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The Version Update Has Arrived! (05/10/2011)

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  • #61
    Re: The Version Update Has Arrived! (05/10/2011)

    Originally posted by Kilani View Post
    I'm sure I'm in a large minority but I hate this,

    It's something I always enjoyed a lot about FFXI when I used to play. It's one of the reasons I don't play so many MMOs these days. Just when I'm re-starting.. haha.
    My beef with it is that at least the old way was a direct formula from the TNL. Looking at that graph, I'm not sure what formula they're using now.

    At high level these days, the 1200 or 2400 (or even 3600 if you're really unlucky) isn't all that much. Half an hour in campaign, or a few minutes of Dominion Ops.


    The new font basically sucks. It's readable a bit farther in the distance than before but it's t o o w i d e, geez. And it's not just used over people's heads either. Don't let people with no concept of graphic layout design fonts. In particular, if they don't know what "tracking" means.

    Originally posted by Murphie View Post
    So apparently the new mobs added to lower level areas are super fun! (And by super fun I mean aggressive to 90s and in the way of shit that lowbies need.)
    Brilliant. Because (with the sole exception of Seaboard Vultures) the previous ones are soooooo popular. At least the previous ones were actually out of the way. But Zeruhn Mines? GMAFB. There hasn't been this much fail with new mobs in old areas since the hunt registry/synergy crap NMs like Tegmine.


    EDIT: it says that Treat Staff II was changed to 1 hour. That is wrong. But 20 hours is still a lot better than the 5 days it used to be.
    Last edited by Elwynn; 05-09-2011, 11:57 PM.
    Elwynn @ Fairy Elwynbelwyn @ Sylph | PS2 PC
    99 Everything, mostly play PUP, WHM, and sometimes BST
    F13.1 W60.0 S54.1 G63.2 Cl70.0+1 L70.0 B54.0 A69.4 Co59.6

    >2012
    >not having all jobs at 99


    Quasilumin : Examination complete. Examinee unregistered. Kuluu syndrome detected. Displays tendency towards cowardice. Report to infirmary for treatment.

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    • #62
      Re: The Version Update Has Arrived! (05/10/2011)

      SQUEEEEEEEEEEEEEEEEEEEEEEEEEEE


      Racked up 9 Carabosse's Gems tonight after months of barely any progress. Can confirm she drops a Coin & Card of Voyage now.
      sigpic


      "BLAH BLAH BLAH TIDAL WAVE!!!"

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      • #63
        Re: The Version Update Has Arrived! (05/10/2011)

        I'm curious to see just how badly they've fucked things up with new mob placement.
        Server: Midgardsormr -> Quetzalcoatl -> Valefor
        Occupation: Reckless Red Mage
        Name: Drjones
        Blog: Mediocre Mage

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        • #64
          Re: The Version Update Has Arrived! (05/10/2011)

          Originally posted by Murphie View Post
          So apparently the new mobs added to lower level areas are super fun! (And by super fun I mean aggressive to 90s and in the way of shit that lowbies need.)
          HAHAHAHAHA you know what - fuck new players. If they wanted to play a SE MMO, they should have signed up for XIV.

          No seriously, because as Elwynn said, they will never get killed.
          I use a Mac because I'm just better than you are.

          HTTP Error 418 - I'm A Teapot - The resulting entity body MAY be short and stout.

          loose

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          • #65
            Re: The Version Update Has Arrived! (05/10/2011)

            Racked up 9 Carabosse's Gems tonight after months of barely any progress. Can confirm she drops a Coin & Card of Voyage now.
            Solo'd her on Bst a while back, and now she can drop bst feet+2 items /joy!

            ---------- Post added at 09:54 AM ---------- Previous post was at 09:49 AM ----------

            Didn’t you always need some form of sneak/invs in these areas though? And generally if you solo running through and got agro, there was a good chance you’d die anyways? I may run to some areas tonight and just poke around to see what the hype is but I’m not seeing a major problem.

            Infact this may help new players. There are plenty of people that somehow still don’t know how to avoid being detected.
            99 BST, PUP, WAR, MNK, THF, WHM, BLM, SMN, RNG, BLU, RUN, PLD

            -Ukon (85) 27/75 claws
            -Farsha (90) Completed!!
            -Verth (90) Completed!!
            -Guttler (95) Completed!
            -Gandiva (80) 24/50 wings
            -Ochain 27/50, 50/75, 8/75
            -Aegis just started

            ***Thank you xxFunWithJugsxx for all the help/support***

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            • #66
              Re: The Version Update Has Arrived! (05/10/2011)

              Except most of these areas are places where you never needed to avoid aggro in the first place or didn't need it after a point.

              Example: By rights, I should be able to walk right through Rangemount Pass on my 48 BLU without having to use meds. However, the level 90 Ahrimans and Goblins standing in my way since last night disagree! Well, I guess I didn't really need to save meds.

              Some areas have better placement than others, I'll admit, but I mean, seriously.

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              • #67
                Re: The Version Update Has Arrived! (05/10/2011)

                Infact this may help new players. There are plenty of people that somehow still don’t know how to avoid being detected.
                Anyone that can't be bothered to experiment or look up how detection works isn't going to learn this way - they're just going to get killed. You could already practice walking behind Beastmen in the comfort of Ronfaure/Sarutabaruta/Gustaberg.

                And if you're a real hard-ass looking for a challenge there's better places to look - like making the trip from Sea Serpent Grotto to Kazham on foot.

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                • #68
                  Re: The Version Update Has Arrived! (05/10/2011)

                  Yeah they completely fucked up Garlaige & Crawler's Nest...


                  Also, lots of QQ over Dynamis going on. Just finished reading over at BG, they've even turned Dynamis into Abyssea. Mobs are MUCH stronger than they were before, you can proc !! now and currency drop rates are just pure shit now. 2 coins in 45 minutes? WTF!?
                  sigpic


                  "BLAH BLAH BLAH TIDAL WAVE!!!"

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                  • #69
                    Re: The Version Update Has Arrived! (05/10/2011)

                    After the 50k key item though, it's essentially free to enter every single day and once people know how to get all of the time extensions, they can and will stay in Dynamis as long as possible every day. SE lowered the drop rate probably because they knew that's how people would do it, and in the end, the currency coming into circulation would be about the same.

                    Changing it to be more like Abyssea though ... dude, SE, the whole game does not need to be Abyssea or Abyssea-like.
                    sigpic
                    ~Aksannyi~~Hades~~75WHM~75RDM~75BLM~75SMN~73WAR~67SCH~47BRD~
                    ~Mama Gamer~~Quitted July 2009/Bannt October 2009~~Excellence LS~
                    ~I has a blog~~http://aksannyi.livejournal.com/~
                    ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~




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                    • #70
                      Re: The Version Update Has Arrived! (05/10/2011)

                      Originally posted by Aksannyi View Post
                      After the 50k key item though, it's essentially free to enter every single day and once people know how to get all of the time extensions, they can and will stay in Dynamis as long as possible every day. SE lowered the drop rate probably because they knew that's how people would do it, and in the end, the currency coming into circulation would be about the same.
                      Actually I'm pretty sure the release notes said there would be a finite number of time extensions you could acquire, so unless that's changed since I read the announcement a few months back it's still gonna be a fight against the clock.

                      Originally posted by Aksannyi View Post
                      Changing it to be more like Abyssea though ... dude, SE, the whole game does not need to be Abyssea or Abyssea-like.
                      This. So fucking hard.

                      I take solace in the fact that CoP Dynamis zones remain unchanged. Call me crazy but I liked the way Dynamis was set up as an event. The drop rates and the incompetent people not so much, but the event design was fun for me.
                      Server: Midgardsormr -> Quetzalcoatl -> Valefor
                      Occupation: Reckless Red Mage
                      Name: Drjones
                      Blog: Mediocre Mage

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                      • #71
                        Re: The Version Update Has Arrived! (05/10/2011)

                        Originally posted by Aksannyi View Post
                        Changing it to be more like Abyssea though ... dude, SE, the whole game does not need to be Abyssea or Abyssea-like.
                        It is part of the abyssea story that if you stay in another dimension too long, you won't be able to go home. Turning the rest of Vana'diel into abyssea sounds like ironic punishment.
                        lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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                        • #72
                          Re: The Version Update Has Arrived! (05/10/2011)

                          Originally posted by cidbahamut View Post
                          Actually I'm pretty sure the release notes said there would be a finite number of time extensions you could acquire, so unless that's changed since I read the announcement a few months back it's still gonna be a fight against the clock.
                          Well yeah but I meant like, if Dynamis was 3 hours before and it's still 3 hours ... and you can go every single day for three hours now instead of every three days for three hours, you have more opportunity to get currency. SE recognized that and lowered the drop rate, also taking into account that multiple groups can enter at the same time which is as close as it will ever get to instanced content ... so they are taking that all in and realizing that if they left the currency drop rates the same, there would be relics, relics, everywhere!
                          sigpic
                          ~Aksannyi~~Hades~~75WHM~75RDM~75BLM~75SMN~73WAR~67SCH~47BRD~
                          ~Mama Gamer~~Quitted July 2009/Bannt October 2009~~Excellence LS~
                          ~I has a blog~~http://aksannyi.livejournal.com/~
                          ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~




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                          • #73
                            Re: The Version Update Has Arrived! (05/10/2011)

                            A big thanks to SE actually. This is going to make it even easier to wrap a few things up that I want to do, quit and never look back.
                            I use a Mac because I'm just better than you are.

                            HTTP Error 418 - I'm A Teapot - The resulting entity body MAY be short and stout.

                            loose

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                            • #74
                              Re: The Version Update Has Arrived! (05/10/2011)

                              So did they update the stats on relic armour or make entirely new sets with this revision?

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                              • #75
                                Re: The Version Update Has Arrived! (05/10/2011)

                                Wait till procs and stuff are figured out and currency will be easier to obtain then curor.
                                99 BST, PUP, WAR, MNK, THF, WHM, BLM, SMN, RNG, BLU, RUN, PLD

                                -Ukon (85) 27/75 claws
                                -Farsha (90) Completed!!
                                -Verth (90) Completed!!
                                -Guttler (95) Completed!
                                -Gandiva (80) 24/50 wings
                                -Ochain 27/50, 50/75, 8/75
                                -Aegis just started

                                ***Thank you xxFunWithJugsxx for all the help/support***

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