Re: Spellcast
It is possible to script that. The problem is you don't want your script forcing you to cast that sleep if something more important comes up, or missing the sleep if you're in the middle of another spell. That, and it gets into the "playing the game for you" area. The more ubiquitous script simply tracks when your sleeps were cast and puts warnings in your chat log that the sleep on X mob will wear off in Y seconds. I'm not currently using that but it's quite useful. I'm not in the habit of overwriting just because I'm durable enough to take the hit, and the mob walking over and taking a swing at me is usually suitable reminder that I need to resleep it, if I don't notice in the log.
Originally posted by Cotners
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