Announcement

Collapse
No announcement yet.

Job Adjustments! (8/19/2011)

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Romyro
    replied
    Re: Job Adjustments! (8/19/2011)

    As mentioned, carby’s BP will be useful if it’s above Levi’s…but then again Levi’s also curagas…so iunno.
    Ramuh getting stunga seems cool but I don’t see many uses for it…cept maybe dynamis with multiple JA mobs or maybe BCNMs.

    o Run Wild (Lv. 93)
    Your familiar will gain heightened powers, but will disappear when the effect expires.
    This could be interesting. Pet version of Warcry maybe? Get a couple Bsts together and pet zerg ^^.
    Also, yaaaay to new jugs. too bad mobs don’t wear armor…I’d love to use the slug and remove their equipment.
    (And on a personal note…can they stop using Hume Bsts in pictures, we all know Taru’s make the coolest looking Bsts).


    Not super excited about pup. I don’t have too much of a problem with Puppet overloading. Only times I have problems is when I need a 2nd emergency cure.

    Leave a comment:


  • Gobo
    replied
    Re: Job Adjustments! (8/19/2011)

    Yeah, the Unbridled Knowledge JA will let BLU use HNM WS as spells for the duration (1 spell? dunno) of the JA. Still have to learn them though lol.

    And the Stunga BP is useless. Even if you are perpetuating Ramuh, it takes 3 seconds for the Blood pact to go off. If you aren't well...even more lol. If it has a lower cost like Ifrits Enfire or a long duration, then it might at least fall into the catagory of okay.

    Leave a comment:


  • cidbahamut
    replied
    Re: Job Adjustments! (8/19/2011)

    Originally posted by Taskmage View Post
    Gain-STR and a double attack buff. wtf is rdm supposed to melee or not etc etc.
    Refresh/Haste/Temper cycles, GO!

    Leave a comment:


  • Taskmage
    replied
    Re: Job Adjustments! (8/19/2011)

    Yurin and Kakka, huh? I guess those were abilities in Okami ...

    Gain-STR and a double attack buff. wtf is rdm supposed to melee or not etc etc.

    Is the blue mage in the Unbridled Knowledge screenshot using Fulmination? I think I just yurined my pants a little. Don't recognize the spell at the bottom.

    Leave a comment:


  • Murphie
    replied
    Re: Job Adjustments! (8/19/2011)

    Yeah, the Ninjitsu spell names are a bit...off. Ramuh's ability sounds like stunga, which...yay? I don't play SMN, so I dunno.

    Leave a comment:


  • Gobo
    replied
    Re: Job Adjustments! (8/19/2011)

    I know it is not how it is pronounced, but man the potty jokes that can be made with the NIN spell...

    Also, carby's new BP, if it can take off what Levi's can't, me likely. And poor Ramuh...no love for the old man.

    Gonna have to go spam Brother's now with friends so I can get Raise III (oh or Kirin). Not shelling out 1 mil for it, even if 1 mil doesn't really take that long to make anymore.

    Leave a comment:


  • Murphie
    replied
    Re: Job Adjustments! (8/19/2011)

    Sorry. I just know it's coming. :p

    The changes to BLU look interesting, and woo to a NIN spell that increases TP gain. No MNK or WAR mentioned, but do they really need a boost? I submit that they do not.

    Leave a comment:


  • cidbahamut
    replied
    Re: Job Adjustments! (8/19/2011)

    Originally posted by Murphie View Post
    In before RDM complaints.

    Leave a comment:


  • Murphie
    started a topic Job Adjustments! (8/19/2011)

    Job Adjustments! (8/19/2011)

    [dev1024] Job Adjustments


    The forthcoming version update will feature the following job-related adjustments and refinements:

    New Job Abilities
    • White Mage
      • Sacrosanctity (Lv. 95)
        Enhances magic defense for party members within area of effect.

    • Black Mage
      • Manawell (Lv. 95)
        Eliminates the cost of the next magic spell the target casts.

    • Red Mage
      • Spontaneity (Lv. 95)
        Reduces casting time for the next magic spell the target casts.

    • Thief
      • Bully (Lv. 93)
        Intimidates target.

    • Paladin
      • Palisade (Lv. 95)
        Increases chance of blocking with shield, and eliminates enmity loss.

    • Dark Knight
      • Scarlet Delirium (Lv. 95)
        Channels damage taken into enhanced attack and magic attack.

    • Beastmaster
      • Run Wild (Lv. 93)
        Your familiar will gain heightened powers, but will disappear when the effect expires.

    • Bard
      • Marcato (Lv. 93)
        Enhances the effect of your next song.

    • Ranger
      • Decoy Shot (Lv. 95)
        Diverts enmity when launching a ranged attack from behind a party member.

    • Samurai
      • Hagakure (Lv. 95)
        Grants "Save TP" effect and a TP bonus to your next weapon skill.

    • Ninja
      • Issekigan (Lv. 95)
        Increases chance of parrying, and gives an enmity bonus upon a successful parry attempt.

    • Dragoon
      • Steady Wing (Lv. 95)
        Creates a barrier that temporarily absorbs a certain amount of damage dealt to your wyvern.

    • Summoner
      • Carbuncle: Soothing Ruby (Lv. 94)
        Removes multiple status ailments from party members within area of effect.

      • Ramuh: Shock Squall (Lv. 92)
        Temporarily prevents all enemies within area of effect from acting.

    • Blue Mage
      • Unbridled Knowledge (Lv. 95)
        Allows access to additional blue magic spells.

    • Corsair
      • Miser's Roll (Lv. 92)
        Grants "Conserve TP" effect to party members within area of effect. Lucky Number: 5. Unlucky Number: 7.

      • Companion's Roll (Lv. 95)
        Grants "Regain" and "Regen" effects to pets of party members within area of effect. Lucky Number: 2. Unlucky Number: 10.

    • Puppetmaster
      • Cooldown (Lv. 95)
        Reduces the strain on your automaton.

    • Dancer
      • Ternary Flourish (Lv. 93)
        Allows you to deliver a threefold attack. Requires at least three finishing moves.



    Job Ability and Job Trait Refinements
    • Blue Mage
      • Five additional blue magic points will be granted upon reaching Lv. 91.

    • Scholar
      • The effect duration of Tabula Rasa will be increased from 30 to 90 seconds.



    Pet-related Additions and Adjustments
    • Beastmaster
      • New familiars will be introduced.

    • Dragoon
      • The amount of damage wyverns take will be reduced.

    • Puppetmaster
      • Automatons will gain the job trait Subtle Blow.



    Additional Spells
    • White Magic
      • Holy II (WHM Lv. 95)
        Deals light elemental damage to an enemy. Afflatus Solace: Increases spell potency based on the amount of HP you restore.

      • Curaga V (WHM Lv. 95)
        Restores HP of all party members within area of effect.

      • Boost-STR (WHM Lv. 93)
        Enhances Strength for party members within area of effect.

      • Gain-STR (RDM Lv. 93)
        Enhances Strength.

      • Temper (RDM Lv. 95)
        Grants the ability to occasionally attack twice.

      • Embrava (SCH Lv. 5: Tabula Rasa must be in effect)
        Consumes 30% of your maximum MP. Gradually restores target party member's HP and TP and increases attack speed.
    • Black Magic
      • Thunder V (BLM Lv. 92)
        Deals lightning damage to an enemy.

      • Blizzaja (BLM Lv. 93)
        Deals ice damage to enemies within area of effect. Successive use enhances spell potency.

      • Absorb-Attri (DRK Lv. 91)
        Steals an enemy's beneficial status effects.

      • Breakga (BLM Lv. 95)
        Petrifies enemies within area of effect, preventing them from acting.

      • Comet (BLM Lv. 94)
        Deals dark damage to an enemy. Successive use enhances spell potency.

      • Kaustra (SCH Lv. 5: Tabula Rasa must be in effect)
        Consumes 30% of your maximum MP. Deals dark damage to an enemy.
    • Songs
      • Horde Lullaby II (BRD Lv. 95)
        Puts enemies within area of effect to sleep.

      • Pining Nocturne (BRD Lv. 92)
        Decreases an enemy's magic accuracy and increases its spellcasting time.

      • Ice Carol II (BRD Lv. 93)
        Increases resistance against ice and sometimes nullifies ice damage for party members within area of effect.
    • Ninjutsu
      • Kakka: Ichi (NIN Lv. 93)
        Uses the ninja tool, "ryuno." Increases your TP gain.



    Existing Spells Made Available to New Jobs
    • White Magic
      • Raise II (RDM Lv. 95)
      • Raise III (SCH Lv. 92)
      • Reraise III (SCH +v. 92)
      • Addle (WHM Lv. 93)
    • Black Magic
      • Blizzard III (DRK Lv. 92)
      • Thunder IV (RDM Lv. 92)
      • Fire V (SCH Lv. 91)
      • Blizzard V (SCH Lv. 95)
      • Break (DRK Lv. 95)


    Additional learnable blue magic spells will be added.
    *The above content is still under development is subject to change before the official release.
    0

    ---------- Post added at 09:30 AM ---------- Previous post was at 09:29 AM ----------

    In before RDM complaints.
Working...