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Job Adjustments (04/21/2011)

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  • #16
    Re: Job Adjustments (04/21/2011)

    Originally posted by cidbahamut View Post
    White Mage has always been the best healer though.
    Yeah that's why everyone was just fawning over it back in the day. RDM totally didn't have a monopoly over the healing scene.
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    • #17
      Re: Job Adjustments (04/21/2011)

      Originally posted by Malacite View Post
      Yeah that's why everyone was just fawning over it back in the day. RDM totally didn't have a monopoly over the healing scene.
      Thats sort of funny coming from Mr.NothingbutAbysseaExistsAnymore. A little something happened a year ago, you might remember it, WHM got gobs of Refresh, and can have Convert if they choose to.

      RDM was the healer to have because of Refresh and Convert, not because of curing potency. WHM was always a better healer, RDM just lasted longer. Same reason people didn't want BLM or PLD anymore, taking a knee became a high sin in ToAU areas.

      RDM as your Abyssea main healer is nowhere near as good as WHM. Cure III/IV don't cure fast enough for many things and it is just going to get worse.

      RDM does need Cure V, and should get it. WHM got it at 61, I think 90+ and WHM having Cure VI isn't breaking the game anymore than anything else they've done has.
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      • #18
        Re: Job Adjustments (04/21/2011)

        Originally posted by Malacite View Post
        RDM totally didn't have a monopoly over the healing scene.
        If by "healing scene" you mean "colibri parties".
        Server: Midgardsormr -> Quetzalcoatl -> Valefor
        Occupation: Reckless Red Mage
        Name: Drjones
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        • #19
          Re: Job Adjustments (04/21/2011)

          Originally posted by Mhurron View Post
          RDM does need Cure V, and should get it. WHM got it at 61, I think 90+ and WHM having Cure VI isn't breaking the game anymore than anything else they've done has.
          I agree. At this point I'm more willing to invite a naked level 65 WHM with MM into my party to main heal than I am a lvl 90 RDM or SCH.

          the 29 level gap between 61 and 90 where RDM doesnt get cure V is kinda retarded. I half-expected them to get it at 89 or 90 when the cap was raised. Seems that SE decided that RDM just shouldn't be out-shining a WHM in the healing department.


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          99 Kannagi / 99 Armageddon / 119 Nirvana Adventuring Fellow: Level 99
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          • #20
            Re: Job Adjustments (04/21/2011)

            Originally posted by Yygdrasil View Post
            the 29 level gap between 61 and 90 where RDM doesnt get cure V is kinda retarded. I half-expected them to get it at 89 or 90 when the cap was raised. Seems that SE decided that RDM just shouldn't be out-shining a WHM in the healing department.
            Fixed.
            Server: Midgardsormr -> Quetzalcoatl -> Valefor
            Occupation: Reckless Red Mage
            Name: Drjones
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            • #21
              Re: Job Adjustments (04/21/2011)

              Looks better that way. I agree.


              Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD, ASA & SOA Complete.
              99 Kannagi / 99 Armageddon / 119 Nirvana Adventuring Fellow: Level 99
              99 SMN / 99 NIN / 99 COR / 99 WHM / 99 PUP / 99 BLM / 99 THF / 99 SCH / 99 GEO

              Yyg's Blog: Tree of Awesome!

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              • #22
                Re: Job Adjustments (04/21/2011)

                Originally posted by Mhurron View Post
                + Experience point penalties when KO’d will be eased for characters level 75 and below.
                At levels 1–30, the penalty will be removed entirely. At levels 31–75, the amount of XP lost will be lowered as indicated in the chart below.
                Xp loss these days (cuz of Abyssea) is so negligable, I'm glad they evened the playing field in this way for the lower levels. I've talked to more than a few gamers who were turned off of FFxi cuz of what they considered steep xp penalties compared to how easy it was to KO. Might help keep those brave few trying FFxi for the first time. Also a pleasant surprise for those returning player having to start from ground... er... 1.
                FFxiv ~ (PS3 Beta) 24THM, 16LNC, 16CNJ, 15MRD/GLD/ARC/PUG
                FFxi ~ (Inactive) 99DNC/THF/SAM/BLU

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                • #23
                  Re: Job Adjustments (04/21/2011)

                  RDM doesn't need cure 5. Neither does SCH.

                  Get off your ass and get a Surya +2 because news flash: Endgame (99) content is likely going to be back outside Abyssea which means no more unlimited MP for WHM.

                  It's a pretty easy staff to get, though the bottled pixie phase really did try my patience (wasn't hard just very, very tedious killing that damn Yagudo in Meriphiatud over & over & over...)

                  It doesn't strike anyone here that getting cure 5 on of their already impressive spell list wouldn't be just a wee bit OP? RDM would basically be unkillable with C5.
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                  • #24
                    Re: Job Adjustments (04/21/2011)

                    I thought you liked completely overpowered things. Oh, wait, only on jobs you play.

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                    • #25
                      Re: Job Adjustments (04/21/2011)

                      Wait...RDM needs a buff?
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                      • #26
                        Re: Job Adjustments (04/21/2011)

                        ^ exactly my point...

                        All RDM & SCH need is exactly what SE is doing here - easing the enmity on Cures. Giving them Cure 5 would just be kicking WHM in the balls since Cure 6 is only feasible in Abyssea. It's taken this long to actually get WHM into the spot it was meant to be in, quit trying to screw that up.
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                        • #27
                          Re: Job Adjustments (04/21/2011)

                          I liked everything in the update, but the EXP thing..... at first I liked the idea of a new director, a new face......but I honestly feel he is slowly and deliberately bringing down FFXI.
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                          • #28
                            Re: Job Adjustments (04/21/2011)

                            Originally posted by Malacite View Post
                            It's taken this long to actually get WHM into the spot it was meant to be in, quit trying to screw that up.
                            You mean the one and only viable healer in the game rather than just being the best option?

                            Sure Mal, you keep on insisting that White Mage was ever anything less than the best healer and I'll keep giggling as you undermine any credibility you may have ever had.
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                            • #29
                              Re: Job Adjustments (04/21/2011)

                              You guys are arguing two different unrelated points.

                              WHM has always been the best healer. No shit, sherlock. But WHM has not always been the most desired healer despite the fact that it's the best. Bring RDM back up to par somewhat, and guess who gets dicked? The fucking WHMs, just like we were all throughout ToAU and up until Aybssea. Try to tell me it won't happen again. I know this playerbase.

                              No one who played WHM during that era wants any of that bullshit brought back.

                              Besides, didn't you know? SE's way of "balancing" the game comes from letting one job be totally OP for a while, then nerfing it into the ground to give another job a chance to shine, then nerfing that job into the ground to give another job a turn to shine. They figure it will all even out in the end when every job has had equal opportunity to shine. If you didn't level it during its peak, oh well, too bad for you.
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                              • #30
                                Re: Job Adjustments (04/21/2011)

                                WHM wasn't rejected in ToAU because of anything SE did. People saw some getting super high chains and resting isn't going to work with that. That becomes no matter what chain you can get, even though most people never got any more than low chains, so any job that might need to rest would 'slow them down.' Hence PLD, BLM, and WHM not being invited.

                                Here's the thing - that didn't change. Resting is still a holy sin, zerg tactics are still king. WHM just now has the gobs of Refresh so they don't have to. Now, however, only WHM has the spells to keep up with the inflating HP of everyone.

                                RDM last cure spell was obtained at 48. The level cap is going to 99 soon and HP is ballooning. Giving RDM and SCH Cure V is not going to cause a problem.
                                I use a Mac because I'm just better than you are.

                                HTTP Error 418 - I'm A Teapot - The resulting entity body MAY be short and stout.

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