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  • Re: Abyssea Experiences

    Not sure if you think being an angsty, defensive little prick helps convey your point or if you're just looking for some love but the fact remains RDM should not be out DD'ing THF or NIN via melee simply because those jobs have little to no use outside of that role.
    No, but I "should" be out DD'ing THF or NIN via melee simply for being geared better. If the NIN is rocking Usukane with a perfectly augmented OAT Magian Katana, then by all means, outdamage deal me. If the NIN is doing it in a Psilos Mantle, then well...don't.

    Any clearer? Ketaru brought the subject of superior gear up in his response to me but considering I was responding to MrMageo, who never stipulated that, it has zero relevance to the discussion.
    A RDM should not be able to walk in and out damage anything other than its equals, which are THF, NIN, DNC, BLU. Those are the only melee jobs a RDM should be able to out perform melee wise
    Being "able to" doesn't even remotely imply that it always, or even usually, will.
    sigpic

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    • Re: Abyssea Experiences

      Originally posted by Ketaru View Post
      No, but I "should" be out DD'ing THF or NIN via melee simply for being geared better. If the NIN is rocking Usukane with a perfectly augmented OAT Magian Katana, then by all means, outdamage deal me. If the NIN is doing it in a Psilos Mantle, then well...don't.
      Oh, I'm not debating this fact. Although, Nin is really so far down the chain right now even full Usukane does little for their damage.

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      • Re: Abyssea Experiences

        Originally posted by Ketaru View Post
        NIN and THF haven't been considered DDs for some time now.
        Originally posted by Grizzlebeard View Post
        Although, Nin is really so far down the chain right now even full Usukane does little for their damage.
        Is NIN really that bad of a DD?

        I think I had pretty reasonable gears on SAM, but at Lv.76, a NIN77 managed to beat my output by a small but convincing margin in a pickup group fighting Mamool Ja. Getting out DD'ed in PUGs didn't happen very often--in fact, that NIN is the only one I can recall at the moment.

        Really wished I check his gear. lol.

        * * *

        When the players are known quantities, I'd bet on the player rather than the job. Wouldn't be surprised if one of my LS' WHM can out damage half of the DDs I've seen in Abyssea; with Prudence Rod in the sub slot, she's one mean, Hexa Strike spamming machine.

        (Yes, she actually has a TP set and a WS set--and an absurd hMP set, impressive MND+ build for Cure V, and a very nice Devotion set--probably doesn't/can't carry all that when she wants to melee stuff, though...)
        Bamboo shadows sweep the stars,
        yet not a mote of dust is stirred;
        Moonlight pierces the depths of the pond,
        leaving no trace in the water.

        - Mugaku

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        • Re: Abyssea Experiences

          Yes, she actually has a TP set and a WS set--and an absurd hMP set, impressive MND+ build for Cure V, and a very nice Devotion set--probably doesn't/can't carry all that when she wants to melee stuff, though...)
          Probably. Maybe she might if you count Satchel, but I don't (I don't even have a Satchel or Sacurity thingamajig). Although I do some pretty stupid things, like equip Haste gear into Refresh and Haste macros so I'm pretty much walking around with both my mage gear and half of my melee gear and that's without even carrying a sword.

          Still, it makes me smile how fast my RDM/SCH can cast these buffs now.
          sigpic

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          • Re: Abyssea Experiences

            Yeah, I know, all DD/NIN is the best way to deal with everything in every setting. Sigh. At that point you might as well not bother bringing a PLD/anything, let alone one geared for tanking. (If you're not going to take hits with your armor and shield, you might as well not have them, and have the superior damage and hate generation of WAR/NIN, NIN/WAR, or NIN/DRK.) Tanking is dead in this game, holding hate on the same person for more than a few seconds is self-defeating, and there's no reason not to have a SAM/NIN, MNK/NIN or whatever as main assist if they have 3 shadows and some minimal idea what they're doing. And THF will never be able to use their job defining abilities again because every mob will turn every few seconds.

            I wonder if SE is ever going to do anything about all of that, or if they even think it's a problem.
            Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses
            RDM90, PLD90, DRG90, COR90, SCH90, BLU54
            All Nations Rank 10, ZMs & PMs Complete, AUMs Complete, Captain, Nyzul Floor 100 (5 Weapons, 4 WS), Medal of Altana, WotG Mission 15, 1/3 Addons Complete, 9/9 Abyssea Main Quests, 6/6 Caturae

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            • Re: Abyssea Experiences

              I haven't been SAM/WAR in so long... the experience price from KO would be worth it for me at this point.
              FFxiv ~ (PS3 Beta) 24THM, 16LNC, 16CNJ, 15MRD/GLD/ARC/PUG
              FFxi ~ (Inactive) 99DNC/THF/SAM/BLU

              Any opinions expressed are my own, and potentially unpopular with others. Should this be upsetting, m
              aybe, read it again, insert smiley faces, rainbows, and glitter as needed.

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              • Re: Abyssea Experiences

                Originally posted by Karinya View Post
                Yeah, I know, all DD/NIN is the best way to deal with everything in every setting. Sigh. At that point you might as well not bother bringing a PLD/anything, let alone one geared for tanking. (If you're not going to take hits with your armor and shield, you might as well not have them, and have the superior damage and hate generation of WAR/NIN, NIN/WAR, or NIN/DRK.) Tanking is dead in this game, holding hate on the same person for more than a few seconds is self-defeating, and there's no reason not to have a SAM/NIN, MNK/NIN or whatever as main assist if they have 3 shadows and some minimal idea what they're doing. And THF will never be able to use their job defining abilities again because every mob will turn every few seconds.

                I wonder if SE is ever going to do anything about all of that, or if they even think it's a problem.
                Abyssea has introduced a lot of NMs where making sure the enemy's attention is focused on a single player. Here is how your typical NM fight goes:

                The PLD tanks.
                The healers heal.
                The nukers nuke and deal their respective DoT forums.
                The supports enfeeble and enhance.
                The damage dealers deal damage and do whatever they can to make sure the NM stays in control and faces the tank.
                Treasure Hunter is just as job defining as any of THF's other abilities, so they're there to make of that too.
                And yes, even pet jobs have their place on more than a few of the NMs in Abyssea that are too dangerous for conventional melee to approach.

                Whether you make those NMs part of your plan in playing the game is up to you.
                sigpic

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                • Re: Abyssea Experiences

                  Originally posted by Ketaru View Post
                  Although I do some pretty stupid things, like equip Haste gear into Refresh and Haste macros
                  That's not stupid.

                  At least, I hope that's not stupid, because I do that... I also have fast cast/haste gear in -na and Erase macros. Really hate the recast on Blindna and Erase, in particular.
                  Bamboo shadows sweep the stars,
                  yet not a mote of dust is stirred;
                  Moonlight pierces the depths of the pond,
                  leaving no trace in the water.

                  - Mugaku

                  Comment


                  • Re: Abyssea Experiences

                    Originally posted by Ketaru View Post
                    Abyssea has introduced a lot of NMs where making sure the enemy's attention is focused on a single player.
                    Well, I haven't done much with Abyssea NMs yet because I'm not done leveling. But if people are doing Dynamis and other level 75 endgame without real tanks at level 80 and just bouncing hate with /NIN (successfully), anything designed for 80-85s can probably be done that way by next year, too.

                    But you're right, I should have said tanking is dead in exp and in non-HNM content (which will soon be almost everything), not quite the whole game.
                    Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses
                    RDM90, PLD90, DRG90, COR90, SCH90, BLU54
                    All Nations Rank 10, ZMs & PMs Complete, AUMs Complete, Captain, Nyzul Floor 100 (5 Weapons, 4 WS), Medal of Altana, WotG Mission 15, 1/3 Addons Complete, 9/9 Abyssea Main Quests, 6/6 Caturae

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                    • Re: Abyssea Experiences

                      Anyone still reading this?

                      anyway, i want to know if it is easy to get XP group off this? FFXIV about to come out i don't know if i should spend the 20 bucks on it, but i might give 3-5 days a month on FFXI just to finish up WOTG story line.
                      -add later-

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                      • Re: Abyssea Experiences

                        It's 10 bucks, not 20. Unless you haven't got the first one. But so far people are getting to at least 82 in the old zones, so you can get away without the second so far.

                        It's "easy" in that if you have a good leader and can follow instructions as to melee/magic/WS kill shot for each mob, your alliance will get the time extensions you need to eventually reach the 600xp/kill level in 4-6 hours. In 6-8 hours you will probably have capped your XP and merit points and have to leave.

                        I suspect that a properly balanced party could do almost as well, at least until people cap out early and need to be replaced. An alliance minimizes the effect of bringing in replacements who won't have lights built up already.
                        Elwynn @ Fairy Elwynbelwyn @ Sylph | PS2 PC
                        99 Everything, mostly play PUP, WHM, and sometimes BST
                        F13.1 W60.0 S54.1 G63.2 Cl70.0+1 L70.0 B54.0 A69.4 Co59.6

                        >2012
                        >not having all jobs at 99


                        Quasilumin : Examination complete. Examinee unregistered. Kuluu syndrome detected. Displays tendency towards cowardice. Report to infirmary for treatment.

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                        • Re: Abyssea Experiences

                          WFF,
                          It really is worth the 20 bucks to get both..
                          example:
                          last night I went to abysses-miserux, and fought in a bastion assault ( like campaign but on crack and steroids).
                          battle lasted 1-2 minutes... MINUTES... and I got 1.8k exp...!
                          I engaged 2 mobs, landed two steps one with presto, (which is fucking awesome) and one evisceration.

                          You can actually tell before you head to a zone, what battles are going on, and there's direct warps from port jueno to all the abysses entrances... its just so win.

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                          • Re: Abyssea Experiences

                            Originally posted by ShepardG View Post
                            WFF,
                            It really is worth the 20 bucks to get both..
                            example:
                            last night I went to abysses-miserux, and fought in a bastion assault ( like campaign but on crack and steroids).
                            battle lasted 1-2 minutes... MINUTES... and I got 1.8k exp...!
                            I engaged 2 mobs, landed two steps one with presto, (which is fucking awesome) and one evisceration.

                            You can actually tell before you head to a zone, what battles are going on, and there's direct warps from port jueno to all the abysses entrances... its just so win.
                            This does not compute for me. Doesn't even sound like you played FFxi...Pure win indeed.
                            FFxiv ~ (PS3 Beta) 24THM, 16LNC, 16CNJ, 15MRD/GLD/ARC/PUG
                            FFxi ~ (Inactive) 99DNC/THF/SAM/BLU

                            Any opinions expressed are my own, and potentially unpopular with others. Should this be upsetting, m
                            aybe, read it again, insert smiley faces, rainbows, and glitter as needed.

                            Comment


                            • Re: Abyssea Experiences

                              Any idea on the minimum level required for Bastion? Also how do you know one is about to begin?

                              Actually, any information at all?
                              I use a Mac because I'm just better than you are.

                              HTTP Error 418 - I'm A Teapot - The resulting entity body MAY be short and stout.

                              loose

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                              • Re: Abyssea Experiences

                                Seems an obvious question but does Bastion eat in to your Abyssea access time as well?

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