Announcement

Collapse
No announcement yet.

Job Adjustments (04/21/2011)

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Job Adjustments (04/21/2011)

    [dev1010] Job Adjustments

    * The forthcoming version update is scheduled to feature the following job adjustments:

    o Dark Knight

    + The effect duration of the job ability Last Resort will be increased from 30 to 180 seconds.

    o Ranger

    + The recast time of the job ability Bounty Shot will be reduced from 5 minutes to 1 minute, and a successful hit will occasionally enhance the effect of Treasure Hunter.
    + The job ability Barrage will launch an additional projectile at level 90.
    + Accuracy calculations for Barrage will be eased in proportion to the maximum number of shots.

    o Puppetmaster

    + The following automaton attachments will be added:

    Name Description
    Heat Capacitor A fire-based automaton attachment.
    Functionality: Erases all Fire Maneuver effects to restore TP.
    Power Cooler An ice-based automaton attachment.
    Functionality: Reduces MP cost in proportion to the number of Ice Maneuvers in effect.
    Barrage Turbine A wind-based automaton attachment.
    Functionality: Erases all Wind Maneuver effects to occasionally grant a Barrage effect.
    Galvanizer A lightning-based automaton attachment.
    Functionality: Increases chance of countering in proportion to the number of Thunder Maneuvers in effect.

    + The following weapon skills will be added for the Valoredge and Sharpshot frames:

    Skill Name Frame Effect
    String Shredder Valoredge Delivers a twofold attack.
    Critical hit rate varies with TP.
    Armor Shatterer Sharpshot Delivers a fourfold attack.
    Additional effect: Weakens defense
    Additional effect duration varies with TP.

    o Job Traits

    + The following job traits will be added:

    Job Trait Level Obtained* Effect
    Tranquil Heart WHM Lv.21
    RDM Lv.26
    SCH Lv.30 Reduces enmity gain when casting healing magic.
    Stalwart Soul DKN Lv.45 Reduces HP consumption when using Souleater.
    Dead Aim RNG Lv.50 Improves power of critical hits for ranged attacks.


    *The level indicated is that at which the trait will initially be obtained. Trait effectiveness will subsequently increase at higher levels.
    + Certain job traits will see their maximum level of effectiveness adjusted by equipment, magic, and/or job abilities.

    o Other Adjustments

    + VIT will play a role in calculating damage taken from critical hits.
    + Experience point penalties when KO’d will be eased for characters level 75 and below.
    At levels 1–30, the penalty will be removed entirely. At levels 31–75, the amount of XP lost will be lowered as indicated in the chart below.

    I use a Mac because I'm just better than you are.

    HTTP Error 418 - I'm A Teapot - The resulting entity body MAY be short and stout.

    loose

  • #2
    Re: Job Adjustments (04/21/2011)

    More shit that should have been done ages ago.

    When I saw VIT I was like but then it said critical hits and not physical damage in general and I was like


    Least DRK is finally getting a buff that will actually help. RNG buff has me curious too, since Jishnu's Radiance is a seriously strong WS already. Barrage adjustment is perplexing however; Is accuracy going to increase or decrease with more shots? Hopefully increase since well, why the fuck would they nerf a job that's borderline useless as it is?
    sigpic


    "BLAH BLAH BLAH TIDAL WAVE!!!"

    Comment


    • #3
      Re: Job Adjustments (04/21/2011)

      They used DKN for Dark Knight instead of DRK. Wierd.

      Comment


      • #4
        Re: Job Adjustments (04/21/2011)

        Originally posted by DakAttack View Post
        They used DKN for Dark Knight instead of DRK. Wierd.
        WOO! No more dork jokes!

        Comment


        • #5
          Re: Job Adjustments (04/21/2011)

          No more deleveling and losing your pants in the early game? A sad day indeed.

          Originally posted by Mhurron View Post
          Job Trait Level Obtained* Effect
          Tranquil Heart WHM Lv.21
          RDM Lv.26
          SCH Lv.30 Reduces enmity gain when casting healing magic.
          This seems...not quite right. I don't think Red Mage should get it at all. This is the trait that White Mage should be getting right as they get Cure V so the rest of us can keep up with cures and still have to worry about cure bombing b/c we're not as good at it as White Mage. I don't know Scholar well enough to say whether it should have it, I'll leave that musing to folks who actually have it leveled.

          If nothing else it'll be interesting to see whether or not the trait breaks the -enmity cap.
          Server: Midgardsormr -> Quetzalcoatl -> Valefor
          Occupation: Reckless Red Mage
          Name: Drjones
          Blog: Mediocre Mage

          Comment


          • #6
            Re: Job Adjustments (04/21/2011)

            Cure V already gives less enmity for more HP healed then Cure IV.

            I don't have Cure V.

            Enmity reduction because of spamming Cure IV in Abyssea will be a welcome change.
            I use a Mac because I'm just better than you are.

            HTTP Error 418 - I'm A Teapot - The resulting entity body MAY be short and stout.

            loose

            Comment


            • #7
              Re: Job Adjustments (04/21/2011)

              I should probably clarify. In my ideal update it would work something like this:

              Cure V's special enmity properties are removed entirely so it works just like all the other Cures.
              At the same level WHM gets Cure V it also gets a trait that gives the enmity reduction Cure V had to all their Cures.

              Now WHM gets to not take hate while the rest of us can get Cure V added to our spell list without stepping on toes because "Oh noes, hate free cures from not a white mage? Teh horror!".

              Goal: White Mage gets to keep it's exclusive super not-taking hate abilities and the rest of us can finally get access to Cure V because said abilities are no longer tied to the spell itself.

              I'm not crazy, I just want to be able to heal in a pinch instead of having only one class in the whole game capable of main-healing.
              Server: Midgardsormr -> Quetzalcoatl -> Valefor
              Occupation: Reckless Red Mage
              Name: Drjones
              Blog: Mediocre Mage

              Comment


              • #8
                Re: Job Adjustments (04/21/2011)

                Originally posted by Malacite View Post
                Barrage adjustment is perplexing however; Is accuracy going to increase or decrease with more shots? Hopefully increase since well, why the fuck would they nerf a job that's borderline useless as it is?
                What? Why would accuracy change at all? Why would not increasing the accuracy be nerfing Barrage?
                lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

                Comment


                • #9
                  Re: Job Adjustments (04/21/2011)

                  Originally posted by Taskmage View Post
                  What? Why would accuracy change at all? Why would not increasing the accuracy be nerfing Barrage?
                  This is Malacite we're talking about here. If its not overpowered to the gills its not an improvement to him. And since RNG isn't overpowered to the extreme he thinks the job is "useless" now, but that's just the skew of Abyssea talking, really.

                  I mean, that place is generally about swarming mobs, so the best a RNG can hope for is pop off a shot before something dies. Sounds like x-bow territory to me.

                  SE made a game event where they failed to consider a job or three. Big shocker there.

                  Comment


                  • #10
                    Re: Job Adjustments (04/21/2011)

                    Originally posted by cidbahamut View Post
                    This seems...not quite right. I don't think Red Mage should get it at all. This is the trait that White Mage should be getting right as they get Cure V so the rest of us can keep up with cures and still have to worry about cure bombing b/c we're not as good at it as White Mage. I don't know Scholar well enough to say whether it should have it, I'll leave that musing to folks who actually have it leveled.
                    No. Nonononono. NO.

                    RDM & SCH absolutely desperately needed this, and this is a very smart move on SE's part. This solves RDM & SCH's enmity issues without having to give them Cure V.
                    sigpic


                    "BLAH BLAH BLAH TIDAL WAVE!!!"

                    Comment


                    • #11
                      Re: Job Adjustments (04/21/2011)

                      I've been spending the morning learning statistics so I can succinctly describe the behavior of Barrage. Given X sequential D20 rolls, what are the odds of rolling exactly Y dice without rolling a botch? The formula that answers that question models the hit distribution for a Barrage with max hits equal to X.
                      lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

                      Comment


                      • #12
                        Re: Job Adjustments (04/21/2011)

                        Originally posted by Taskmage View Post
                        What? Why would accuracy change at all? Why would not increasing the accuracy be nerfing Barrage?
                        The way it's worded is extremely vague (surprise!) and despite the new dev team being awesome, SE still has a rather bad track record. It says they're changing the accuracy to differ with the # of shots fired. Well, that could mean anything, but traditionally when SE "adjusts" something, it means they're nerfing.
                        sigpic


                        "BLAH BLAH BLAH TIDAL WAVE!!!"

                        Comment


                        • #13
                          Re: Job Adjustments (04/21/2011)

                          Originally posted by Malacite View Post
                          No. Nonononono. NO.

                          RDM & SCH absolutely desperately needed this, and this is a very smart move on SE's part. This solves RDM & SCH's enmity issues without having to give them Cure V.
                          I was under the impression that the issue was "alternating between Cure III and Cure IV doesn't heal fast enough" as opposed to "Cure IV draws too much hate".

                          But what do I know, I'm just a Red Mage

                          ---------- Post added at 02:06 PM ---------- Previous post was at 02:05 PM ----------

                          Originally posted by Taskmage View Post
                          I've been spending the morning learning statistics so I can succinctly describe the behavior of Barrage. Given X sequential D20 rolls, what are the odds of rolling exactly Y dice without rolling a botch?
                          100%

                          You can't roll a botch with a d20, only a critical miss/failure.
                          Server: Midgardsormr -> Quetzalcoatl -> Valefor
                          Occupation: Reckless Red Mage
                          Name: Drjones
                          Blog: Mediocre Mage

                          Comment


                          • #14
                            Re: Job Adjustments (04/21/2011)

                            Originally posted by Omgwtfbbqkitten View Post
                            This is Malacite we're talking about here. If its not overpowered to the gills its not an improvement to him. And since RNG isn't overpowered to the extreme he thinks the job is "useless" now, but that's just the skew of Abyssea talking, really.
                            It is borderline useless, save for a few Blue !! only it can do.

                            Give me one good reason to invite a RNG other than widescan or Blue !!. There is *nothing* in the game currently that is so dangerous to melee that you have to rely on ranged physical damage. RNG like BLM is just too squishy, but unlike BLM lacks the necessary tools to mitigate that squishiness somewhat. All you have is Shadowbind & Utsusemi, and /NIN means giving up more damage potential on a job that's already playing catch up.

                            vs WAR MNK & NIN who can all deal out ridiculous amounts of pain and withstand the beating that results. It's not my fault SE designed the latest content to be so horrendously skewed.

                            ---------- Post added at 10:11 AM ---------- Previous post was at 10:09 AM ----------

                            Originally posted by cidbahamut View Post
                            But what do I know, I'm just a Red Mage
                            So am I. Lv 90 tyvnm and my Cure 4's can reach 600+ HP, but that also has a nasty tendacy to get me killed. It's not as bad with Atma of the Allure on, but since future content is going to be outside of Abyssea this is kind of a must.

                            SE will not and should not give RDM & SCH Cure V. WHM is supposed to be the best healer.
                            sigpic


                            "BLAH BLAH BLAH TIDAL WAVE!!!"

                            Comment


                            • #15
                              Re: Job Adjustments (04/21/2011)

                              Originally posted by Malacite View Post
                              WHM is supposed to be the best healer.
                              White Mage has always been the best healer though. Now it's looking like the only healer, which is my concern. Two tiers of cure is a hell of a gap between it and every other job in the game, to say nothing of the rest of their toolbag of goodies.
                              Server: Midgardsormr -> Quetzalcoatl -> Valefor
                              Occupation: Reckless Red Mage
                              Name: Drjones
                              Blog: Mediocre Mage

                              Comment

                              Working...
                              X