensive and frustrating. /comfort crafters.

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