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Grounds of Valor and Dungeon Treasure Caskets / Revamped Monster Placement (04/27/201

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  • Grounds of Valor and Dungeon Treasure Caskets / Revamped Monster Placement (04/27/201

    [dev1012] Revamped Monster Placement


    [dev1012] Revamped Monster Placement
    • Several areas will receive adjustments to monster distribution in order to cater to high-level characters.
    • The level of monsters near the entrance of affected areas will remain unchanged. However, players will encounter higher level monsters as they venture deeper.
    • These adjustments will be implemented alongside Grounds of Valor and Dungeon Treasure Caskets.
      • Affected Areas:
        Ranguemont Pass / Bostaunieux Oubliette / Toraimarai Canal / Zeruhn Mines / King Ranperre's Tomb / Dangruf Wadi / Inner Horutoto Ruins / Ordelle's Caves / Outer Horutoto Ruins / The Eldieme Necropolis / Gusgen Mines / Crawlers' Nest / Maze of Shakhrami / Garlaige Citadel / Fei'Yin


    * Similar adjustments are planned for future version updates.



    http://forum.square-enix.com/ffxi/threads/6289-dev1011-Grounds-of-Valor-and-Dungeon-Treasure-Caskets

    [dev1011] Grounds of Valor and Dungeon Treasure Caskets

    • [dev1011] Grounds of Valor and Dungeon Treasure Caskets
      Alongside revamped monster placement [dev1012], the upcoming version update will see the expansion of existing battle content in the form of Grounds of Valor and new dungeon treasure caskets.
      • Grounds of Valor
        Like its precursor Fields of Valor, Grounds of Valor is a battle system based around the concept of training regimes. These regimes will task adventurers with slaying set quotas of enemies in return for experience, gil, and points called tabs that may be redeemed for a variety of rewards. By undertaking multiple training regimes in the same area, players will find themselves able to fell enemies with greater ease and become eligible for more lavish rewards.

        To participate, examine a "Grounds Tome" located in one of the areas listed below and select your desired regime from the menu.
      • Dungeon Treasure Caskets
        Defeating enemies in the following areas may now result in the appearance of a treasure casket:
        Ranguemont Pass / Bostaunieux Oubliette / Toraimarai Canal / Zeruhn Mines / King Ranperre's Tomb / Dangruf Wadi / Inner Horutoto Ruins / Ordelle’s Caves / Outer Horutoto Ruins / The Eldieme Necropolis / Gusgen Mines / Crawlers’ Nest / Maze of Shakhrami / Garlaige Citadel / Fei’Yin

      *These features are scheduled to be expanded to other areas in coming updates.
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  • #2
    Re: Grounds of Valor and Dungeon Treasure Caskets / Revamped Monster Placement (04/27

    Originally posted by Malacite View Post
    Several areas will receive adjustments to monster distribution in order to cater to high-level characters.
    This strikes me as a bad idea. Higher level characters aren't going to be bothering with old dungeons. They're going to want to level in Abyssea and ignore obsolete treasure from old dungeons. All I see this doing is making it harder for people to get coffers.

    I'm curious to see what they think they can actually do to get people out to Dangruf Wadi though. That place is always empty.
    Server: Midgardsormr -> Quetzalcoatl -> Valefor
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    • #3
      Re: Grounds of Valor and Dungeon Treasure Caskets / Revamped Monster Placement (04/27

      High level mobs in Zeruhn mines. That's...something.

      That said, couldn't they haev found a better name for this than Grounds of Valor? It's indoors. Maybe Dungeons of Valor? I dunno.

      Will be handy though. So many indoor zones are ignored because of the lack of FoV.

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      • #4
        Re: Grounds of Valor and Dungeon Treasure Caskets / Revamped Monster Placement (04/27

        Originally posted by Murphie View Post
        High level mobs in Zeruhn mines. That's...something.

        That said, couldn't they haev found a better name for this than Grounds of Valor? It's indoors. Maybe Dungeons of Valor? I dunno.

        Will be handy though. So many indoor zones are ignored because of the lack of FoV.
        How about just extend FoV so there isn't yet another point system that needs to be built up.
        I use a Mac because I'm just better than you are.

        HTTP Error 418 - I'm A Teapot - The resulting entity body MAY be short and stout.

        loose

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        • #5
          Re: Grounds of Valor and Dungeon Treasure Caskets / Revamped Monster Placement (04/27

          They've always had high level mobs in KRT. Found that out the hard way when I clicked the wrong ??? and ended up in the zone full of Lv75 undead where that Wyrm NM pops
          Rahal Gerrant - Balmung - 188 DRK
          Reiko Takahashi
          - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
          Haters Gonna Hate



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          • #6
            Re: Grounds of Valor and Dungeon Treasure Caskets / Revamped Monster Placement (04/27

            Originally posted by Mhurron View Post
            How about just extend FoV so there isn't yet another point system that needs to be built up.
            Another perfectly reasonable idea! (And seriously, yeah.)

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            • #7
              Re: Grounds of Valor and Dungeon Treasure Caskets / Revamped Monster Placement (04/27

              Will be handy though. So many indoor zones are ignored because of the lack of FoV.
              Plus longer spawn times.

              I wonder if by high level they mean 75-90 or 90-99. I would imagine it's the latter since no one's gonna want to level outside of Abyssea.

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              • #8
                Re: Grounds of Valor and Dungeon Treasure Caskets / Revamped Monster Placement (04/27

                True that. Of course, with regard to the slower spawns, that generally wasn't a huge issue since you're almost always by yourself. But I can see how that'd be another deterrent.

                Comment


                • #9
                  Re: Grounds of Valor and Dungeon Treasure Caskets / Revamped Monster Placement (04/27

                  Might be in vain, but I'm hopting that GoV is simply an extension of FoV (just below ground) and that they would share the same tab currency. Would suck if they are different. Would be needless over-complication... but this is SE we're talking about.
                  FFxiv ~ (PS3 Beta) 24THM, 16LNC, 16CNJ, 15MRD/GLD/ARC/PUG
                  FFxi ~ (Inactive) 99DNC/THF/SAM/BLU

                  Any opinions expressed are my own, and potentially unpopular with others. Should this be upsetting, m
                  aybe, read it again, insert smiley faces, rainbows, and glitter as needed.

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                  • #10
                    Re: Grounds of Valor and Dungeon Treasure Caskets / Revamped Monster Placement (04/27

                    Okay, we're all happy, time for ponies:
                    Last edited by Firewind; 04-27-2011, 01:14 PM.
                    Rahal Gerrant - Balmung - 188 DRK
                    Reiko Takahashi
                    - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
                    Haters Gonna Hate



                    Comment


                    • #11
                      Re: Grounds of Valor and Dungeon Treasure Caskets / Revamped Monster Placement (04/27

                      I think I’m getting bored of this MLP stuff too. Any chance we can minimize it…at least in topics people want to discuss? I get some weird looks at work when I open a page full of ponies >< (if not I guess I’ll just cry about it in my corner)

                      Anyway, I’m just hoping for decent xp rewards that are somewhat similar to Dom Ops. Even though I have like 70 stones, they deplete pretty quickly if you don’t farm TEs. Would be nice to xp outside a little bit.

                      Think these new mobs will drop Seals oppose to Crests. Or would it be both? Hopefully seals at least since KSNM will be booming for a bit.

                      Also, I think someone mentioned this might bring charming for Bsts back. Which can be good or bad…since I just stored half my Chr gear lol.
                      99 BST, PUP, WAR, MNK, THF, WHM, BLM, SMN, RNG, BLU, RUN, PLD

                      -Ukon (85) 27/75 claws
                      -Farsha (90) Completed!!
                      -Verth (90) Completed!!
                      -Guttler (95) Completed!
                      -Gandiva (80) 24/50 wings
                      -Ochain 27/50, 50/75, 8/75
                      -Aegis just started

                      ***Thank you xxFunWithJugsxx for all the help/support***

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                      • #12
                        Re: Grounds of Valor and Dungeon Treasure Caskets / Revamped Monster Placement (04/27

                        Originally posted by Romyro View Post
                        Think these new mobs will drop Seals oppose to Crests. Or would it be both? Hopefully seals at least since KSNM will be booming for a bit.
                        Any mob lvl 70 and above has a chance of dropping Beastmen's Seals, Kindred's Seals or Kindred's Crests.
                        I use a Mac because I'm just better than you are.

                        HTTP Error 418 - I'm A Teapot - The resulting entity body MAY be short and stout.

                        loose

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                        • #13
                          Re: Grounds of Valor and Dungeon Treasure Caskets / Revamped Monster Placement (04/27

                          that outside abyssea only correct?

                          cause you dont get them inside.
                          99 BST, PUP, WAR, MNK, THF, WHM, BLM, SMN, RNG, BLU, RUN, PLD

                          -Ukon (85) 27/75 claws
                          -Farsha (90) Completed!!
                          -Verth (90) Completed!!
                          -Guttler (95) Completed!
                          -Gandiva (80) 24/50 wings
                          -Ochain 27/50, 50/75, 8/75
                          -Aegis just started

                          ***Thank you xxFunWithJugsxx for all the help/support***

                          Comment


                          • #14
                            Re: Grounds of Valor and Dungeon Treasure Caskets / Revamped Monster Placement (04/27

                            Now that I think of it, I don't think I've seen seals inside of Abyssea. Anyway, yes I do know that is the way it works in the rest of the games areas.
                            I use a Mac because I'm just better than you are.

                            HTTP Error 418 - I'm A Teapot - The resulting entity body MAY be short and stout.

                            loose

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                            • #15
                              Re: Grounds of Valor and Dungeon Treasure Caskets / Revamped Monster Placement (04/27

                              I, too, can't remember the last time I saw Kseals or Bseals drop in Abyssea.

                              Romy
                              FFxiv ~ (PS3 Beta) 24THM, 16LNC, 16CNJ, 15MRD/GLD/ARC/PUG
                              FFxi ~ (Inactive) 99DNC/THF/SAM/BLU

                              Any opinions expressed are my own, and potentially unpopular with others. Should this be upsetting, m
                              aybe, read it again, insert smiley faces, rainbows, and glitter as needed.

                              Comment

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