Re: New Version Update Draws Near! (11/09/2010)
That's what the random question sticky is for. I wouldn't even bother with the rest of the forum if you know what you're trying to find. Even if you don't know what you're trying to find I wouldn't bother with the rest of the forum, it's such a mess.
They're not disguising it at all is the crux of the problem.
Oh hey, an event in which you join forces with a bunch of other people to take down the big bad dragon who is more than happy to murder every last one of you if you screw up. Sure the droprate's an issue and 24 hour pop windows are dumb, but the core concept of how the loot is acquired is solid. Get large group of friends -> go slay difficult boss monster who has an entire zone devoted to it as the battlefield.
Oh yes, and we'll conveniently ignore the fact that there's an entire series of story-based missions required to unlock that playground. Again, stomping on sky gods is an event at its core. The only complaint I can hear is "shitty drop rates".
Admittedly I'm not exactly familiar with Salvage so I cannot refute this. But I do hear "drop rates" being the complaint again.
The issue I keep hearing you guys harp on is how terrible all this old stuff was because of the drop rates. Not because the content itself was unsatisfying or mindless, but because SE has a random number generator fetish. I'd wager that the old style content would be just as if not more appealing than Magians if you could build progress towards it in a similar manner via some system other than praying to the Random Number Generator. Likewise Trial Weapons would be considered equally abusive if you had to deal with a similarly harsh R.N.G. determining whether or not any given kill counted towards your trial.
You're never going to be free of the grind in an MMORPG, it's the nature of the beast. What I shouldn't have to put up with is disgustingly lazy design that doesn't even bother trying to disguise it. I'd much prefer to get a group of friends together to go stomp on a dragon or clear out a dungeon for my gear, instead of being tasked with the mundane and unsatisfying chore of murdering 347 bunnies.
Originally posted by IfritnoItazura
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Originally posted by IfritnoItazura
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Originally posted by IfritnoItazura
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Originally posted by IfritnoItazura
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Originally posted by IfritnoItazura
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Originally posted by IfritnoItazura
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The issue I keep hearing you guys harp on is how terrible all this old stuff was because of the drop rates. Not because the content itself was unsatisfying or mindless, but because SE has a random number generator fetish. I'd wager that the old style content would be just as if not more appealing than Magians if you could build progress towards it in a similar manner via some system other than praying to the Random Number Generator. Likewise Trial Weapons would be considered equally abusive if you had to deal with a similarly harsh R.N.G. determining whether or not any given kill counted towards your trial.
You're never going to be free of the grind in an MMORPG, it's the nature of the beast. What I shouldn't have to put up with is disgustingly lazy design that doesn't even bother trying to disguise it. I'd much prefer to get a group of friends together to go stomp on a dragon or clear out a dungeon for my gear, instead of being tasked with the mundane and unsatisfying chore of murdering 347 bunnies.
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