Re: The Version Update Has Arrived! (05/10/2011)
why is that funny?
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The Version Update Has Arrived! (05/10/2011)
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Re: The Version Update Has Arrived! (05/10/2011)
Same armor I believe, Grizzle. Someone on BG got a D. Chap lol.
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Re: The Version Update Has Arrived! (05/10/2011)
Wait till procs and stuff are figured out and currency will be easier to obtain then curor.
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Re: The Version Update Has Arrived! (05/10/2011)
So did they update the stats on relic armour or make entirely new sets with this revision?
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Re: The Version Update Has Arrived! (05/10/2011)
A big thanks to SE actually. This is going to make it even easier to wrap a few things up that I want to do, quit and never look back.
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Re: The Version Update Has Arrived! (05/10/2011)
Originally posted by cidbahamut View PostActually I'm pretty sure the release notes said there would be a finite number of time extensions you could acquire, so unless that's changed since I read the announcement a few months back it's still gonna be a fight against the clock.
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Re: The Version Update Has Arrived! (05/10/2011)
Originally posted by Aksannyi View PostChanging it to be more like Abyssea though ... dude, SE, the whole game does not need to be Abyssea or Abyssea-like.
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Re: The Version Update Has Arrived! (05/10/2011)
Originally posted by Aksannyi View PostAfter the 50k key item though, it's essentially free to enter every single day and once people know how to get all of the time extensions, they can and will stay in Dynamis as long as possible every day. SE lowered the drop rate probably because they knew that's how people would do it, and in the end, the currency coming into circulation would be about the same.
Originally posted by Aksannyi View PostChanging it to be more like Abyssea though ... dude, SE, the whole game does not need to be Abyssea or Abyssea-like.
I take solace in the fact that CoP Dynamis zones remain unchanged. Call me crazy but I liked the way Dynamis was set up as an event. The drop rates and the incompetent people not so much, but the event design was fun for me.
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Re: The Version Update Has Arrived! (05/10/2011)
After the 50k key item though, it's essentially free to enter every single day and once people know how to get all of the time extensions, they can and will stay in Dynamis as long as possible every day. SE lowered the drop rate probably because they knew that's how people would do it, and in the end, the currency coming into circulation would be about the same.
Changing it to be more like Abyssea though ... dude, SE, the whole game does not need to be Abyssea or Abyssea-like.
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Re: The Version Update Has Arrived! (05/10/2011)
Yeah they completely fucked up Garlaige & Crawler's Nest...
Also, lots of QQ over Dynamis going on. Just finished reading over at BG, they've even turned Dynamis into Abyssea. Mobs are MUCH stronger than they were before, you can proc !! now and currency drop rates are just pure shit now. 2 coins in 45 minutes? WTF!?
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Re: The Version Update Has Arrived! (05/10/2011)
Infact this may help new players. There are plenty of people that somehow still don’t know how to avoid being detected.
And if you're a real hard-ass looking for a challenge there's better places to look - like making the trip from Sea Serpent Grotto to Kazham on foot.
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Re: The Version Update Has Arrived! (05/10/2011)
Except most of these areas are places where you never needed to avoid aggro in the first place or didn't need it after a point.
Example: By rights, I should be able to walk right through Rangemount Pass on my 48 BLU without having to use meds. However, the level 90 Ahrimans and Goblins standing in my way since last night disagree! Well, I guess I didn't really need to save meds.
Some areas have better placement than others, I'll admit, but I mean, seriously.
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Re: The Version Update Has Arrived! (05/10/2011)
Racked up 9 Carabosse's Gems tonight after months of barely any progress. Can confirm she drops a Coin & Card of Voyage now.
---------- Post added at 09:54 AM ---------- Previous post was at 09:49 AM ----------
Didn’t you always need some form of sneak/invs in these areas though? And generally if you solo running through and got agro, there was a good chance you’d die anyways? I may run to some areas tonight and just poke around to see what the hype is but I’m not seeing a major problem.
Infact this may help new players. There are plenty of people that somehow still don’t know how to avoid being detected.
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Re: The Version Update Has Arrived! (05/10/2011)
Originally posted by Murphie View PostSo apparently the new mobs added to lower level areas are super fun! (And by super fun I mean aggressive to 90s and in the way of shit that lowbies need.)
No seriously, because as Elwynn said, they will never get killed.
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Re: The Version Update Has Arrived! (05/10/2011)
I'm curious to see just how badly they've fucked things up with new mob placement.
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