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New Trigger Conditions for Notorious Monsters

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  • #16
    Re: New Trigger Conditions for Notorious Monsters

    Don't think so. Sky abjurations aren't available via Ein but I think most, if not all, of the kings' ones are. Only items are D Ring and Ridill really that are remotely special on kings now.

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    • #17
      Re: New Trigger Conditions for Notorious Monsters

      Yeah what Grizzle said. I got all of my kings abjurations from Odin. I had to fuck around with goddamn sky to get my Wlegs. Would have preferred the other way around, honestly. We were gonna do kings anyway, but we had to go out of our way to farm sky.

      Then again, I always hated everything about sky.
      sigpic
      ~Aksannyi~~Hades~~75WHM~75RDM~75BLM~75SMN~73WAR~67SCH~47BRD~
      ~Mama Gamer~~Quitted July 2009/Bannt October 2009~~Excellence LS~
      ~I has a blog~~http://aksannyi.livejournal.com/~
      ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~




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      • #18
        Re: New Trigger Conditions for Notorious Monsters

        Originally posted by Grizzlebeard View Post
        Why waste time fixing something years fucking late when pretty much everyone but the most avid poopsockers still bother with the kings?



        Sucks for monks because that'll probably equate to Ridill level drop rate now.
        Well the way I see it is if its less then 20% drop rate it will suck otherwise I think it will maintain the difficulty to obtain the item to begin with. the problem with the system before was that there were very very few opportunities to obtain the items to begin with most of them leaving you at the mercy of sheer luck from way to many variables imo then there was that point honor system that only went up and up and up making for one hell of a line.

        I'm terrible at explaining anything so I doubt I can make much of an argument here but this will give monks more opportunity to obtain the items then before, and from a game standpoint I would much rather fight more for a chance at something then to wait forever for something guaranteed. Which for some people continues to be just that.

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        • #19
          Re: New Trigger Conditions for Notorious Monsters

          Wow the QQs on the Official Forums are amazing. Dude. No more getting up at 4AM and sleeping between intervals to get outclaimed by the fail ls that barely manages to kill it before it rages so you end up staying up and raaaaaaaaaging about how much they suck and then you're wide awake at like 6AM pissed off at <Fail LS> for being as sucktastic as they are but having to sit and babysit in case they actually do wipe so we can be able to claim while half of them do stupid shit like damn near cause a flail or their weakened people keep dying to Wing. And even worse, <Fail LS> gets Ridill because good stuff always drops for retards. So you raaaaaaage even harder at how this game rewards people for being retarded when having actual skill gets you nothing but aggravation.

          Now you can schedule a night to burn like two dozen KS99s and then you can go to the Aery two nights later and spam two dozen Fafnirs and maybe even a few Nids and then you can wait another three months before fucking having to run there. Seriously what the fuck is the goddamn problem? And people will still bitch about having to run to DA one fucking time a month or something when it was infinitely more annoying to run there every single day.

          No more tracking ToDs, no more bot claiming, and no more uber-wtflag. Oh, and all the whiners about how no one xps outside Abyssea anymore was solved in that in order to get KS, you have to exp outside of Abyssea. How is anyone not seeing this as a win solution that SE took way too fucking long to implement?

          Ugh, people are so aaadfljaserpoiuadlpkj;alsgjaoseur;iljg fucking retarded.
          sigpic
          ~Aksannyi~~Hades~~75WHM~75RDM~75BLM~75SMN~73WAR~67SCH~47BRD~
          ~Mama Gamer~~Quitted July 2009/Bannt October 2009~~Excellence LS~
          ~I has a blog~~http://aksannyi.livejournal.com/~
          ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~




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          • #20
            Re: New Trigger Conditions for Notorious Monsters



            I think it's nice seeing a (Role reversal) with people complaining about things taking so many years to be implemented being the ones that were defending SE to the death and bitching about people only focusing on the negative and stuff not such a long time ago.




            PS > I for one I'm having a blast in Abyssea and will definitely give the new and updated content a try. Also worth noting are the increase of NPC zones and the new level cap to 85 which will be implemented soon-ish.
            sigpic
            "In this world, the one who has the most fun is the winner!" C.B.
            Prishe's Knight 2004-Forever.

            その目だれの目。

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            • #21
              Re: New Trigger Conditions for Notorious Monsters

              I do think it should have been done years ago, but people who are QQing just have no sense of how the game actually was when you had to camp kings. People who never once camped kings do not have any fucking idea how much better this is, yet those are the people doing 99% of the crying.
              sigpic
              ~Aksannyi~~Hades~~75WHM~75RDM~75BLM~75SMN~73WAR~67SCH~47BRD~
              ~Mama Gamer~~Quitted July 2009/Bannt October 2009~~Excellence LS~
              ~I has a blog~~http://aksannyi.livejournal.com/~
              ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~




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              • #22
                Re: New Trigger Conditions for Notorious Monsters

                If this means I can finally get a D-Ring and BB then YAY!

                I still think them nerfing BB drop rate is retarded though. They've essentially jacked up the frequency of these NMs (at least in the short run) way the fuck up, but they nerf BLACK BELT?! Not D Ring?

                *head asplodes*
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                "BLAH BLAH BLAH TIDAL WAVE!!!"

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                • #23
                  Re: New Trigger Conditions for Notorious Monsters

                  It takes a long time for an individual to acquire 99 Kindred Seals and considering they can't be traded there'll be a glut of the KSNMs being done initially and then afterwards I see the kings dying out altogether. Remember, people still use their seals to do easy KSNMs to raise gil. They haven't made kings easier to do, they've subtly removed them from the game.

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                  • #24
                    Re: New Trigger Conditions for Notorious Monsters

                    I'll definitely cash in on all the seals I've got (and saved) while soloing.

                    It'll be interesting seeing people spread out to try and get seals, specially now that these HNM can be even lower manned.




                    Unless they accidentally their level too, that is.
                    sigpic
                    "In this world, the one who has the most fun is the winner!" C.B.
                    Prishe's Knight 2004-Forever.

                    その目だれの目。

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                    • #25
                      Re: New Trigger Conditions for Notorious Monsters

                      It would be awesome if they implement some sorta seal conversion system with the update. like 5 beastmen=1 kindred and 5 kindred equals 1 crest and vice versa (for a fee). That would fix all the problems here completely.

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                      • #26
                        Re: New Trigger Conditions for Notorious Monsters

                        I don't know, maybe it was just me, but I never really had any trouble amassing KS. We'd do KS99 every two months and I always was able to get 99 seals easily in that timeframe to have a pop. I think people are QQing (not you guys, but the official forums) because they might have to actually do some work for something.
                        sigpic
                        ~Aksannyi~~Hades~~75WHM~75RDM~75BLM~75SMN~73WAR~67SCH~47BRD~
                        ~Mama Gamer~~Quitted July 2009/Bannt October 2009~~Excellence LS~
                        ~I has a blog~~http://aksannyi.livejournal.com/~
                        ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~




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                        • #27
                          Re: New Trigger Conditions for Notorious Monsters

                          Originally posted by Aksannyi View Post
                          I think people are QQing (not you guys, but the official forums) because they might have to actually leave Abyssea.
                          ftfy?
                          lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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                          • #28
                            Re: New Trigger Conditions for Notorious Monsters

                            It would be awesome if they implement some sorta seal conversion system with the update. like 5 beastmen=1 kindred and 5 kindred equals 1 crest and vice versa (for a fee). That would fix all the problems here completely.
                            maybe for another week...till they deplete any/all seals they have
                            99 BST, PUP, WAR, MNK, THF, WHM, BLM, SMN, RNG, BLU, RUN, PLD

                            -Ukon (85) 27/75 claws
                            -Farsha (90) Completed!!
                            -Verth (90) Completed!!
                            -Guttler (95) Completed!
                            -Gandiva (80) 24/50 wings
                            -Ochain 27/50, 50/75, 8/75
                            -Aegis just started

                            ***Thank you xxFunWithJugsxx for all the help/support***

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                            • #29
                              Re: New Trigger Conditions for Notorious Monsters

                              Originally posted by Romyro View Post
                              maybe for another week...till they deplete any/all seals they have
                              Well... yeah. Gotta spend money to make money, or belts.

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                              • #30
                                Re: New Trigger Conditions for Notorious Monsters

                                Originally posted by Taskmage View Post
                                ftfy?
                                Pretty much, but a lot of the people bitching about this change are the same people who think Abyssea is an abomination to god or something. So SE gives them a reason to xp outside and they still whine. Wut?
                                sigpic
                                ~Aksannyi~~Hades~~75WHM~75RDM~75BLM~75SMN~73WAR~67SCH~47BRD~
                                ~Mama Gamer~~Quitted July 2009/Bannt October 2009~~Excellence LS~
                                ~I has a blog~~http://aksannyi.livejournal.com/~
                                ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~




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