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Voidwatch Forges Onward! (02/21/2012) + Job Adjustments: Cure Spells / Enfeebling Mag

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  • Voidwatch Forges Onward! (02/21/2012) + Job Adjustments: Cure Spells / Enfeebling Mag



    [dev1051] Voidwatch: Tavnazia Jurisdiction & [dev1054] Voidwatch: Aht Urhgan Jurisdiction


    [dev1051] Voidwatch: Tavnazia Jurisdiction

    • Voidwatch will continue with new operations in Tavnazia.
      • Eligibility
        Adventurers level 75 and above who possess an Adventurer's Certificate may initiate the mission by talking to the NPC Owain in Tavnazia Safehold.

        *The Chains of Promathia expansion is required to perform operations in this jurisdiction.

    • New atmacite, abyssite and periapts will be added.


    [dev1054] Voidwatch: Aht Urhgan Jurisdiction

    • Voidwatch will continue with new operations in Aht Urhgan.
      • Eligibility
        Adventurers level 75 and above who possess an Adventurer's Certificate may initiate the mission by talking to the NPC Camille in Wajaom Woodlands.

        *The Treasures of Aht Urhgan expansion is required to perform operations in this jurisdiction.

    • New atmacite, abyssite and periapts will be added.


    ----------------------------------------------------------------------------------------------------------------------------------------------





    [dev1094] Cure Spell Adjustments & [dev1093] Enfeebling Magic Resistance of Monsters & [dev1092] Save TP Adjustment

    [dev1094] Cure Spell Adjustments

    • Cure spells will be adjusted so that Healing Magic skill will play a greater role in determining their potency.
      At high skill levels, Cure spells will heal more HP than before, while low skill levels will see minimal benefit. The degree to which Healing Magic skill affects HP healed will vary by spell, with Cure I-IV seeing the most significant adjustments.
      • Cure I-IV: Amount of HP recovered may increase by as much as 1.4 times
      • Cure V-VI: Minimal adjustments.
        *Curaga I-V and Cura I-III will remain unchanged.


      [dev1093] Enfeebling Magic Resistance of Monsters

      • Monsters' resistance to enfeebling magic will be lowered.
        While there will remain a select group of exceptional monsters with complete resistance to certain effects, the vast majority of monsters will become susceptible to enfeebling effects.
        *This does not guarantee that enfeebling magic will always be successful. Furthermore, effect duration may be reduced for monsters with high resistance.


      *As these adjustments will have wide-ranging repercussions on combat balance, an extensive testing and feedback period will be conducted before their implementation.



      [dev1092] Save TP Adjustment

      Save TP will be treated as a minimum guaranteed TP value that will always be obtained a weaponskill.
      Examples, assuming a Save TP value of 20:
      25 TP weaponskill: 25 TP obtained.
      15 TP weaponskill: 20 TP obtained.
      Missed (0 TP) weaponskill: 20 TP obtained.

    sigpic


    "BLAH BLAH BLAH TIDAL WAVE!!!"

  • #2
    Re: Voidwatch Forges Onward! (02/21/2012) + Job Adjustments: Cure Spells / Enfeebling

    Wasn't this thread posted before? <.<

    Comment


    • #3
      Re: Voidwatch Forges Onward! (02/21/2012) + Job Adjustments: Cure Spells / Enfeebling

      This is just discouraging. I am seriously contemplating deactivating my account for a while now that the big chunk of crysta I dumped in there is finally running out.
      Server: Midgardsormr -> Quetzalcoatl -> Valefor
      Occupation: Reckless Red Mage
      Name: Drjones
      Blog: Mediocre Mage

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      • #4
        Re: Voidwatch Forges Onward! (02/21/2012) + Job Adjustments: Cure Spells / Enfeebling

        What state is the game in currently? Been almost a year since I played, maybe more, and just wondering if it's worth having a mooch around or whether I should just hold on to the good memories and leave it there.

        Comment


        • #5
          Re: Voidwatch Forges Onward! (02/21/2012) + Job Adjustments: Cure Spells / Enfeebling

          Well, to be honest, at this point I've been off the game for a little more than a month now. And as long time coming as this whole Enfeebling change is, somehow it doesn't re-energize my desire to play again. If there were something like genuinely new content maybe...

          I've had a taste of Voidwatch so far and, for the most part, it's really easy. The only way kill speed is slowed down is the the mostly gimmicky trigger system. Enfeebling tons of now-easy enemies in this game isn't a huge incentive to come back.
          sigpic

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          • #6
            Re: Voidwatch Forges Onward! (02/21/2012) + Job Adjustments: Cure Spells / Enfeebling

            Was Legion released yet or is it still only on the test server?

            Eitherway I can't see myself playing the game seriously ever again. Not unless they released a full-on expansion and we all know that's not happening. XIV keeps getting better & better anyways.
            sigpic


            "BLAH BLAH BLAH TIDAL WAVE!!!"

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