Re: Job Adjustments! (8/19/2011)
Man.... I missed it. Now I feel left out... like the skinny kid at fat camp.
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Job Adjustments! (8/19/2011)
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Re: Job Adjustments! (8/19/2011)
You say you wish to ask a question yet you neglected the proper nerdiquette?
don't mind us...
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Re: Job Adjustments! (8/19/2011)
Generally the best reply to someone pointing out a breach of forum etiquette is to go on the defensive.
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Re: Job Adjustments! (8/19/2011)
Well, that was a quick reply... Thanks for the answer Taskmage...
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Re: Job Adjustments! (8/19/2011)
No date has been announced ...
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Re: Job Adjustments! (8/19/2011)
I just asked a question... Its not that serious big guy... If you cannot answer it I will wait for someone that can.
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Re: Job Adjustments! (8/19/2011)
Because you really needed to quote that...
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Re: Job Adjustments! (8/19/2011)
Originally posted by Malacite View PostThey need to split Accomplice & Collaborator for one thing.
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Re: Job Adjustments! (8/19/2011)
They need to split Accomplice & Collaborator for one thing. Maybe lower the timers too so THF can have a much more active role in enmity control, giving them something to do other than TH whore.
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Re: Job Adjustments! (8/19/2011)
I feel sorry for Thief. SE doesn't seem to understand the legitimate complaints they have.
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Re: Job Adjustments! (8/19/2011)
Screwed again: Proposed THF job adjustments. - Page 64Originally posted by CamateAs there have been a lot of concerns and comments cropping up about thief lately, here is some additional feedback from the development team.
Regarding the Efficacy of Aura Steal
When compared to Voracious Trunk, Osmosis, and Absorb-Attri, Aura Steal’s superiority really shines due to the fact that it is possible to elicit a dispel effect regardless of an enemy’s inherent resistances. Also, depending on how many merit points you’ve used to upgrade it, when you consider that you can reach a 100% rate of absorption, despite the recast timer being slightly long, the effects of Aura Steal are by no means weak.
While this is only one example, it might be possible to make Aura Steal its own ability and keep its recast timer shared with Steal. However, there is a high possibility that we will need to balance this by reducing the absorption rate as a trade-off, and I don’t think this would be very desirable.
We will be carefully looking into things for the revamps to the merit point effects, so we would like to take a good amount of time and hear all of your feedback.
Regarding Trick Attack and Decoy Shot
Decoy Shot, which is scheduled to be implemented in the upcoming version update, has been balanced more around the idea of controlling your own enmity. (We understand that the effects of Yoichinoyumi/Annihilator/Armageddon are similar, but since this is comparing an ability to a relic weapon, we think that’s an entirely separate discussion.)
Let’s take a look at the below comparison:
• Decoy Shot
Recast: 5 minutes
A set amount of enmity can be diverted to another player and any excess enmity will remain on the ranger.
• Trick Attack
Recast: 1 minute
All of the enmity generated at that time can be diverted to another player.
In regards to determining the stacking of the Treasure Hunter effect via TA WS, SA WS, and SATA WS
The reason why you cannot tell if the effect is increasing is due to the fact that it is difficult to make the log display the Treasure Hunter enhancement effect during a weapon skill.
If we try to make the increase display in the log during a weapon skill, the amount of work would be on par with multiple job adjustments, so we do not have any plans of making this particular adjustment. However, the fact that it is difficult to tell when the Treasure Hunter effect increases, means that we will be looking into other adjustments.
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Re: Job Adjustments! (8/19/2011)
Originally posted by Gobo View PostLooking at the details of Steady Wing, some of you might be thinking, “Only 20%!?†However, please take into consideration that a constant 40% reduction in damage will now be applied to wyverns as well.
Originally posted by Gobo View Post1-100:1
101-200:2
201-300:3
301-400:4
401-500:5
501~  : 6 (Imagining this to be the cap for the future)
I'd still like to see Sentinel changed to a 3 minute ability (making Guardian one hell of an amazing merit) and a change to CE loss rate (increase) from taking damage. They have to do SOMETHING to adjust the speed at which DD's (especially Empy DD's) can cap enmity now (and effectively stay capped) lose enmity when struck by a mob.
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