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Job Adjustments! (8/19/2011)

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  • Murphie
    replied
    Re: Job Adjustments! (8/19/2011)

    I'm not sure why you're so fired up about these changes. 1.) They don't make RDM in any way useful or more powerful with the way the game is played, and 2.) You don't have a RDM that can use any of these new abilities anyway. But I guess it makes your theoretical RDM that you've been playing for several years now more awesome. In which case, congrats on your new power-boost.

    Leave a comment:


  • Yellow Mage
    replied
    Re: Job Adjustments! (8/19/2011)

    Originally posted by Ketaru View Post
    I was excited by the prospects of having an entirely new debuff line exclusive to RDM. Then they gave Addle to WHM.
    Like Addle was a huge deal to begin with. But in case you didn't notice, they gave it to BRD, too:

    Pining Nocturne (BRD Lv. 92)
    Decreases an enemy's magic accuracy and increases its spellcasting time.
    /fuel "Fire"
    Last edited by Yellow Mage; 08-23-2011, 03:56 PM. Reason: I am holding out hope for some more significant RDM Enfeebles, though. At least higher-tier ones.

    Leave a comment:


  • Ketaru
    replied
    Re: Job Adjustments! (8/19/2011)

    Originally posted by cidbahamut View Post
    So Temper is going to be self-cast only.

    I really don't understand SE's design choices, given the job manifesto they laid out for Red Mage. I really and truly do not.
    I was excited by the prospects of having an entirely new debuff line exclusive to RDM. Then they gave Addle to WHM.

    Leave a comment:


  • Neverslip
    replied
    Re: Job Adjustments! (8/19/2011)

    Man... the more I think about it... the more I realize how disappointed I am with these last few THF updates. We've really gotten the shaft these last few. I'd really love to have something that makes it so THF brings more to the table than TH. TH III was the last good thing we really got. I'd love to have another dmg dealing ability like SA/TA. I'd even be slightly excited if SE made crossbow worthwhile. I've often wondered why THF doesn't get any WS's with crossbow.

    Idk... intimidation might be okay... just dependent on many factors. But, no matter, it's dissapointing.

    Leave a comment:


  • Elwynn
    replied
    Re: Job Adjustments! (8/19/2011)

    Originally posted by Yellow Mage View Post
    Okay, self-cast, but incompatible with Accession?
    So my initial impression was right, and this is SE trolling RDMs about melee again?

    Leave a comment:


  • Taskmage
    replied
    Re: Job Adjustments! (8/19/2011)

    Originally posted by Malacite View Post
    Proof?
    [dev1024] Job adjustments - RDM - Page 6

    ---------- Post added at 05:00 PM ---------- Previous post was at 04:59 PM ----------

    /sadface

    Leave a comment:


  • Gobo
    replied
    Re: Job Adjustments! (8/19/2011)

    Originally posted by Malacite View Post
    Proof?
    Pudding!

    [dev1024] Job adjustments - RDM - Page 6
    Last edited by Gobo; 08-23-2011, 02:04 PM.

    Leave a comment:


  • Malacite
    replied
    Re: Job Adjustments! (8/19/2011)

    Originally posted by cidbahamut View Post
    So Temper is going to be self-cast only.
    Proof?

    Leave a comment:


  • Taskmage
    replied
    Re: Job Adjustments! (8/19/2011)

    Should have been a double attack "sphere" effect. That would give an actual reason for a rdm to be on the front lines with the melee.

    Leave a comment:


  • Yellow Mage
    replied
    Re: Job Adjustments! (8/19/2011)

    Originally posted by cidbahamut View Post
    So Temper is going to be self-cast only.


    ADD: Okay, self-cast, but incompatible with Accession?

    Now I agree, that's just plain weird.

    Not that I don't appreciate it, but . . .

    Leave a comment:


  • cidbahamut
    replied
    Re: Job Adjustments! (8/19/2011)

    So Temper is going to be self-cast only.

    I really don't understand SE's design choices, given the job manifesto they laid out for Red Mage. I really and truly do not.

    Leave a comment:


  • Yygdrasil
    replied
    Re: Job Adjustments! (8/19/2011)

    Im excited to have a reason to use Ramuh. I can't say it's a great reason... but it's a reason.

    Also... Kakka sounds like a cool new addition to the NIN ARSEnal (get it? *snicker*). I'm not so sure about the new JA though. Increases parry? I mean... it's really going to depend what the duration/recast/boost it ends up granting. Time will tell.

    For COR... a roll for conserve TP? Lame. A roll for Regain& Regen!? AWSOME!!! Owait...it's for pets.

    Leave a comment:


  • Elwynn
    replied
    Re: Job Adjustments! (8/19/2011)

    Companion's Roll (Lv. 95)
    Grants "Regain" and "Regen" effects to pets of party members within area of effect. Lucky Number: 2.
    lolwut

    Temper (RDM Lv. 95)
    Grants the ability to occasionally attack twice.
    trollface.jpg

    . . . oh wait, it's not a self-cast? in that case, yes, yet another thng to add to the haste / refresh cycle, and still troll-ey, just in a different way

    And I'm still not to impressed with what PUP gets.

    Leave a comment:


  • Taskmage
    replied
    Re: Job Adjustments! (8/19/2011)

    Originally posted by cidbahamut View Post
    Has DRK ever been relevant outside of Kraken Club zerging?
    There was a time when Guillotine got them DD respect.

    Leave a comment:


  • cidbahamut
    replied
    Re: Job Adjustments! (8/19/2011)

    Has DRK ever been relevant outside of Kraken Club zerging?

    Leave a comment:

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