
[dev1020] Walk of Echoes Battlefield Adjustments
[dev1020] Walk of Echoes Battlefield Adjustments
A number of changes will be introduced to Walk of Echoes battlefields in the next version update:
- General
- The no-reservation system will be preserved.
- The once-per-Vana’diel-day entry restriction will be preserved.
- All PCs in a single battlefield will form an allied group, similar to Campaign battles.
- The spawn delay for subsequent waves of monsters in each walk will be reduced.
- The cutscene displayed upon receiving Kupofried’s medallion will appear only once.
- New upper-tier walks will be added.
- Evaluation and Rewards
- Evaluation conditions will be revised.
- The system providing exclusive rewards to only the highest-rated participants will be changed to one in which all characters rated above a certain level will qualify for extra spoils.
- Monster item drops and lottable spoils will be abolished.
- New rewards will be added.
- Coin drop rate will be increased.
- Difficulty Adjustments
- The linked enmity system will be revised.
- Characters who remain KO'd for 30 seconds will automatically receive a Raise effect.
- A possible time limit extension to 60 minutes is under consideration.