Re: The February Mini-Update Goes Live! (02/14/2011)
I'm talking the rank rewards in that case, which would be the gil reward in this case for getting to rank 3.
Also, it worked QUITE well for Ark Angels, did it not? Did you ever tackle it the easy way?
I believe you could apply this principle to any game from its inception. All SE had to do was leave the old content as it was and add an option to take an easier way out Instead, SE just dumbed the whole thing down.
If you want to see the concept masterfully implemented, go play Donkey Kong Country Returns. It does offer an easy way out, but its not the rewarding way. If you want the rewards and to see everything, you will play the game as it was meant to be played.
And what new content would that be?
More Abyssea-like ? You think players will accept anything less at this point?
And why do you think people aren't interested in helping you?
Perhaps because there's really nothing in it for them?
Clearly, the solution isn't to make it rewarding for others, but to make it easier on you.
When are you going to understand that FFXI's whole problem is how it rewards players? Its all so uneven and strange.
Originally posted by cidbahamut
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Also, it worked QUITE well for Ark Angels, did it not? Did you ever tackle it the easy way?
I believe you could apply this principle to any game from its inception. All SE had to do was leave the old content as it was and add an option to take an easier way out Instead, SE just dumbed the whole thing down.
If you want to see the concept masterfully implemented, go play Donkey Kong Country Returns. It does offer an easy way out, but its not the rewarding way. If you want the rewards and to see everything, you will play the game as it was meant to be played.
Originally posted by IfritnoItazura
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More Abyssea-like ? You think players will accept anything less at this point?
I want to care about nation missions, really, but I'm more concerned about how to convince people to help me out with those Iron Plates needed to work toward that nifty shield I wanted, when Iron Giants are stubbornly stingy with its seals since it's so freaking difficult to proc gr'yellow stagger on them. (i.e. People who are interested in seals rather fight anything but those. orz.)
Perhaps because there's really nothing in it for them?
Clearly, the solution isn't to make it rewarding for others, but to make it easier on you.
When are you going to understand that FFXI's whole problem is how it rewards players? Its all so uneven and strange.
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